Player Matchup

Izanami
Izanami
COPSHOOTBLACKMAN
Izanami
Level 25
God Stats
23W - 16L
1,625 SR
Queue Stats
99W - 100L
1,437 Elo+
Solo
Kukulkan
Kukulkan
Drippy-Llama69
Kukulkan
Level 8
God Stats
0W - 1L
1,233 SR
Queue Stats
19W - 27L
1,246 Elo+
Party 2
Sun Wukong
Sun Wukong
GDI Wizer
Sun Wukong
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 195L
1,457 Elo+
Solo
Yemoja
Yemoja
GR111M
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,089 Elo+
Solo
Fenrir
Fenrir
drew_lc_2006
Fenrir
Level 7
God Stats
0W - 2L
1,163 SR
Queue Stats
6W - 14L
1,373 Elo+
Party 2
Team Averages
Level 15
1,404 SR
1,320 Elo+

VS

Team Averages
Level 27
1,380 SR
1,553 Elo+
Bellona
Bellona
BrOz_NeOnFlAsH
Bellona
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,708 Elo+
Party 1
Athena
Athena
DeviIFruits
Athena
Level 24
God Stats
1W - 4L
1,290 SR
Queue Stats
86W - 84L
1,455 Elo+
Solo
Anubis
Anubis
EliteArrow19876
Anubis
Level 8
God Stats
2W - 1L
1,221 SR
Queue Stats
5W - 2L
1,708 Elo+
Party 1
Ne Zha
Ne Zha
NotBeckham_551
Ne Zha
Level 84
God Stats
2W - 3L
1,486 SR
Queue Stats
282W - 256L
1,503 Elo+
Party 1
Skadi
Skadi
XDemonicKarmaX
Skadi
Level 15
God Stats
5W - 9L
1,404 SR
Queue Stats
10W - 10L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 9
17,089
589
32,632
32,818
11,285
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
16
2 / 17 / 7
11,569
399
12,806
30,638
17,324
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
GDI Wizer
Sun Wukong
20
10 / 7 / 6
15,435
532
22,722
33,915
37,804
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
GR111M
Yemoja
8
0 / 3 / 3
8,653
298
497
3,895
1,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fenrir
19
11 / 16 / 4
14,485
499
16,038
28,797
27,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 7 / 7
14,221
490
13,442
21,207
23,894
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
19
5 / 5 / 12
15,951
550
8,442
24,595
23,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
11 / 10 / 5
15,272
527
20,178
24,294
14,927
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
18 / 5 / 5
16,583
572
27,698
30,036
15,481
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
11 / 5 / 10
16,777
579
36,717
28,455
11,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
86
29
Kills
47
49
Deaths
32
29
Assists
39
Player
Kills
Deaths
Assists
KDA
W
2
7
7
0.79
L
6
6
9
1.75
W
Athena
5
5
12
2.2
L
Kukulkan
2
17
7
0.32
W
11
10
5
1.35
L
Sun Wukong
GDI Wizer
Sun Wukong
10
7
6
1.86
L
Yemoja
GR111M
Yemoja
0
3
3
0.5
W
18
5
5
4.1
W
11
5
10
3.2
L
Fenrir
11
16
4
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,695
Damage
106,477
130,063
Taken
128,587
95,587
Mitigated
89,606
28,201
Healing
33,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,442
7,754
0
4,090
21,207
23,894
1,498
1,706
19,501
0
71,997
L
32,632
23,780
0
10,809
32,818
11,285
2,957
6,097
26,641
0
170,400
W
Athena
8,442
2,326
0
0
24,595
23,448
11
2,941
21,654
28,480
0
L
Kukulkan
12,806
2,859
0
1,887
30,638
17,324
0
9,877
20,681
49,640
0
W
20,178
3,729
0
6,976
24,294
14,927
1,742
5,092
19,202
76,390
0
L
Sun Wukong
GDI Wizer
Sun Wukong
22,722
5,161
0
11,421
33,915
37,804
288
4,486
28,949
12,725
74,077
L
Yemoja
GR111M
Yemoja
497
255
195
0
3,895
1,471
138
1,604
2,291
5,081
0
W
27,698
9,565
0
13,949
30,036
15,481
1,515
4,096
25,940
0
132,855
W
36,717
20,627
0
8,794
28,455
11,856
8,470
2,870
25,585
0
134,926
L
Fenrir
16,038
5,918
0
3,889
28,797
27,703
0
6,706
21,931
0
45,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,231
Gold Earned
78,804
534
Minions Killed
617
0
Camps Cleared
0
1,855,831
Distance Traveled
2,476,485
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,221
490
137
5
0
517,037
0
L
Izanami
17,089
589
272
9
0
484,031
2
W
Athena
15,951
550
35
1
0
572,691
1
L
Kukulkan
11,569
399
71
2
0
369,113
2
W
Anubis
15,272
527
118
4
0
388,106
0
L
Sun Wukong
15,435
532
123
4
0
461,652
3
L
Yemoja
8,653
298
8
0
0
122,135
1
W
Ne Zha
16,583
572
178
6
0
507,210
0
W
Skadi
16,777
579
149
5
0
491,441
3
L
Fenrir
14,485
499
60
2
0
418,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role