Player Matchup

Mulan
Mulan
ElTrapito_UwU
Mulan
Level 17
God Stats
2W - 0L
1,364 SR
Queue Stats
12W - 16L
1,242 Elo+
Party 1
Tiamat
Tiamat
HoXoHoezie
Tiamat
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,578 Elo+
Solo
Thanatos
Thanatos
SiderealWall425
Thanatos
Level 15
God Stats
9W - 1L
1,660 SR
Queue Stats
65W - 27L
1,774 Elo+
Solo
Apollo
Apollo
SoyDarkk
Apollo
Level 19
God Stats
7W - 11L
1,373 SR
Queue Stats
22W - 44L
1,230 Elo+
Party 1
Scylla
Scylla
lil_chrizzz_
Scylla
Level 142
God Stats
16W - 7L
1,723 SR
Queue Stats
313W - 290L
1,529 Elo+
Party 1
Team Averages
Level 39
1,524 SR
1,471 Elo+

VS

Team Averages
Level 15
1,419 SR
1,363 Elo+
Thanatos
Thanatos
CitrineRapier8
Thanatos
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
8W - 14L
1,439 Elo+
Solo
Scylla
Scylla
FelizJueves06
Scylla
Level 19
God Stats
7W - 16L
1,122 SR
Queue Stats
158W - 200L
1,325 Elo+
Solo
Hercules
Hercules
Pquebo
Hercules
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 14L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
irmaos_berghahn
Baron Samedi
Level 27
God Stats
86W - 98L
1,474 SR
Queue Stats
98W - 114L
1,395 Elo+
Solo
Skadi
Skadi
xChinoSlayz
Skadi
Level 9
God Stats
3W - 8L
1,500 SR
Queue Stats
717W - 752L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 12
9,218
512
4,762
7,742
5,613
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
HoXoHoezie
Tiamat
15
4 / 3 / 12
11,208
623
6,915
9,998
7,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
17
30 / 1 / 2
12,340
686
26,543
11,993
5,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
SoyDarkk
Apollo
12
0 / 1 / 9
8,513
473
2,094
5,900
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
16
14 / 1 / 12
11,105
617
15,761
11,083
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
0 / 9 / 3
8,142
452
6,484
16,308
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

2
0 / 15 / 0
4,974
276
0
7,313
836
Hercules
Pquebo
Hercules
10
2 / 1 / 0
6,907
384
2,001
8,506
5,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
irmaos_berghahn
Baron Samedi
12
2 / 13 / 0
7,699
428
5,656
17,792
4,586
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 17 / 0
5,966
331
3,280
16,339
2,951
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
8
55
Kills
5
6
Deaths
55
47
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
9
3
0.17
W
7
0
12
13
L
0
15
0
0
W
Tiamat
HoXoHoezie
Tiamat
4
3
12
3.33
L
Hercules
Pquebo
Hercules
2
1
0
2
W
Thanatos
30
1
2
31
W
Apollo
SoyDarkk
Apollo
0
1
9
4.5
L
Baron Samedi
irmaos_berghahn
Baron Samedi
2
13
0
0.15
W
Scylla
14
1
12
20
L
1
17
0
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,075
Damage
17,421
46,716
Taken
66,258
23,979
Mitigated
19,780
23,136
Healing
10,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
6,484
2,254
0
6,878
16,308
5,920
0
5,279
10,915
0
44,528
W
4,762
613
0
92
7,742
5,613
2,755
2,796
4,946
0
16,459
L
0
0
0
0
7,313
836
0
2,740
4,523
0
0
W
Tiamat
HoXoHoezie
Tiamat
6,915
443
0
2,444
9,998
7,170
1,385
214
9,784
49,967
0
L
Hercules
Pquebo
Hercules
2,001
120
45
1,703
8,506
5,487
279
2,270
6,178
0
26,742
W
Thanatos
26,543
7,113
0
16,447
11,993
5,627
94
318
10,659
0
89,133
W
Apollo
SoyDarkk
Apollo
2,094
1,138
0
788
5,900
1,664
5,115
792
5,108
0
32,598
L
Baron Samedi
irmaos_berghahn
Baron Samedi
5,656
434
110
1,326
17,792
4,586
0
4,788
12,618
21,265
0
W
Scylla
15,761
987
0
3,365
11,083
3,905
3,992
1,536
9,547
70,346
0
L
3,280
2,489
0
0
16,339
2,951
591
6,841
9,348
0
13,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,384
Gold Earned
33,688
427
Minions Killed
208
0
Camps Cleared
0
1,708,640
Distance Traveled
1,109,734
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,142
452
96
5
0
285,791
0
W
Mulan
9,218
512
30
2
0
358,483
1
L
Scylla
4,974
276
0
0
0
0
0
W
Tiamat
11,208
623
95
5
0
339,344
3
L
Hercules
6,907
384
51
3
0
284,274
2
W
Thanatos
12,340
686
134
7
0
381,320
1
W
Apollo
8,513
473
53
3
0
343,987
1
L
Baron Samedi
7,699
428
37
2
0
292,752
3
W
Scylla
11,105
617
115
6
0
285,506
0
L
Skadi
5,966
331
24
1
0
246,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role