Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
I000B1rds
King Arthur
Level 88
God Stats
45W - 32L
1,644 SR
Queue Stats
281W - 224L
1,621 Elo+
Solo
Baron Samedi
Baron Samedi
ItsDaff__
Baron Samedi
Level 153
God Stats
16W - 5L
1,837 SR
Queue Stats
127W - 97L
1,683 Elo+
Solo
Ymir
Ymir
Tw0 Gun
Ymir
Level 144
God Stats
0W - 3L
1,645 SR
Queue Stats
155W - 153L
1,532 Elo+
Solo
Apollo
Apollo
W1ldCartoons
Apollo
Level 78
God Stats
8W - 10L
1,644 SR
Queue Stats
128W - 105L
1,645 Elo+
Solo
Team Averages
Level 119
1,654 SR
1,596 Elo+

VS

Team Averages
Level 141
1,658 SR
1,568 Elo+
Ah Muzen Cab
Ah Muzen Cab
DemonKilla1318
Ah Muzen Cab
Level 146
God Stats
12W - 7L
1,665 SR
Queue Stats
127W - 100L
1,601 Elo+
Solo
Sylvanus
Sylvanus
LordAstolfo8723
Sylvanus
Level 89
God Stats
4W - 9L
1,404 SR
Queue Stats
203W - 197L
1,578 Elo+
Solo
Bellona
Bellona
Minito_Agara
Bellona
Level 158
God Stats
116W - 73L
1,674 SR
Queue Stats
477W - 564L
1,501 Elo+
Solo
Nu Wa
Nu Wa
MobJack-
Nu Wa
Level 150
God Stats
12W - 5L
1,580 SR
Queue Stats
772W - 759L
1,490 Elo+
Solo
Arachne
Arachne
RaffishRomeo
Arachne
Level 160
God Stats
11W - 2L
1,967 SR
Queue Stats
309W - 273L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 2 / 2
4,661
518
2,331
5,547
1,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
I000B1rds
King Arthur
7
0 / 2 / 0
4,561
507
1,669
5,770
2,472
Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baron Samedi
ItsDaff__
Baron Samedi
9
2 / 1 / 0
5,092
566
3,113
5,238
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Tw0 Gun
Ymir
7
1 / 0 / 1
4,636
515
2,026
4,898
1,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
9
1 / 1 / 1
5,087
565
3,344
4,763
1,098
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DemonKilla1318
Ah Muzen Cab
9
1 / 1 / 0
5,097
566
3,545
4,431
1,026
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
8
0 / 1 / 1
4,946
550
2,071
7,449
3,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Minito_Agara
Bellona
11
3 / 0 / 0
6,366
707
3,045
4,451
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Nu Wa
MobJack-
Nu Wa
9
0 / 2 / 2
5,436
604
4,126
3,552
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
RaffishRomeo
Arachne
10
2 / 0 / 3
5,922
658
3,280
5,480
2,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
6
6
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
2
0.5
W
Ah Muzen Cab
DemonKilla1318
Ah Muzen Cab
1
1
0
1
L
King Arthur
I000B1rds
King Arthur
0
2
0
0
L
Baron Samedi
ItsDaff__
Baron Samedi
2
1
0
2
W
Sylvanus
0
1
1
0.5
W
Bellona
Minito_Agara
Bellona
3
0
0
3
W
Nu Wa
MobJack-
Nu Wa
0
2
2
0.5
W
Arachne
RaffishRomeo
Arachne
2
0
3
3.5
L
Ymir
Tw0 Gun
Ymir
1
0
1
1.5
L
Apollo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,483
Damage
16,067
26,216
Taken
25,363
8,587
Mitigated
10,807
8,358
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,331
497
0
892
5,547
1,535
0
628
4,823
0
20,738
W
Ah Muzen Cab
DemonKilla1318
Ah Muzen Cab
3,545
1,281
0
2,079
4,431
1,026
0
275
4,156
0
30,842
L
King Arthur
I000B1rds
King Arthur
1,669
223
0
2,138
5,770
2,472
0
291
5,441
0
22,304
L
Baron Samedi
ItsDaff__
Baron Samedi
3,113
372
336
2,029
5,238
1,698
0
1,713
3,395
29,538
0
W
Sylvanus
2,071
825
205
3,962
7,449
3,303
0
1,855
5,550
7,818
0
W
Bellona
Minito_Agara
Bellona
3,045
948
0
2,609
4,451
3,408
65
0
4,451
0
38,095
W
Nu Wa
MobJack-
Nu Wa
4,126
629
0
855
3,552
1,018
26
2,023
1,431
33,766
0
W
Arachne
RaffishRomeo
Arachne
3,280
1,699
0
2,641
5,480
2,052
131
810
4,636
0
33,926
L
Ymir
Tw0 Gun
Ymir
2,026
630
0
1,036
4,898
1,784
0
2,489
2,337
7,868
0
L
Apollo
3,344
2,181
0
1,927
4,763
1,098
0
702
4,023
0
32,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,037
Gold Earned
27,767
255
Minions Killed
305
0
Camps Cleared
0
796,126
Distance Traveled
915,170
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,661
518
49
5
0
185,402
2
W
Ah Muzen Cab
5,097
566
66
7
0
167,057
1
L
King Arthur
4,561
507
59
7
0
112,770
1
L
Baron Samedi
5,092
566
60
7
0
161,404
4
W
Sylvanus
4,946
550
11
1
0
160,487
4
W
Bellona
6,366
707
95
11
0
205,566
2
W
Nu Wa
5,436
604
63
7
0
164,171
1
W
Arachne
5,922
658
70
8
0
217,889
0
L
Ymir
4,636
515
24
3
0
160,179
3
L
Apollo
5,087
565
63
7
0
176,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role