Player Matchup

Fenrir
Fenrir
CORBO_21
Fenrir
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 6L
1,477 Elo+
Party 1
Amaterasu
Amaterasu
DicedPimentos
Amaterasu
Level 128
God Stats
11W - 5L
1,723 SR
Queue Stats
368W - 393L
1,436 Elo+
Party 2
Olorun
Olorun
Skelonius
Olorun
Level 63
God Stats
20W - 24L
1,223 SR
Queue Stats
402W - 465L
1,289 Elo+
Solo
Anubis
Anubis
VOLKSWAGENELITE
Anubis
Level 149
God Stats
3W - 3L
1,395 SR
Queue Stats
609W - 594L
1,526 Elo+
Party 2
Da Ji
Da Ji
YungGiraffe_X
Da Ji
Level 87
God Stats
14W - 5L
1,896 SR
Queue Stats
218W - 214L
1,519 Elo+
Party 1
Team Averages
Level 97
1,547 SR
1,449 Elo+

VS

Team Averages
Level 105
1,410 SR
1,438 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Kataphoria
Izanami
Level 56
God Stats
5W - 8L
1,129 SR
Queue Stats
39W - 75L
1,301 Elo+
Party 3
Serqet
Serqet
Kranostic
Serqet
Level 159
God Stats
7W - 15L
1,421 SR
Queue Stats
358W - 401L
1,460 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
idisrespectful
Morgan Le Fay
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
121W - 138L
1,505 Elo+
Party 3
Susano
Susano
vanh1990
Susano
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CORBO_21
Fenrir
14
3 / 4 / 10
10,289
572
6,267
16,330
10,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
DicedPimentos
Amaterasu
19
6 / 1 / 0
11,773
654
8,417
11,141
11,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
Skelonius
Olorun
15
3 / 4 / 3
10,287
572
7,096
9,377
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
10 / 2 / 3
11,377
632
12,052
13,865
8,212
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 1 / 5
9,084
505
4,677
8,773
3,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 4 / 4
7,356
409
5,207
12,702
9,067
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
Kataphoria
Izanami
12
1 / 5 / 2
7,479
416
2,085
11,208
5,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
Kranostic
Serqet
13
4 / 5 / 4
8,391
466
7,153
12,658
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
idisrespectful
Morgan Le Fay
15
4 / 2 / 2
8,747
486
11,596
7,477
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
vanh1990
Susano
15
2 / 7 / 0
8,588
477
4,212
13,031
4,180
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
23
Kills
12
12
Deaths
23
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
4
0.75
W
Fenrir
CORBO_21
Fenrir
3
4
10
2
W
Amaterasu
DicedPimentos
Amaterasu
6
1
0
6
L
Izanami
Kataphoria
Izanami
1
5
2
0.4
L
Serqet
Kranostic
Serqet
4
5
4
1.2
W
Olorun
Skelonius
Olorun
3
4
3
1.13
W
10
2
3
5.75
W
1
1
5
3.5
L
Morgan Le Fay
idisrespectful
Morgan Le Fay
4
2
2
2.5
L
Susano
vanh1990
Susano
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,509
Damage
30,253
59,486
Taken
57,076
36,661
Mitigated
24,069
19,019
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,207
1,645
30
3,665
12,702
9,067
0
4,159
8,543
30,674
0
W
Fenrir
CORBO_21
Fenrir
6,267
1,247
0
2,640
16,330
10,824
237
5,005
10,916
305
20,061
W
Amaterasu
DicedPimentos
Amaterasu
8,417
2,461
0
5,216
11,141
11,287
2,154
1,935
9,130
0
75,996
L
Izanami
Kataphoria
Izanami
2,085
1,269
0
2,560
11,208
5,076
0
6,392
4,816
0
36,439
L
Serqet
Kranostic
Serqet
7,153
1,197
0
2,117
12,658
3,225
0
5,718
6,940
0
34,783
W
Olorun
Skelonius
Olorun
7,096
2,943
269
2,163
9,377
3,138
2,935
3,151
5,952
64,085
0
W
12,052
455
0
8,521
13,865
8,212
922
4,333
8,510
81,826
0
W
4,677
1,119
0
210
8,773
3,200
193
1,800
6,871
0
63,891
L
Morgan Le Fay
idisrespectful
Morgan Le Fay
11,596
833
0
765
7,477
2,521
0
1,679
5,798
52,379
0
L
Susano
vanh1990
Susano
4,212
1,539
0
1,311
13,031
4,180
549
1,305
11,726
0
40,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,810
Gold Earned
40,561
525
Minions Killed
338
0
Camps Cleared
0
1,716,947
Distance Traveled
1,605,587
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,356
409
40
2
0
308,448
2
W
Fenrir
10,289
572
14
1
0
367,209
6
W
Amaterasu
11,773
654
141
8
0
354,024
0
L
Izanami
7,479
416
75
4
0
310,015
0
L
Serqet
8,391
466
56
3
0
352,064
2
W
Olorun
10,287
572
123
7
0
301,732
2
W
Anubis
11,377
632
154
9
0
313,080
2
W
Da Ji
9,084
505
93
5
0
380,902
0
L
Morgan Le Fay
8,747
486
93
5
0
345,860
4
L
Susano
8,588
477
74
4
0
289,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role