Player Matchup

Fenrir
Fenrir
Blankiboy
Fenrir
Level 28
God Stats
4W - 1L
1,746 SR
Queue Stats
88W - 48L
1,667 Elo+
Party 1
Da Ji
Da Ji
MissGermany
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,835 Elo+
Party 1
Hera
Hera
bigbuttlol
Hera
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 16L
1,745 Elo+
Party 1
Apollo
Apollo
纨某人丶
Apollo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 12L
1,638 Elo+
Party 3
Zeus
Zeus
诺言Ptr丶
Zeus
Level 14
God Stats
4W - 0L
1,890 SR
Queue Stats
48W - 42L
1,491 Elo+
Party 3
Team Averages
Level 19
1,627 SR
1,675 Elo+

VS

Team Averages
Level 20
1,567 SR
1,601 Elo+
Ymir
Ymir
Bliztiaca
Ymir
Level 38
God Stats
3W - 2L
1,653 SR
Queue Stats
19W - 17L
1,549 Elo+
Party 2
Janus
Janus
Eorrii
Janus
Level 20
God Stats
0W - 2L
1,714 SR
Queue Stats
13W - 9L
1,759 Elo+
Solo
Arachne
Arachne
KНORS
Arachne
Level 18
God Stats
7W - 11L
1,467 SR
Queue Stats
58W - 62L
1,507 Elo+
Solo
Jing Wei
Jing Wei
Tohkà
Jing Wei
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 11L
1,572 Elo+
Party 2
Guan Yu
Guan Yu
blackrosehunter
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blankiboy
Fenrir
11
3 / 2 / 6
7,912
565
5,339
11,554
5,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 0 / 11
8,418
601
6,178
7,978
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 0 / 7
8,719
623
11,271
4,931
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
15
2 / 2 / 5
9,073
648
5,306
8,089
2,593
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
7 / 1 / 2
8,925
638
8,234
5,094
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 4 / 0
6,738
481
1,628
11,396
6,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Eorrii
Janus
10
0 / 6 / 0
5,959
426
2,627
9,026
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
KНORS
Arachne
12
3 / 4 / 0
7,241
517
4,075
12,075
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
Tohkà
Jing Wei
13
1 / 2 / 2
7,327
523
7,527
8,858
2,302
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 1
5,880
420
548
8,145
6,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
21
Kills
5
5
Deaths
21
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Blankiboy
Fenrir
3
2
6
3
L
Ymir
1
4
0
0.25
L
Janus
Eorrii
Janus
0
6
0
0
L
Arachne
KНORS
Arachne
3
4
0
0.75
W
4
0
11
9.5
L
Jing Wei
Tohkà
Jing Wei
1
2
2
1
W
5
0
7
8.5
L
0
5
1
0.1
W
Apollo
2
2
5
2.25
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,328
Damage
16,405
37,646
Taken
49,500
14,319
Mitigated
20,180
10,776
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Blankiboy
Fenrir
5,339
1,290
0
1,539
11,554
5,979
0
1,632
9,922
0
19,280
L
Ymir
1,628
274
0
1,215
11,396
6,051
0
3,282
8,114
20,663
0
L
Janus
Eorrii
Janus
2,627
36
0
630
9,026
1,840
0
3,931
5,095
36,087
0
L
Arachne
KНORS
Arachne
4,075
1,786
0
2,677
12,075
3,713
822
6,422
5,653
0
37,633
W
6,178
1,767
0
3,130
7,978
2,430
0
1,087
6,847
0
41,222
L
Jing Wei
Tohkà
Jing Wei
7,527
3,883
0
3,000
8,858
2,302
0
2,246
6,612
0
51,989
W
11,271
2,489
0
990
4,931
1,986
64
978
3,953
58,494
0
L
548
0
0
1,321
8,145
6,274
189
3,857
4,288
0
19,235
W
Apollo
5,306
4,132
0
3,027
8,089
2,593
1,210
331
7,758
0
72,794
W
8,234
735
0
2,090
5,094
1,331
280
293
4,763
52,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,047
Gold Earned
33,145
457
Minions Killed
318
0
Camps Cleared
0
1,451,401
Distance Traveled
1,287,008
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,912
565
25
2
0
283,017
3
L
Ymir
6,738
481
20
1
0
276,422
6
L
Janus
5,959
426
60
4
0
256,463
4
L
Arachne
7,241
517
76
5
0
262,554
0
W
Da Ji
8,418
601
68
5
0
297,762
7
L
Jing Wei
7,327
523
111
8
0
293,521
1
W
Hera
8,719
623
111
8
0
302,765
4
L
Guan Yu
5,880
420
51
4
0
198,048
0
W
Apollo
9,073
648
142
10
0
292,103
2
W
Zeus
8,925
638
111
8
0
275,754
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role