Player Matchup

Freya
Freya
Bronze I
iamafish400
Freya
Bronze I
Level 69
God Stats
0W - 3L
1,039 SR
Queue Stats
6W - 22L
1,031 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 69
1,039 SR
1,031 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,280 SR
1,546 MMR
Apollo
Apollo
Bronze III
Matt1urbator
Apollo
Bronze III
Level 122
God Stats
1W - 8L
1,280 SR
Queue Stats
4W - 16L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 0
12,407
689
15,758
20,513
12,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
UllrAh Muzen CabIzanamiSkadiAnhur

VS

Bans
SolGilgameshChronosHou YiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
3 / 1 / 0
14,237
791
15,184
19,972
16,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,758
Damage
15,184
20,513
Taken
19,972
12,070
Mitigated
16,144
12,922
Healing
7,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
15,184
9,803
0
7,678
19,972
16,144
2,341
13,605
6,367
0
108,026
L
15,758
5,283
0
12,922
20,513
12,070
0
0
20,513
88,530
9,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,407
Gold Earned
14,237
143
Minions Killed
183
0
Camps Cleared
0
313,544
Distance Traveled
350,914
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,237
791
183
10
0
350,914
2
L
Freya
12,407
689
143
8
0
313,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role