Player Matchup

Sol
Sol
Gold IV
InSaiyanOne
Sol
Gold IV
Level 87
God Stats
9W - 12L
1,498 SR
Queue Stats
125W - 137L
1,322 MMR
Solo
Sobek
Sobek
Silver I
PluralGrievances
Sobek
Silver I
Level 44
God Stats
2W - 3L
1,445 SR
Queue Stats
20W - 28L
1,150 MMR
Solo
King Arthur
King Arthur
Silver I
STiMinato
King Arthur
Silver I
Level 147
God Stats
10W - 12L
1,484 SR
Queue Stats
499W - 490L
1,144 MMR
Solo
Thanatos
Thanatos
Silver III
Yunagi714
Thanatos
Silver III
Level 91
God Stats
12W - 11L
1,154 SR
Queue Stats
110W - 110L
1,280 MMR
Solo
Anhur
Anhur
Gold V
halfApint
Anhur
Gold V
Level 128
God Stats
35W - 32L
1,595 SR
Queue Stats
1,047W - 1,056L
1,288 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,435 SR
1,237 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,544 SR
1,237 MMR
Set
Set
Gold IV
LDANIELS2018
Set
Gold IV
Level 145
God Stats
7W - 9L
1,646 SR
Queue Stats
793W - 789L
1,260 MMR
Solo
Ullr
Ullr
Silver I
Merdian11
Ullr
Silver I
Level 85
God Stats
9W - 9L
1,505 SR
Queue Stats
163W - 170L
1,104 MMR
Solo
Sylvanus
Sylvanus
Gold V
MotoYolo
Sylvanus
Gold V
Level 143
God Stats
0W - 1L
1,318 SR
Queue Stats
107W - 113L
1,258 MMR
Solo
Artio
Artio
Silver II
TheKidLiang
Artio
Silver II
Level 156
God Stats
3W - 3L
1,821 SR
Queue Stats
115W - 116L
1,245 MMR
Solo
Janus
Janus
Gold V
merlinsbong
Janus
Gold V
Level 102
God Stats
6W - 9L
1,428 SR
Queue Stats
124W - 143L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
10,372
610
13,860
8,748
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 12
8,569
504
5,271
14,609
13,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
STiMinato
King Arthur
15
3 / 5 / 1
9,471
557
13,446
17,710
14,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
Yunagi714
Thanatos
15
10 / 3 / 7
9,993
588
13,792
14,817
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
halfApint
Anhur
17
5 / 3 / 4
10,212
601
10,091
12,621
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
GilgameshMorgan Le FayTiamatApolloAthena

VS

Bans
HadesZhong KuiCu ChulainnKaliYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 1
10,956
644
10,461
13,870
9,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
12
1 / 7 / 1
7,442
438
4,886
12,041
2,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
MotoYolo
Sylvanus
12
0 / 5 / 6
7,167
422
9,655
19,564
8,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 4 / 6
9,964
586
13,648
21,421
17,042
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 6 / 3
7,963
468
5,885
8,883
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
25
Kills
15
15
Deaths
25
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
10
3
1
3.5
L
Ullr
1
7
1
0.21
L
Sylvanus
MotoYolo
Sylvanus
0
5
6
0.6
W
0
3
12
2
W
King Arthur
STiMinato
King Arthur
3
5
1
0.7
L
3
4
6
1.5
W
Thanatos
Yunagi714
Thanatos
10
3
7
4.5
W
Anhur
halfApint
Anhur
5
3
4
2.33
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,460
Damage
44,535
68,505
Taken
75,779
40,268
Mitigated
40,314
33,939
Healing
22,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,860
3,897
0
4,679
8,748
3,172
1,326
4,307
4,441
69,342
0
L
10,461
6,049
0
4,270
13,870
9,606
0
3,150
10,496
0
69,961
L
Ullr
4,886
1,522
0
478
12,041
2,549
0
1,432
10,569
0
41,966
L
Sylvanus
MotoYolo
Sylvanus
9,655
2,486
1,139
7,577
19,564
8,961
0
7,153
12,165
27,203
9,054
W
5,271
608
0
3,373
14,609
13,019
0
5,028
9,581
12,276
0
W
King Arthur
STiMinato
King Arthur
13,446
2,314
0
6,843
17,710
14,663
213
9,928
7,782
0
60,175
L
13,648
1,759
782
6,883
21,421
17,042
0
3,684
16,355
54,105
0
W
Thanatos
Yunagi714
Thanatos
13,792
3,253
0
13,911
14,817
5,550
202
5,510
9,307
0
49,614
W
Anhur
halfApint
Anhur
10,091
6,245
0
5,133
12,621
3,864
2,187
3,614
9,007
0
78,208
L
5,885
495
0
897
8,883
2,156
0
3,010
5,565
51,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,617
Gold Earned
43,492
453
Minions Killed
454
0
Camps Cleared
0
1,609,045
Distance Traveled
1,595,652
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,372
610
142
8
0
329,731
6
L
Set
10,956
644
123
7
0
338,455
2
L
Ullr
7,442
438
85
5
0
286,357
4
L
Sylvanus
7,167
422
51
3
0
304,450
1
W
Sobek
8,569
504
16
1
0
344,574
3
W
King Arthur
9,471
557
102
6
0
300,599
4
L
Artio
9,964
586
95
6
0
326,549
1
W
Thanatos
9,993
588
67
4
0
338,443
4
W
Anhur
10,212
601
126
7
0
295,698
7
L
Janus
7,963
468
100
6
0
339,841
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role