Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
KadabrahG
Yemoja
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 0L
1,636 Elo+
Party 1
Merlin
Merlin
Noblinator
Merlin
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 25L
1,342 Elo+
Solo
Sun Wukong
Sun Wukong
Yorglah
Sun Wukong
Level 43
God Stats
11W - 8L
1,574 SR
Queue Stats
47W - 41L
1,510 Elo+
Party 1
Rama
Rama
its-M4rkii13
Rama
Level 26
God Stats
12W - 9L
1,658 SR
Queue Stats
257W - 266L
1,403 Elo+
Solo
Team Averages
Level 28
1,547 SR
1,478 Elo+

VS

Team Averages
Level 19
1,567 SR
1,407 Elo+
Izanami
Izanami
De8t0r
Izanami
Level 29
God Stats
35W - 27L
1,567 SR
Queue Stats
127W - 169L
1,403 Elo+
Party 2
Thoth
Thoth
Lunalikii
Thoth
Level 26
God Stats
5W - 7L
1,769 SR
Queue Stats
142W - 197L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
Yörük
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,603 Elo+
Solo
Hun Batz
Hun Batz
veter123
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,248 Elo+
Solo
Neith
Neith
vklab
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 2 / 4
6,928
577
3,345
7,589
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
KadabrahG
Yemoja
11
1 / 1 / 7
6,295
525
3,416
4,865
2,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Noblinator
Merlin
11
1 / 1 / 2
5,999
500
3,244
4,682
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Yorglah
Sun Wukong
12
9 / 0 / 2
7,886
657
9,105
7,079
4,805
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
8 / 0 / 1
7,410
618
9,609
6,824
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
De8t0r
Izanami
9
0 / 3 / 2
5,374
448
2,713
6,498
1,836
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Lunalikii
Thoth
9
2 / 2 / 0
5,634
470
2,114
4,957
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Yörük
Cthulhu
11
1 / 4 / 0
5,907
492
3,673
9,661
5,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
veter123
Hun Batz
5
0 / 5 / 0
4,413
368
2,059
7,512
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Neith
vklab
Neith
8
0 / 6 / 0
5,588
466
2,242
10,800
2,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
20
Kills
3
4
Deaths
20
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
1
2
4
1.5
L
Izanami
De8t0r
Izanami
0
3
2
0.33
W
Yemoja
KadabrahG
Yemoja
1
1
7
4.5
L
Thoth
Lunalikii
Thoth
2
2
0
1
W
Merlin
Noblinator
Merlin
1
1
2
2
W
Sun Wukong
Yorglah
Sun Wukong
9
0
2
10
L
Cthulhu
Yörük
Cthulhu
1
4
0
0.25
W
8
0
1
8.5
L
Hun Batz
veter123
Hun Batz
0
5
0
0
L
Neith
vklab
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,719
Damage
12,801
31,039
Taken
39,428
14,013
Mitigated
12,711
16,380
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,345
732
0
8,859
7,589
2,563
525
759
6,830
0
41,875
L
Izanami
De8t0r
Izanami
2,713
1,279
345
2,113
6,498
1,836
159
1,737
4,761
0
27,737
W
Yemoja
KadabrahG
Yemoja
3,416
723
892
938
4,865
2,727
984
0
4,865
22,314
0
L
Thoth
Lunalikii
Thoth
2,114
84
0
198
4,957
1,240
126
1,063
3,894
24,100
0
W
Merlin
Noblinator
Merlin
3,244
76
0
895
4,682
1,365
308
2,569
2,113
23,200
0
W
Sun Wukong
Yorglah
Sun Wukong
9,105
1,976
0
2,744
7,079
4,805
759
2,459
4,620
0
35,191
L
Cthulhu
Yörük
Cthulhu
3,673
313
0
1,800
9,661
5,352
0
779
8,882
24,222
0
W
9,609
7,418
0
2,052
6,824
2,553
2,768
0
6,824
0
43,803
L
Hun Batz
veter123
Hun Batz
2,059
477
0
1,822
7,512
1,507
0
718
6,740
0
12,463
L
Neith
vklab
Neith
2,242
1,079
0
1,490
10,800
2,776
0
2,309
8,491
0
18,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
26,916
313
Minions Killed
211
0
Camps Cleared
0
1,118,118
Distance Traveled
1,074,205
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,928
577
89
7
0
229,876
0
L
Izanami
5,374
448
54
5
0
226,254
0
W
Yemoja
6,295
525
31
3
0
204,254
3
L
Thoth
5,634
470
51
4
0
221,189
0
W
Merlin
5,999
500
49
4
0
226,171
0
W
Sun Wukong
7,886
657
62
5
0
237,609
1
L
Cthulhu
5,907
492
50
4
0
201,117
1
W
Rama
7,410
618
82
7
0
220,208
1
L
Hun Batz
4,413
368
20
2
0
245,245
0
L
Neith
5,588
466
36
3
0
180,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role