Player Matchup

Artio
Artio
DaXhomieX
Artio
Level 14
God Stats
1W - 2L
1,430 SR
Queue Stats
6W - 13L
1,081 Elo+
Solo
Mulan
Mulan
NINJA REDNASTY
Mulan
Level 77
God Stats
9W - 15L
1,443 SR
Queue Stats
64W - 105L
1,276 Elo+
Solo
Agni
Agni
pakzers
Agni
Level 8
God Stats
6W - 13L
1,224 SR
Queue Stats
13W - 35L
1,160 Elo+
Solo
Team Averages
Level 33
1,365 SR
1,172 Elo+

VS

Team Averages
Level 41
1,461 SR
1,295 Elo+
Hachiman
Hachiman
Ninjapro104910
Hachiman
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,167 Elo+
Solo
Osiris
Osiris
Viennaswag
Osiris
Level 85
God Stats
0W - 2L
1,276 SR
Queue Stats
221W - 299L
1,278 Elo+
Solo
Chang'e
Chang'e
Winningmanx23
Chang'e
Level 28
God Stats
15W - 17L
1,606 SR
Queue Stats
41W - 38L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DaXhomieX
Artio
15
5 / 3 / 12
12,048
669
12,659
19,518
12,900
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
14 / 4 / 5
14,263
792
17,206
23,193
24,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
pakzers
Agni
17
3 / 7 / 17
12,906
717
13,939
12,468
4,621
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
0 / 4 / 5
9,744
541
2,922
10,149
5,934
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
Viennaswag
Osiris
14
5 / 11 / 6
11,685
649
15,096
25,171
13,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
17
8 / 8 / 5
13,470
748
18,167
21,444
7,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
22
Kills
13
14
Deaths
23
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artio
DaXhomieX
Artio
5
3
12
3.67
W
14
4
5
4.13
L
Hachiman
0
4
5
0.63
L
Osiris
Viennaswag
Osiris
5
11
6
0.73
L
Chang'e
8
8
5
1.31
W
Agni
pakzers
Agni
3
7
17
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,804
Damage
36,185
55,179
Taken
56,764
41,611
Mitigated
26,518
10,852
Healing
9,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
DaXhomieX
Artio
12,659
2,878
779
2,576
19,518
12,900
437
4,920
14,598
20,278
0
W
17,206
3,509
245
3,391
23,193
24,090
1,161
10,318
12,670
0
44,238
L
Hachiman
2,922
1,307
0
0
10,149
5,934
0
4,374
5,775
0
7,213
L
Osiris
Viennaswag
Osiris
15,096
6,332
0
877
25,171
13,020
0
12,984
12,187
0
42,557
L
Chang'e
18,167
3,572
2,486
5,704
21,444
7,564
0
9,240
12,204
53,179
0
W
Agni
pakzers
Agni
13,939
2,550
345
3,516
12,468
4,621
1,011
2,929
9,442
56,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,217
Gold Earned
34,899
144
Minions Killed
128
0
Camps Cleared
0
922,957
Distance Traveled
826,400
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,048
669
11
1
0
349,213
5
W
Mulan
14,263
792
59
3
0
295,459
0
L
Hachiman
9,744
541
12
1
0
259,072
1
L
Osiris
11,685
649
39
2
0
306,776
1
L
Chang'e
13,470
748
77
4
0
260,552
1
W
Agni
12,906
717
74
4
0
278,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role