Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ItsByDual
Gilgamesh
Level 24
God Stats
2W - 2L
1,672 SR
Queue Stats
3W - 6L
1,392 Elo+
Party 1
Janus
Janus
ÐinnoKevin
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,417 Elo+
Party 1
Izanami
Izanami
求同存异神魔一统
Izanami
Level 26
God Stats
4W - 5L
1,578 SR
Queue Stats
36W - 39L
1,419 Elo+
Solo
Team Averages
Level 25
1,550 SR
1,446 Elo+

VS

Team Averages
Level 25
1,489 SR
1,422 Elo+
Cerberus
Cerberus
 
Cerberus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Gekkenhenkiee
Da Ji
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
26W - 24L
1,578 Elo+
Solo
Hera
Hera
Krchnavek
Hera
Level 25
God Stats
1W - 1L
1,427 SR
Queue Stats
56W - 62L
1,398 Elo+
Solo
Chiron
Chiron
Noblinator
Chiron
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 25L
1,165 Elo+
Solo
Vulcan
Vulcan
PrinceDelamour
Vulcan
Level 22
God Stats
4W - 1L
1,520 SR
Queue Stats
33W - 32L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
1 / 2 / 0
5,323
532
1,186
6,059
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
 
Hel
4
0 / 6 / 0
3,747
375
719
5,093
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
ItsByDual
Gilgamesh
8
0 / 5 / 1
4,983
498
997
6,530
2,078
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 1 / 0
6,219
622
3,021
3,719
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 4
5,502
550
3,534
6,381
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 1 / 3
5,392
539
1,748
4,937
2,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 1 / 6
6,350
635
3,936
5,824
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
11
3 / 0 / 1
6,027
603
2,822
2,664
820
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Noblinator
Chiron
9
2 / 2 / 1
5,139
514
1,814
4,217
1,151
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

10
5 / 1 / 1
6,596
660
4,187
2,736
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
15
17
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
0
0.5
L
Hel
 
Hel
0
6
0
0
W
Cerberus
 
Cerberus
1
1
3
2.5
W
4
1
6
7
L
Gilgamesh
ItsByDual
Gilgamesh
0
5
1
0.1
W
Hera
3
0
1
3.5
W
Chiron
Noblinator
Chiron
2
2
1
1.25
W
5
1
1
5.5
L
4
1
0
4
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,457
Damage
14,507
27,782
Taken
20,378
7,043
Mitigated
7,444
8,664
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,186
313
0
5,448
6,059
1,578
0
1,043
4,976
0
19,957
L
Hel
 
Hel
719
285
309
721
5,093
778
0
1,318
3,755
6,164
0
W
Cerberus
 
Cerberus
1,748
291
0
1,464
4,937
2,947
108
442
4,495
16,592
0
W
3,936
787
0
3,254
5,824
1,875
0
604
5,220
0
31,081
L
Gilgamesh
ItsByDual
Gilgamesh
997
211
0
770
6,530
2,078
0
3,295
3,117
0
16,617
W
Hera
2,822
703
0
750
2,664
820
512
1,654
1,010
24,795
0
W
Chiron
Noblinator
Chiron
1,814
700
303
1,003
4,217
1,151
618
1,328
2,889
0
17,169
W
4,187
1,316
0
727
2,736
651
123
0
2,736
26,778
0
L
3,021
352
0
232
3,719
957
116
1,482
2,237
33,183
0
L
3,534
2,011
0
1,184
6,381
1,652
113
1,441
4,940
0
29,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
29,504
229
Minions Killed
252
0
Camps Cleared
0
857,110
Distance Traveled
900,858
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,323
532
52
5
0
160,602
0
L
Hel
3,747
375
5
1
0
130,825
0
W
Cerberus
5,392
539
44
4
0
175,253
0
W
Da Ji
6,350
635
59
6
0
210,928
2
L
Gilgamesh
4,983
498
41
4
0
197,909
0
W
Hera
6,027
603
47
5
0
167,681
1
W
Chiron
5,139
514
37
4
0
176,564
0
W
Vulcan
6,596
660
65
7
0
170,432
1
L
Janus
6,219
622
73
7
0
190,714
0
L
Izanami
5,502
550
58
6
0
177,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role