Player Matchup

Odin
Odin
ChrisChross12
Odin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,570 Elo+
Solo
Athena
Athena
Dj-Adamski3
Athena
Level 18
God Stats
2W - 2L
1,394 SR
Queue Stats
32W - 30L
1,520 Elo+
Solo
Medusa
Medusa
Legendslayer1988
Medusa
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
253W - 180L
1,596 Elo+
Solo
Neith
Neith
Nymskari
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,490 Elo+
Solo
Ra
Ra
vidu250401
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,412 Elo+
Solo
Team Averages
Level 18
1,479 SR
1,518 Elo+

VS

Team Averages
Level 25
1,651 SR
1,489 Elo+
Izanami
Izanami
Jmcami_19
Izanami
Level 27
God Stats
4W - 4L
1,518 SR
Queue Stats
71W - 71L
1,462 Elo+
Solo
Osiris
Osiris
Mecha8704
Osiris
Level 29
God Stats
7W - 4L
1,735 SR
Queue Stats
155W - 121L
1,579 Elo+
Solo
Hun Batz
Hun Batz
YoshiMamba
Hun Batz
Level 27
God Stats
2W - 5L
1,784 SR
Queue Stats
49W - 48L
1,469 Elo+
Solo
Ares
Ares
martyas0510
Ares
Level 14
God Stats
2W - 2L
1,410 SR
Queue Stats
14W - 19L
1,389 Elo+
Solo
Merlin
Merlin
xDRGxMolten
Merlin
Level 29
God Stats
3W - 2L
1,810 SR
Queue Stats
253W - 270L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
9,917
583
9,938
12,515
5,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
14
4 / 1 / 8
8,876
522
6,763
12,512
11,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 2 / 1
9,572
563
5,537
8,829
4,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Nymskari
Neith
15
5 / 1 / 9
9,524
560
11,758
8,879
3,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
4 / 2 / 0
9,980
587
4,007
10,728
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jmcami_19
Izanami
13
0 / 5 / 0
7,477
440
5,369
9,539
3,033
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Mecha8704
Osiris
15
3 / 3 / 4
9,383
552
14,131
13,297
13,009
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
YoshiMamba
Hun Batz
14
2 / 5 / 0
8,105
477
3,374
12,396
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 5 / 0
6,840
402
3,209
8,897
3,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
15
3 / 4 / 0
8,853
521
7,447
9,831
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
22
Kills
8
8
Deaths
22
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
Athena
4
1
8
8
L
Izanami
Jmcami_19
Izanami
0
5
0
0
W
3
2
1
1.75
L
Osiris
Mecha8704
Osiris
3
3
4
1.67
W
Neith
Nymskari
Neith
5
1
9
9.5
L
Hun Batz
YoshiMamba
Hun Batz
2
5
0
0.4
L
0
5
0
0
W
4
2
0
2
L
Merlin
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,003
Damage
33,530
53,463
Taken
53,960
29,099
Mitigated
27,825
14,028
Healing
12,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,938
2,656
0
628
12,515
5,341
0
2,287
9,952
0
66,001
W
Athena
6,763
2,030
0
1,657
12,512
11,578
831
2,721
9,448
23,658
0
L
Izanami
Jmcami_19
Izanami
5,369
3,107
0
1,460
9,539
3,033
762
1,524
8,015
0
47,423
W
5,537
3,236
0
3,193
8,829
4,755
488
0
8,341
0
60,565
L
Osiris
Mecha8704
Osiris
14,131
5,650
0
5,107
13,297
13,009
112
2,022
11,275
2,801
52,563
W
Neith
Nymskari
Neith
11,758
5,712
0
2,856
8,879
3,393
1,730
1,935
6,844
0
70,001
L
Hun Batz
YoshiMamba
Hun Batz
3,374
571
0
3,774
12,396
4,506
215
1,580
10,816
0
52,405
L
3,209
380
0
1,630
8,897
3,604
163
1,577
7,320
12,106
0
W
4,007
741
14
5,680
10,728
4,032
801
4,761
5,967
78,470
0
L
Merlin
7,447
337
0
990
9,831
3,673
0
4,067
5,764
50,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,869
Gold Earned
40,658
525
Minions Killed
417
0
Camps Cleared
0
1,620,724
Distance Traveled
1,432,232
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,917
583
117
7
0
358,771
2
W
Athena
8,876
522
39
2
0
317,469
5
L
Izanami
7,477
440
100
6
0
275,471
6
W
Medusa
9,572
563
115
7
0
330,871
3
L
Osiris
9,383
552
100
6
0
343,516
5
W
Neith
9,524
560
109
6
0
278,677
6
L
Hun Batz
8,105
477
106
6
0
326,301
2
L
Ares
6,840
402
21
1
0
198,208
0
W
Ra
9,980
587
145
9
0
334,936
2
L
Merlin
8,853
521
90
5
0
288,736
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role