Player Matchup

Bastet
Bastet
COOL GUY 1249
Bastet
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,629 Elo+
Party 1
Nox
Nox
Sppeccc
Nox
Level 121
God Stats
5W - 2L
1,500 SR
Queue Stats
112W - 54L
1,693 Elo+
Party 1
Sylvanus
Sylvanus
mDANJ
Sylvanus
Level 68
God Stats
5W - 4L
1,641 SR
Queue Stats
117W - 89L
1,506 Elo+
Party 1
Team Averages
Level 114
1,547 SR
1,609 Elo+

VS

Team Averages
Level 133
1,625 SR
1,648 Elo+
Susano
Susano
A Mathing Ape
Susano
Level 150
God Stats
3W - 0L
1,833 SR
Queue Stats
450W - 300L
1,671 Elo+
Party 2
Hera
Hera
DeadAssBruhh
Hera
Level 120
God Stats
7W - 5L
1,478 SR
Queue Stats
167W - 111L
1,692 Elo+
Party 2
Yemoja
Yemoja
PlagueDoc-049
Yemoja
Level 129
God Stats
11W - 14L
1,563 SR
Queue Stats
238W - 210L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 5 / 1
11,873
660
11,620
14,059
6,080
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nox
15
2 / 6 / 5
11,105
617
8,606
11,866
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Sylvanus
mDANJ
Sylvanus
15
1 / 2 / 8
10,721
596
6,605
18,077
17,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 3
12,443
691
16,618
12,006
3,983
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 5 / 6
11,274
626
13,600
10,954
2,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

16
2 / 3 / 10
12,247
680
3,198
14,668
18,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
11
Kills
12
13
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
3
3
3.17
L
8
5
1
1.7
W
2
5
6
1
W
2
3
10
2.33
L
Nox
2
6
5
0.75
L
Sylvanus
mDANJ
Sylvanus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,831
Damage
33,416
44,002
Taken
37,628
28,680
Mitigated
25,206
10,117
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,618
3,444
0
236
12,006
3,983
1,276
3,703
8,303
0
40,769
L
11,620
2,027
0
1,410
14,059
6,080
0
3,584
10,475
0
36,073
W
13,600
3,683
0
2,020
10,954
2,881
1,289
4,542
6,412
67,524
0
W
3,198
825
3,433
3,546
14,668
18,342
495
6,447
8,221
15,647
0
L
Nox
8,606
409
129
1,622
11,866
4,673
0
4,470
7,396
62,431
0
L
Sylvanus
mDANJ
Sylvanus
6,605
2,049
1,560
5,396
18,077
17,927
88
8,744
9,333
26,054
5,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
35,964
189
Minions Killed
199
0
Camps Cleared
0
881,545
Distance Traveled
947,106
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,443
691
44
2
0
349,549
3
L
Bastet
11,873
660
39
2
0
298,571
4
W
Hera
11,274
626
115
6
0
308,897
3
W
Yemoja
12,247
680
40
2
0
288,660
4
L
Nox
11,105
617
100
6
0
285,310
3
L
Sylvanus
10,721
596
50
3
0
297,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role