Player Matchup

Ganesha
Ganesha
GK_Blane
Ganesha
Level 26
God Stats
1W - 0L
1,223 SR
Queue Stats
77W - 73L
1,464 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KyrohBTW
Morgan Le Fay
Level 27
God Stats
24W - 11L
1,736 SR
Queue Stats
74W - 56L
1,484 Elo+
Party 1
Izanami
Izanami
LvGotNext
Izanami
Level 15
God Stats
3W - 0L
1,811 SR
Queue Stats
22W - 15L
1,462 Elo+
Party 1
Bakasura
Bakasura
WBMC_IKKI
Bakasura
Level 17
God Stats
11W - 2L
1,840 SR
Queue Stats
31W - 20L
1,485 Elo+
Solo
Cthulhu
Cthulhu
jungly-paste2
Cthulhu
Level 14
God Stats
1W - 2L
1,173 SR
Queue Stats
9W - 13L
1,253 Elo+
Solo
Team Averages
Level 20
1,557 SR
1,430 Elo+

VS

Team Averages
Level 13
1,480 SR
1,312 Elo+
Olorun
Olorun
Demiurge94
Olorun
Level 6
God Stats
6W - 6L
1,551 SR
Queue Stats
7W - 10L
1,372 Elo+
Solo
Chaac
Chaac
DunyaTunya
Chaac
Level 6
God Stats
8W - 10L
1,699 SR
Queue Stats
172W - 200L
1,103 Elo+
Party 2
Athena
Athena
ProCsaba X
Athena
Level 12
God Stats
1W - 6L
1,286 SR
Queue Stats
84W - 98L
1,058 Elo+
Party 2
Anubis
Anubis
Respected112
Anubis
Level 23
God Stats
0W - 3L
1,201 SR
Queue Stats
30W - 27L
1,483 Elo+
Solo
King Arthur
King Arthur
mxrk14
King Arthur
Level 18
God Stats
4W - 2L
1,664 SR
Queue Stats
69W - 48L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GK_Blane
Ganesha
15
2 / 1 / 12
11,333
540
8,261
19,116
23,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
KyrohBTW
Morgan Le Fay
17
7 / 5 / 3
10,629
506
16,480
13,903
5,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LvGotNext
Izanami
14
4 / 6 / 1
9,566
456
11,306
15,532
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
WBMC_IKKI
Bakasura
20
19 / 4 / 1
13,659
650
26,227
19,858
10,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
12
1 / 6 / 5
8,281
394
7,591
11,320
10,799
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Demiurge94
Olorun
16
3 / 7 / 5
9,644
459
7,683
16,289
7,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
13
3 / 6 / 8
8,320
396
11,339
22,829
13,450
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
ProCsaba X
Athena
13
2 / 4 / 4
8,424
401
4,398
16,841
11,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
16
6 / 8 / 3
10,203
486
17,417
16,930
8,982
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
mxrk14
King Arthur
16
7 / 8 / 3
10,661
508
14,805
19,405
13,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
44
33
Kills
21
22
Deaths
33
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
Demiurge94
Olorun
3
7
5
0.79
L
Chaac
3
6
8
1.17
W
Ganesha
GK_Blane
Ganesha
2
1
12
8
W
Morgan Le Fay
KyrohBTW
Morgan Le Fay
7
5
3
1.7
W
Izanami
LvGotNext
Izanami
4
6
1
0.75
L
Athena
ProCsaba X
Athena
2
4
4
1
L
Anubis
6
8
3
0.94
W
Bakasura
WBMC_IKKI
Bakasura
19
4
1
4.88
W
Cthulhu
1
6
5
0.58
L
King Arthur
mxrk14
King Arthur
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,865
Damage
55,642
79,729
Taken
92,294
55,962
Mitigated
54,365
17,074
Healing
17,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Demiurge94
Olorun
7,683
3,883
405
5,187
16,289
7,072
3,246
2,938
12,328
61,301
6,642
L
Chaac
11,339
2,040
0
2,789
22,829
13,450
708
10,125
11,881
0
40,510
W
Ganesha
GK_Blane
Ganesha
8,261
759
0
1,263
19,116
23,746
654
8,472
10,644
23,070
0
W
Morgan Le Fay
KyrohBTW
Morgan Le Fay
16,480
1,895
147
2,079
13,903
5,693
3,255
4,042
9,861
74,235
0
W
Izanami
LvGotNext
Izanami
11,306
7,414
778
4,100
15,532
5,426
3,437
7,284
8,248
0
51,411
L
Athena
ProCsaba X
Athena
4,398
1,118
0
839
16,841
11,418
279
6,873
9,728
22,532
0
L
Anubis
17,417
833
0
5,119
16,930
8,982
492
6,503
10,007
61,500
0
W
Bakasura
WBMC_IKKI
Bakasura
26,227
18,323
0
8,122
19,858
10,298
1,217
4,376
15,482
0
97,979
W
Cthulhu
7,591
1,253
585
0
11,320
10,799
220
4,692
6,628
21,376
0
L
King Arthur
mxrk14
King Arthur
14,805
3,985
0
3,448
19,405
13,443
0
5,857
12,869
0
60,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,468
Gold Earned
47,252
424
Minions Killed
427
0
Camps Cleared
0
1,906,862
Distance Traveled
1,853,571
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,644
459
128
6
0
349,654
0
L
Chaac
8,320
396
53
3
0
431,628
0
W
Ganesha
11,333
540
15
1
0
410,288
0
W
Morgan Le Fay
10,629
506
124
6
0
387,796
1
W
Izanami
9,566
456
90
4
0
333,078
1
L
Athena
8,424
401
31
1
0
402,825
0
L
Anubis
10,203
486
110
5
0
298,111
0
W
Bakasura
13,659
650
169
8
0
418,535
1
W
Cthulhu
8,281
394
26
1
0
357,165
2
L
King Arthur
10,661
508
105
5
0
371,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role