Player Matchup

Sol
Sol
KurenTheTurtle
Sol
Level 120
God Stats
6W - 1L
1,803 SR
Queue Stats
204W - 173L
1,509 Elo+
Solo
Vamana
Vamana
PitySexting
Vamana
Level 136
God Stats
3W - 2L
1,701 SR
Queue Stats
124W - 89L
1,619 Elo+
Party 1
Danzaburou
Danzaburou
zeroshinespike
Danzaburou
Level 117
God Stats
2W - 0L
1,477 SR
Queue Stats
12W - 6L
1,678 Elo+
Party 1
Team Averages
Level 124
1,660 SR
1,602 Elo+

VS

Team Averages
Level 98
1,624 SR
1,565 Elo+
Sobek
Sobek
Demijack
Sobek
Level 88
God Stats
1W - 2L
1,744 SR
Queue Stats
57W - 42L
1,595 Elo+
Party 2
Gilgamesh
Gilgamesh
Lollercycle
Gilgamesh
Level 129
God Stats
58W - 32L
1,712 SR
Queue Stats
139W - 111L
1,612 Elo+
Party 2
Sol
Sol
MrZombieUnicorn
Sol
Level 78
God Stats
7W - 9L
1,417 SR
Queue Stats
477W - 540L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 9
10,808
831
16,907
10,509
3,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
14
4 / 2 / 13
10,243
788
11,713
17,018
11,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
zeroshinespike
Danzaburou
13
5 / 4 / 11
9,672
744
9,388
8,404
3,196
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Demijack
Sobek
11
0 / 6 / 4
8,057
620
3,491
17,625
17,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Lollercycle
Gilgamesh
13
4 / 6 / 2
9,014
693
6,479
17,801
15,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 5 / 4
9,156
704
13,035
12,530
5,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
17
Kills
7
8
Deaths
17
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
Demijack
Sobek
0
6
4
0.33
W
8
2
9
6.25
L
Gilgamesh
Lollercycle
Gilgamesh
4
6
2
0.83
L
3
5
4
1
W
Vamana
4
2
13
5.25
W
Danzaburou
zeroshinespike
Danzaburou
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,008
Damage
23,005
35,931
Taken
47,956
18,553
Mitigated
38,726
14,474
Healing
4,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Demijack
Sobek
3,491
33
0
2,179
17,625
17,729
52
6,307
11,318
14,459
0
W
16,907
9,109
0
5,552
10,509
3,579
1,902
4,595
5,714
54,348
0
L
Gilgamesh
Lollercycle
Gilgamesh
6,479
463
0
45
17,801
15,602
276
7,249
10,552
0
14,479
L
13,035
3,088
0
1,784
12,530
5,395
1,343
3,351
9,179
48,462
3,568
W
Vamana
11,713
4,799
796
5,691
17,018
11,778
652
6,838
10,026
0
28,101
W
Danzaburou
zeroshinespike
Danzaburou
9,388
4,967
0
2,435
8,404
3,196
316
4,325
4,079
0
27,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,723
Gold Earned
26,227
146
Minions Killed
107
0
Camps Cleared
0
718,978
Distance Traveled
678,496
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,057
620
17
1
0
220,594
3
W
Sol
10,808
831
85
7
0
223,375
0
L
Gilgamesh
9,014
693
9
1
0
244,682
0
L
Sol
9,156
704
81
6
0
213,220
2
W
Vamana
10,243
788
26
2
0
287,274
2
W
Danzaburou
9,672
744
35
3
0
208,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role