Player Matchup

Ymir
Ymir
HughJanus8514
Ymir
Level 57
God Stats
4W - 4L
1,500 SR
Queue Stats
68W - 116L
1,254 Elo+
Party 1
Hou Yi
Hou Yi
ShadyAris
Hou Yi
Level 60
God Stats
5W - 9L
1,165 SR
Queue Stats
81W - 129L
1,254 Elo+
Party 1
Raijin
Raijin
TheDarkWolfKing7
Raijin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,250 Elo+
Solo
Team Averages
Level 54
1,388 SR
1,253 Elo+

VS

Team Averages
Level 30
1,505 SR
1,270 Elo+
King Arthur
King Arthur
FaSe Quick
King Arthur
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 67L
1,465 Elo+
Solo
Ra
Ra
XAXXIM
Ra
Level 28
God Stats
1W - 2L
1,514 SR
Queue Stats
8W - 23L
1,067 Elo+
Solo
Scylla
Scylla
jmskvnnhr
Scylla
Level 26
God Stats
2W - 5L
1,500 SR
Queue Stats
53W - 104L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 13
12,582
740
10,968
18,069
23,612
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
ShadyAris
Hou Yi
17
2 / 1 / 20
12,404
730
16,298
11,824
5,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
16 / 4 / 5
13,995
823
26,171
20,387
8,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FaSe Quick
King Arthur
14
3 / 6 / 3
10,548
620
13,792
27,906
24,779
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
14
3 / 8 / 4
10,890
641
6,859
17,299
6,262
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
jmskvnnhr
Scylla
14
2 / 12 / 2
10,981
646
10,492
15,542
6,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
26
Kills
8
8
Deaths
26
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FaSe Quick
King Arthur
3
6
3
0.75
W
8
3
13
4.83
W
Hou Yi
ShadyAris
Hou Yi
2
1
20
12
W
16
4
5
4.63
L
Ra
3
8
4
0.63
L
Scylla
jmskvnnhr
Scylla
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,437
Damage
31,143
50,280
Taken
60,747
37,652
Mitigated
37,405
13,228
Healing
11,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FaSe Quick
King Arthur
13,792
1,252
0
3,546
27,906
24,779
0
15,673
12,233
496
32,837
W
10,968
181
0
0
18,069
23,612
110
8,605
9,464
24,563
0
W
Hou Yi
ShadyAris
Hou Yi
16,298
7,601
1,233
5,085
11,824
5,321
843
2,062
9,762
0
62,457
W
26,171
3,421
357
6,553
20,387
8,719
849
7,010
13,377
73,376
0
L
Ra
6,859
640
1,436
5,516
17,299
6,262
0
11,176
6,123
38,409
0
L
Scylla
jmskvnnhr
Scylla
10,492
992
118
1,050
15,542
6,364
0
10,290
5,252
38,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,981
Gold Earned
32,419
187
Minions Killed
139
0
Camps Cleared
0
912,298
Distance Traveled
793,065
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,548
620
34
2
0
302,786
2
W
Ymir
12,582
740
25
1
0
305,757
0
W
Hou Yi
12,404
730
92
5
0
317,025
2
W
Raijin
13,995
823
70
4
0
289,516
1
L
Ra
10,890
641
45
3
0
261,201
1
L
Scylla
10,981
646
60
4
0
229,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role