Player Matchup

Ravana
Ravana
 
Ravana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Cali Thizzin
Rama
Level 103
God Stats
1W - 5L
1,176 SR
Queue Stats
208W - 217L
1,498 Elo+
Solo
Izanami
Izanami
TheGoldenAK47
Izanami
Level 102
God Stats
0W - 1L
1,821 SR
Queue Stats
148W - 127L
1,512 Elo+
Party 2
Ah Puch
Ah Puch
TheTinyCat
Ah Puch
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 40L
1,454 Elo+
Solo
Zhong Kui
Zhong Kui
petergrefon
Zhong Kui
Level 104
God Stats
5W - 6L
1,420 SR
Queue Stats
122W - 123L
1,518 Elo+
Party 2
Team Averages
Level 119
1,483 SR
1,496 Elo+

VS

Team Averages
Level 98
1,527 SR
1,352 Elo+
Hades
Hades
 
Hades
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
AlejandroMagno1
Geb
Level 72
God Stats
1W - 0L
1,758 SR
Queue Stats
9W - 14L
1,396 Elo+
Party 1
Apollo
Apollo
DarkFeuer
Apollo
Level 156
God Stats
5W - 3L
1,378 SR
Queue Stats
414W - 392L
1,519 Elo+
Solo
Set
Set
Hunterdragon21
Set
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,247 Elo+
Party 1
Sun Wukong
Sun Wukong
Trollreaper0
Sun Wukong
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 46L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
5
0 / 1 / 1
5,908
537
439
838
370
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 0
6,190
563
783
1,726
497
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
19
7 / 4 / 5
10,455
950
14,798
9,829
5,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
TheTinyCat
Ah Puch
17
5 / 4 / 6
9,727
884
11,729
8,129
3,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
petergrefon
Zhong Kui
16
4 / 8 / 8
9,662
878
7,163
14,421
8,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
2 / 6 / 6
9,370
852
5,686
11,950
12,099
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 2 / 11
9,900
900
4,256
12,143
11,906
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
DarkFeuer
Apollo
17
5 / 2 / 6
10,319
938
7,805
8,174
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 4 / 7
10,130
921
6,974
7,896
3,915
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
Trollreaper0
Sun Wukong
15
4 / 3 / 10
10,618
965
7,074
9,610
12,014
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
16
Kills
18
18
Deaths
17
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
1
0.5
W
Hades
 
Hades
2
6
6
0.83
W
2
2
11
3.75
L
0
1
0
0
W
Apollo
DarkFeuer
Apollo
5
2
6
4
W
5
4
7
2.13
L
Izanami
7
4
5
2.38
L
Ah Puch
TheTinyCat
Ah Puch
5
4
6
2
W
Sun Wukong
Trollreaper0
Sun Wukong
4
3
10
3
L
Zhong Kui
petergrefon
Zhong Kui
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,912
Damage
31,795
34,943
Taken
49,773
18,451
Mitigated
43,448
8,084
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
439
235
337
10
838
370
0
294
544
0
440
W
Hades
 
Hades
5,686
366
704
1,801
11,950
12,099
0
5,722
6,228
20,624
0
W
4,256
308
1,800
2,725
12,143
11,906
222
3,493
8,650
10,715
0
L
783
357
0
165
1,726
497
0
190
1,536
0
2,968
W
Apollo
DarkFeuer
Apollo
7,805
3,284
1,992
2,478
8,174
3,514
4,688
3,433
4,741
0
24,404
W
6,974
3,045
377
1,369
7,896
3,915
345
2,542
5,354
0
16,056
L
Izanami
14,798
8,964
1,142
2,164
9,829
5,419
147
1,731
8,098
0
30,406
L
Ah Puch
TheTinyCat
Ah Puch
11,729
654
113
920
8,129
3,788
455
1,975
6,154
30,684
0
W
Sun Wukong
Trollreaper0
Sun Wukong
7,074
684
1,057
1,338
9,610
12,014
413
3,383
6,227
0
17,702
L
Zhong Kui
petergrefon
Zhong Kui
7,163
898
463
2,770
14,421
8,377
35
5,752
8,669
16,478
431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,942
Gold Earned
50,337
112
Minions Killed
144
0
Camps Cleared
0
677,098
Distance Traveled
1,061,130
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,908
537
1
0
0
80,807
0
W
Hades
9,370
852
32
3
0
187,956
0
W
Geb
9,900
900
8
1
0
262,231
3
L
Rama
6,190
563
6
1
0
49,395
0
W
Apollo
10,319
938
59
5
0
191,120
0
W
Set
10,130
921
22
2
0
194,821
1
L
Izanami
10,455
950
58
5
0
174,924
1
L
Ah Puch
9,727
884
25
2
0
201,470
0
W
Sun Wukong
10,618
965
23
2
0
225,002
1
L
Zhong Kui
9,662
878
22
2
0
170,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role