Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
FTNS
Tsukuyomi
Level 26
God Stats
12W - 8L
1,668 SR
Queue Stats
106W - 104L
1,417 Elo+
Party 2
Hachiman
Hachiman
Rause1
Hachiman
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
186W - 189L
1,331 Elo+
Solo
Hades
Hades
Soujabouwasfirst
Hades
Level 26
God Stats
4W - 8L
1,260 SR
Queue Stats
120W - 140L
1,456 Elo+
Party 2
Jormungandr
Jormungandr
quillrunner
Jormungandr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 16
1,486 SR
1,441 Elo+

VS

Team Averages
Level 20
1,556 SR
1,428 Elo+
Fenrir
Fenrir
Darkseid6556
Fenrir
Level 25
God Stats
2W - 12L
1,548 SR
Queue Stats
106W - 138L
1,357 Elo+
Solo
Ares
Ares
LuisitoNG
Ares
Level 26
God Stats
1W - 2L
1,786 SR
Queue Stats
5W - 11L
1,443 Elo+
Solo
Sol
Sol
ambar6669
Sol
Level 9
God Stats
1W - 1L
1,373 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Chiron
Chiron
chasgracias
Chiron
Level 26
God Stats
1W - 1L
1,573 SR
Queue Stats
60W - 47L
1,423 Elo+
Party 1
Zeus
Zeus
faucon64
Zeus
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 18L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 3 / 4
7,401
463
3,676
9,167
4,879
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
FTNS
Tsukuyomi
15
2 / 3 / 9
8,753
547
6,489
11,116
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
Rause1
Hachiman
15
12 / 0 / 5
9,445
590
12,148
6,842
2,370
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
11 / 0 / 1
8,747
547
10,889
10,948
6,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
quillrunner
Jormungandr
11
1 / 0 / 13
8,069
504
3,014
6,776
4,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 4 / 0
8,043
503
5,938
9,618
4,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
9
0 / 4 / 1
6,265
392
3,582
11,626
9,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 8 / 0
7,098
444
5,727
10,114
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chiron
8
0 / 8 / 2
5,813
363
5,552
9,716
2,771
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
12
0 / 6 / 0
7,332
458
5,589
6,805
1,601
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
30
Kills
6
6
Deaths
30
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
3
4
2
L
Fenrir
4
4
0
1
W
Tsukuyomi
FTNS
Tsukuyomi
2
3
9
2.17
L
Ares
0
4
1
0.13
W
Hachiman
Rause1
Hachiman
12
0
5
14.5
W
11
0
1
11.5
L
2
8
0
0.25
L
Chiron
0
8
2
0.13
L
Zeus
0
6
0
0
W
Jormungandr
quillrunner
Jormungandr
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,216
Damage
26,388
44,849
Taken
47,879
21,852
Mitigated
20,856
13,686
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,676
1,447
0
170
9,167
4,879
948
2,840
6,137
0
18,392
L
Fenrir
5,938
1,401
264
2,944
9,618
4,193
540
3,425
6,193
0
40,112
W
Tsukuyomi
FTNS
Tsukuyomi
6,489
1,786
0
4,562
11,116
4,222
566
2,017
9,041
0
55,546
L
Ares
3,582
218
0
250
11,626
9,597
486
3,689
7,937
19,702
0
W
Hachiman
Rause1
Hachiman
12,148
6,589
0
2,867
6,842
2,370
2,895
2,573
4,243
0
70,097
W
10,889
1,393
571
5,232
10,948
6,145
119
3,676
7,110
37,133
0
L
5,727
1,164
0
1,748
10,114
2,694
622
3,047
7,067
27,079
0
L
Chiron
5,552
1,035
270
1,230
9,716
2,771
393
2,139
7,525
0
16,012
L
Zeus
5,589
498
88
196
6,805
1,601
1,033
1,551
5,254
39,670
0
W
Jormungandr
quillrunner
Jormungandr
3,014
1,370
0
284
6,776
4,236
655
3,456
3,266
10,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,415
Gold Earned
34,551
334
Minions Killed
271
0
Camps Cleared
0
1,499,651
Distance Traveled
1,270,519
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,401
463
33
2
0
313,459
0
L
Fenrir
8,043
503
74
5
0
259,375
2
W
Tsukuyomi
8,753
547
112
7
0
312,102
0
L
Ares
6,265
392
30
2
0
236,747
4
W
Hachiman
9,445
590
107
7
0
278,030
0
W
Hades
8,747
547
64
4
0
307,365
0
L
Sol
7,098
444
61
4
0
243,895
0
L
Chiron
5,813
363
24
2
0
306,314
1
L
Zeus
7,332
458
82
5
0
224,188
0
W
Jormungandr
8,069
504
18
1
0
288,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role