Player Matchup

Cthulhu
Cthulhu
Araththedestroy
Cthulhu
Level 25
God Stats
3W - 2L
1,552 SR
Queue Stats
28W - 21L
1,391 Elo+
Solo
Horus
Horus
Goodguy12100
Horus
Level 22
God Stats
15W - 10L
1,346 SR
Queue Stats
58W - 62L
1,363 Elo+
Party 2
Mercury
Mercury
LordHellSlinger
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 79L
1,396 Elo+
Party 1
Bellona
Bellona
UnfixedMule7028
Bellona
Level 24
God Stats
11W - 15L
1,855 SR
Queue Stats
131W - 185L
1,322 Elo+
Party 1
Olorun
Olorun
lbaked_snake
Olorun
Level 9
God Stats
4W - 5L
1,478 SR
Queue Stats
25W - 30L
1,235 Elo+
Party 2
Team Averages
Level 17
1,546 SR
1,341 Elo+

VS

Team Averages
Level 32
1,486 SR
1,286 Elo+
Hun Batz
Hun Batz
ChaacMid
Hun Batz
Level 102
God Stats
8W - 10L
1,618 SR
Queue Stats
286W - 266L
1,390 Elo+
Party 3
Merlin
Merlin
ToXC Big Fella
Merlin
Level 8
God Stats
12W - 25L
1,278 SR
Queue Stats
16W - 30L
1,282 Elo+
Solo
Ymir
Ymir
Toker73107
Ymir
Level 18
God Stats
16W - 9L
1,658 SR
Queue Stats
16W - 19L
1,186 Elo+
Party 4
Ra
Ra
TurtleMan912
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 113L
1,193 Elo+
Party 3
Gilgamesh
Gilgamesh
Twerkasaurus413
Gilgamesh
Level 26
God Stats
1W - 3L
1,376 SR
Queue Stats
96W - 107L
1,379 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 4
11,297
538
9,844
17,064
6,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
10 / 1 / 9
12,278
585
13,808
17,807
18,260
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 5 / 2
7,873
375
1,659
10,952
3,345
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
9 / 3 / 8
10,841
516
14,571
13,178
11,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
15
11 / 9 / 2
10,557
503
18,391
18,239
5,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChaacMid
Hun Batz
16
11 / 4 / 2
10,645
507
13,871
15,827
6,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 10 / 6
10,694
509
15,556
15,895
5,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 8 / 7
10,026
477
5,667
18,101
13,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 6 / 5
7,510
358
4,826
6,647
2,884
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Twerkasaurus413
Gilgamesh
13
3 / 11 / 7
8,767
417
11,187
19,574
13,487
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
46
39
Kills
19
20
Deaths
39
25
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
Hun Batz
ChaacMid
Hun Batz
11
4
2
3
W
10
1
9
14.5
W
1
5
2
0.4
L
5
10
6
0.8
L
0
8
7
0.44
L
0
6
5
0.42
L
Gilgamesh
Twerkasaurus413
Gilgamesh
3
11
7
0.59
W
9
3
8
4.33
W
Olorun
11
9
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,273
Damage
51,107
77,240
Taken
76,044
46,253
Mitigated
42,471
24,407
Healing
7,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,844
1,469
247
5,703
17,064
6,828
1,026
6,692
9,846
69,129
0
L
Hun Batz
ChaacMid
Hun Batz
13,871
4,073
0
2,183
15,827
6,678
0
5,427
10,170
0
62,714
W
13,808
5,527
964
7,949
17,807
18,260
364
5,981
11,242
0
37,832
W
1,659
884
0
1,814
10,952
3,345
0
901
10,019
0
25,325
L
15,556
2,208
318
3,993
15,895
5,845
706
6,868
8,856
54,271
0
L
5,667
1,251
0
247
18,101
13,577
109
5,671
11,789
25,120
0
L
4,826
1,016
114
108
6,647
2,884
0
3,651
2,996
20,898
0
L
Gilgamesh
Twerkasaurus413
Gilgamesh
11,187
3,415
0
265
19,574
13,487
0
6,618
12,628
0
36,526
W
14,571
6,902
0
1,848
13,178
11,848
1,628
3,828
9,105
0
38,463
W
Olorun
18,391
12,953
335
5,547
18,239
5,972
2,542
6,987
10,979
63,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,846
Gold Earned
47,642
372
Minions Killed
310
0
Camps Cleared
0
1,759,573
Distance Traveled
1,761,056
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,297
538
127
6
0
402,233
0
L
Hun Batz
10,645
507
81
4
0
418,987
0
W
Horus
12,278
585
54
3
0
373,881
2
W
Mercury
7,873
375
39
2
0
311,917
0
L
Merlin
10,694
509
100
5
0
315,706
4
L
Ymir
10,026
477
53
3
0
356,309
2
L
Ra
7,510
358
31
1
0
339,170
0
L
Gilgamesh
8,767
417
45
2
0
330,884
0
W
Bellona
10,841
516
60
3
0
359,198
0
W
Olorun
10,557
503
92
4
0
312,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role