Player Matchup

Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Dr_RiDeJong
Medusa
Silver I
Level 66
God Stats
1W - 2L
1,561 SR
Queue Stats
21W - 23L
1,449 MMR
Party 3
Chang'e
Chang'e
Silver I
Gangster00710
Chang'e
Silver I
Level 82
God Stats
1W - 2L
1,649 SR
Queue Stats
17W - 16L
1,454 MMR
Party 3
Ne Zha
Ne Zha
Gold III
djclockwise
Ne Zha
Gold III
Level 156
God Stats
2W - 4L
1,428 SR
Queue Stats
231W - 220L
1,456 MMR
Solo
Yemoja
Yemoja
Gold V
lewisdoughty
Yemoja
Gold V
Level 91
God Stats
4W - 3L
1,458 SR
Queue Stats
142W - 150L
1,375 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,519 SR
1,447 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,557 SR
1,180 MMR
Cabrakan
Cabrakan
Silver II
Alexiipii05
Cabrakan
Silver II
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 15L
1,456 MMR
Solo
Bakasura
Bakasura
Gold III
Burton2005_
Bakasura
Gold III
Level 109
God Stats
23W - 25L
1,564 SR
Queue Stats
160W - 167L
1,583 MMR
Party 2
Chaac
Chaac
Gold IV
Eliteshot429
Chaac
Gold IV
Level 106
God Stats
13W - 11L
1,621 SR
Queue Stats
127W - 118L
1,537 MMR
Party 2
Anubis
Anubis
Silver V
Wavey-Ace-Tazer7
Anubis
Silver V
Level 90
God Stats
3W - 1L
1,601 SR
Queue Stats
63W - 97L
537 MMR
Party 1
Jing Wei
Jing Wei
Silver IV
way2wavey_j
Jing Wei
Silver IV
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 49L
787 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 3 / 1
6,250
568
3,103
6,510
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
9
0 / 4 / 0
5,027
457
1,311
6,281
1,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
10
0 / 3 / 2
5,977
543
3,222
5,849
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
11
1 / 2 / 1
6,197
563
2,773
7,518
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
8
2 / 1 / 1
5,687
517
3,959
7,985
3,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GilgameshMorgan Le FayTiamatKaliCu Chulainn

VS

Bans
ArtioSkadiYmirAphroditeApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Alexiipii05
Cabrakan
8
0 / 3 / 1
5,170
470
1,585
6,838
5,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Burton2005_
Bakasura
13
4 / 0 / 2
7,253
659
5,890
7,726
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
6 / 0 / 1
7,126
648
5,957
5,950
5,139
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
6,756
614
5,701
4,960
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
way2wavey_j
Jing Wei
10
1 / 1 / 0
5,473
498
2,408
3,605
1,031
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
13
13
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
1
0.83
W
Cabrakan
Alexiipii05
Cabrakan
0
3
1
0.17
W
Bakasura
Burton2005_
Bakasura
4
0
2
5
L
Medusa
0
4
0
0
W
6
0
1
6.5
L
Chang'e
0
3
2
0.33
W
2
1
3
3.5
L
Ne Zha
1
2
1
0.75
L
Yemoja
2
1
1
2.5
W
Jing Wei
way2wavey_j
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,368
Damage
21,541
34,143
Taken
29,079
10,309
Mitigated
16,921
8,854
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,103
866
0
1,904
6,510
1,733
0
1,001
5,048
0
30,687
W
Cabrakan
Alexiipii05
Cabrakan
1,585
184
0
1,173
6,838
5,700
58
2,155
4,683
12,781
0
W
Bakasura
Burton2005_
Bakasura
5,890
4,260
0
2,907
7,726
2,883
1,140
1,420
6,306
0
37,968
L
Medusa
1,311
301
0
1,165
6,281
1,850
0
801
5,480
0
24,923
W
5,957
788
0
2,077
5,950
5,139
1,130
90
5,860
5,709
32,264
L
Chang'e
3,222
223
211
2,397
5,849
1,252
0
2,882
2,817
36,635
0
W
5,701
531
0
2,298
4,960
2,168
517
2,341
2,619
38,522
0
L
Ne Zha
2,773
556
0
1,724
7,518
2,237
0
2,354
5,164
0
40,721
L
Yemoja
3,959
546
432
1,021
7,985
3,237
0
1,374
6,366
18,817
0
W
Jing Wei
way2wavey_j
Jing Wei
2,408
1,608
240
263
3,605
1,031
678
1,175
2,430
0
25,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,138
Gold Earned
31,778
293
Minions Killed
324
0
Camps Cleared
0
1,052,479
Distance Traveled
1,069,975
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,250
568
61
6
0
185,777
2
W
Cabrakan
5,170
470
21
2
0
201,757
2
W
Bakasura
7,253
659
95
9
0
259,097
2
L
Medusa
5,027
457
48
4
0
201,587
0
W
Chaac
7,126
648
74
7
0
237,524
0
L
Chang'e
5,977
543
82
7
0
216,375
1
W
Anubis
6,756
614
84
8
0
176,845
1
L
Ne Zha
6,197
563
80
7
0
253,315
5
L
Yemoja
5,687
517
22
2
0
195,425
7
W
Jing Wei
5,473
498
50
5
0
194,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role