Player Matchup

Morgan Le Fay
Morgan Le Fay
Cynn0
Morgan Le Fay
Level 3
God Stats
5W - 2L
1,472 SR
Queue Stats
5W - 2L
1,371 Elo+
Solo
Ra
Ra
ID0NTC4R3
Ra
Level 6
God Stats
8W - 2L
1,632 SR
Queue Stats
22W - 24L
1,523 Elo+
Solo
Izanami
Izanami
akahige007
Izanami
Level 18
God Stats
4W - 2L
1,531 SR
Queue Stats
13W - 10L
1,451 Elo+
Party 2
Thanatos
Thanatos
kobeyaschi
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,314 Elo+
Party 2
Cthulhu
Cthulhu
xiaoyaomingtian
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,541 Elo+
Solo
Team Averages
Level 12
1,527 SR
1,440 Elo+

VS

Team Averages
Level 10
1,589 SR
1,434 Elo+
Anhur
Anhur
 
Anhur
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bichitaw
Ymir
Level 8
God Stats
5W - 1L
1,719 SR
Queue Stats
17W - 15L
1,407 Elo+
Party 1
Ra
Ra
BrokenPatch
Ra
Level 24
God Stats
7W - 8L
1,518 SR
Queue Stats
190W - 203L
1,531 Elo+
Solo
Bellona
Bellona
StrongestLee
Bellona
Level 7
God Stats
2W - 2L
1,706 SR
Queue Stats
51W - 52L
1,326 Elo+
Solo
Gilgamesh
Gilgamesh
TheLetterG29
Gilgamesh
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cynn0
Morgan Le Fay
9
0 / 3 / 1
5,487
499
2,828
4,380
1,260
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 1
6,714
610
3,390
3,731
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
akahige007
Izanami
8
1 / 5 / 0
4,958
451
2,804
5,753
734
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
kobeyaschi
Thanatos
11
2 / 2 / 1
6,849
623
3,374
8,471
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 6 / 1
4,414
401
3,113
6,125
2,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
15 / 1 / 0
8,101
736
8,314
7,265
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
0 / 1 / 8
5,962
542
1,750
4,897
2,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 4
6,047
550
3,416
5,185
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
StrongestLee
Bellona
11
2 / 1 / 1
6,207
564
2,623
6,564
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
TheLetterG29
Gilgamesh
8
0 / 1 / 2
5,398
491
2,294
6,498
2,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
17
17
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
15
1
0
15
W
Ymir
0
1
8
4
W
0
1
4
2
L
Morgan Le Fay
Cynn0
Morgan Le Fay
0
3
1
0.17
L
2
1
1
2.5
W
Bellona
StrongestLee
Bellona
2
1
1
2.5
W
Gilgamesh
TheLetterG29
Gilgamesh
0
1
2
1
L
Izanami
akahige007
Izanami
1
5
0
0.2
L
Thanatos
kobeyaschi
Thanatos
2
2
1
1.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
18,397
28,460
Taken
30,409
8,419
Mitigated
12,114
10,154
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,314
4,830
0
2,304
7,265
2,134
42
1,365
5,888
0
46,304
W
Ymir
1,750
803
0
0
4,897
2,551
0
1,682
3,215
13,044
0
W
3,416
209
199
2,687
5,185
1,536
18
1,671
3,360
36,055
0
L
Morgan Le Fay
Cynn0
Morgan Le Fay
2,828
454
0
36
4,380
1,260
533
0
4,380
24,057
0
L
3,390
175
39
994
3,731
1,097
0
1,530
2,201
35,678
0
W
Bellona
StrongestLee
Bellona
2,623
956
0
3,000
6,564
3,694
0
2,740
3,789
0
26,608
W
Gilgamesh
TheLetterG29
Gilgamesh
2,294
486
0
162
6,498
2,199
0
1,568
4,766
0
28,542
L
Izanami
akahige007
Izanami
2,804
1,775
0
1,036
5,753
734
0
182
5,571
0
23,938
L
Thanatos
kobeyaschi
Thanatos
3,374
1,057
0
7,956
8,471
2,637
0
1,251
7,220
0
27,813
L
3,113
1,051
2
91
6,125
2,691
0
2,203
3,922
11,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,422
Gold Earned
31,715
262
Minions Killed
302
0
Camps Cleared
0
954,954
Distance Traveled
1,048,291
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,101
736
83
8
0
195,240
3
W
Ymir
5,962
542
17
2
0
186,781
1
W
Ra
6,047
550
76
7
0
225,092
3
L
Morgan Le Fay
5,487
499
53
5
0
191,365
1
L
Ra
6,714
610
78
7
0
204,487
4
W
Bellona
6,207
564
70
6
0
191,247
0
W
Gilgamesh
5,398
491
56
5
0
249,931
2
L
Izanami
4,958
451
41
4
0
197,682
1
L
Thanatos
6,849
623
73
7
0
189,872
2
L
Cthulhu
4,414
401
17
2
0
171,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role