Player Matchup

Cthulhu
Cthulhu
Arkosia
Cthulhu
Level 140
God Stats
7W - 2L
1,631 SR
Queue Stats
249W - 261L
1,509 Elo+
Party 1
Geb
Geb
Banek368
Geb
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
379W - 397L
1,580 Elo+
Solo
Bacchus
Bacchus
Gamerluitenant
Bacchus
Level 117
God Stats
6W - 7L
1,459 SR
Queue Stats
354W - 332L
1,608 Elo+
Solo
Hachiman
Hachiman
Swexiz
Hachiman
Level 105
God Stats
7W - 3L
1,694 SR
Queue Stats
332W - 344L
1,506 Elo+
Solo
Cu Chulainn
Cu Chulainn
limonvk
Cu Chulainn
Level 126
God Stats
8W - 9L
1,474 SR
Queue Stats
237W - 238L
1,553 Elo+
Party 1
Team Averages
Level 119
1,551 SR
1,551 Elo+

VS

Team Averages
Level 92
1,639 SR
1,431 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Calamit
Sobek
Level 105
God Stats
2W - 1L
1,851 SR
Queue Stats
263W - 248L
1,478 Elo+
Party 2
Nu Wa
Nu Wa
Louis-D
Nu Wa
Level 126
God Stats
10W - 9L
1,608 SR
Queue Stats
786W - 769L
1,537 Elo+
Solo
Awilix
Awilix
kiki瑞
Awilix
Level 16
God Stats
0W - 2L
1,734 SR
Queue Stats
1W - 8L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arkosia
Cthulhu
19
3 / 3 / 25
11,123
795
16,476
18,081
20,993
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
2 / 4 / 23
10,866
776
9,690
15,201
13,712
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 8 / 11
10,793
771
16,711
15,260
7,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Swexiz
Hachiman
19
11 / 5 / 7
12,140
867
15,261
11,745
4,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
limonvk
Cu Chulainn
20
11 / 5 / 13
12,549
896
16,263
21,822
22,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
4 / 6 / 16
11,938
853
12,578
16,105
9,806
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
 
Anubis
16
3 / 8 / 15
10,201
729
8,962
12,160
6,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
Calamit
Sobek
17
5 / 8 / 15
10,468
748
10,531
23,877
32,636
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
Louis-D
Nu Wa
20
12 / 4 / 10
12,900
921
19,946
13,303
6,464
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
kiki瑞
Awilix
15
1 / 8 / 13
9,444
675
7,223
16,104
10,311
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
94
34
Kills
25
25
Deaths
34
79
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
6
16
2
L
Anubis
 
Anubis
3
8
15
1.31
W
Cthulhu
Arkosia
Cthulhu
3
3
25
5.17
W
2
4
23
3.38
L
Sobek
Calamit
Sobek
5
8
15
1.56
W
7
8
11
1.56
L
Nu Wa
Louis-D
Nu Wa
12
4
10
4.25
W
Hachiman
Swexiz
Hachiman
11
5
7
2.9
L
Awilix
kiki瑞
Awilix
1
8
13
0.94
W
Cu Chulainn
limonvk
Cu Chulainn
11
5
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,401
Damage
59,240
82,109
Taken
81,549
69,387
Mitigated
65,649
25,373
Healing
13,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
12,578
4,461
850
2,518
16,105
9,806
2,095
10,677
5,222
27,073
0
L
Anubis
 
Anubis
8,962
1,235
398
596
12,160
6,432
464
8,105
3,803
23,595
0
W
Cthulhu
Arkosia
Cthulhu
16,476
1,108
3,830
4,368
18,081
20,993
940
12,455
5,626
36,281
0
W
9,690
519
1,895
2,581
15,201
13,712
655
7,422
7,779
23,546
0
L
Sobek
Calamit
Sobek
10,531
869
993
2,733
23,877
32,636
23
9,487
14,102
13,613
0
W
16,711
1,392
1,855
2,574
15,260
7,523
495
11,715
3,545
25,528
0
L
Nu Wa
Louis-D
Nu Wa
19,946
6,353
717
2,589
13,303
6,464
833
7,640
5,491
44,491
0
W
Hachiman
Swexiz
Hachiman
15,261
10,695
1,821
1,169
11,745
4,326
3,129
9,637
2,108
0
39,859
L
Awilix
kiki瑞
Awilix
7,223
2,727
643
1,068
16,104
10,311
0
7,778
8,100
0
11,668
W
Cu Chulainn
limonvk
Cu Chulainn
16,263
3,488
1,491
3,789
21,822
22,833
930
10,788
11,034
6,157
33,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,471
Gold Earned
54,951
175
Minions Killed
126
0
Camps Cleared
0
1,343,691
Distance Traveled
1,153,148
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,938
853
29
2
0
222,393
0
L
Anubis
10,201
729
37
3
0
212,744
0
W
Cthulhu
11,123
795
48
3
0
272,287
0
W
Geb
10,866
776
17
1
0
303,579
0
L
Sobek
10,468
748
6
0
0
250,479
0
W
Bacchus
10,793
771
14
1
0
261,394
1
L
Nu Wa
12,900
921
47
3
0
217,144
0
W
Hachiman
12,140
867
58
4
0
235,329
0
L
Awilix
9,444
675
7
1
0
250,388
0
W
Cu Chulainn
12,549
896
38
3
0
271,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role