Player Matchup

Sun Wukong
Sun Wukong
HGK_AssAs51N
Sun Wukong
Level 88
God Stats
14W - 14L
1,510 SR
Queue Stats
319W - 279L
1,576 Elo+
Party 2
Bakasura
Bakasura
LostGoatFound9
Bakasura
Level 6
God Stats
2W - 1L
1,566 SR
Queue Stats
5W - 8L
1,425 Elo+
Solo
Apollo
Apollo
PoodasWrld666
Apollo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,629 Elo+
Party 2
Scylla
Scylla
ViiVeeS
Scylla
Level 29
God Stats
18W - 14L
1,597 SR
Queue Stats
209W - 160L
1,595 Elo+
Solo
Jormungandr
Jormungandr
rhythm_rural722
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,676 Elo+
Solo
Team Averages
Level 27
1,535 SR
1,580 Elo+

VS

Team Averages
Level 33
1,602 SR
1,612 Elo+
Sun Wukong
Sun Wukong
BlackTrack32
Sun Wukong
Level 3
God Stats
2W - 2L
1,636 SR
Queue Stats
2W - 2L
1,635 Elo+
Solo
Bellona
Bellona
Ciandra
Bellona
Level 6
God Stats
2W - 1L
1,876 SR
Queue Stats
6W - 4L
1,682 Elo+
Party 1
Janus
Janus
ImpliedTrain364
Janus
Level 7
God Stats
11W - 11L
1,529 SR
Queue Stats
89W - 49L
1,742 Elo+
Party 1
Hades
Hades
ShamisV
Hades
Level 5
God Stats
0W - 2L
1,766 SR
Queue Stats
4W - 8L
1,505 Elo+
Solo
Rama
Rama
loppop215
Rama
Level 142
God Stats
2W - 9L
1,205 SR
Queue Stats
433W - 399L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HGK_AssAs51N
Sun Wukong
20
17 / 0 / 8
15,431
671
26,358
21,289
21,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
20
7 / 6 / 3
13,586
591
12,610
21,752
12,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 6 / 8
13,671
594
9,700
17,150
6,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ViiVeeS
Scylla
18
2 / 5 / 8
11,922
518
9,600
16,661
5,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
rhythm_rural722
Jormungandr
17
2 / 4 / 9
12,888
560
6,940
22,946
23,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlackTrack32
Sun Wukong
10
2 / 8 / 2
7,833
341
7,546
16,200
11,026
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Ciandra
Bellona
15
0 / 10 / 0
9,497
413
3,241
19,863
16,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
8 / 7 / 4
12,218
531
19,476
19,885
7,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
ShamisV
Hades
14
4 / 7 / 5
9,188
399
7,956
17,745
9,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
19
4 / 5 / 3
11,445
498
15,409
19,717
6,845
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
36
Kills
18
21
Deaths
37
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BlackTrack32
Sun Wukong
2
8
2
0.38
L
Bellona
Ciandra
Bellona
0
10
0
0
W
Sun Wukong
HGK_AssAs51N
Sun Wukong
17
0
8
21
L
8
7
4
1.43
W
Bakasura
7
6
3
1.42
W
8
6
8
2
L
Hades
ShamisV
Hades
4
7
5
0.93
W
Scylla
ViiVeeS
Scylla
2
5
8
1.2
L
Rama
4
5
3
1.1
W
Jormungandr
rhythm_rural722
Jormungandr
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,208
Damage
53,628
99,798
Taken
93,410
68,987
Mitigated
50,422
32,563
Healing
20,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BlackTrack32
Sun Wukong
7,546
1,932
0
754
16,200
11,026
23
3,819
12,035
0
24,778
L
Bellona
Ciandra
Bellona
3,241
1,693
0
2,600
19,863
16,401
834
254
19,399
0
46,500
W
Sun Wukong
HGK_AssAs51N
Sun Wukong
26,358
6,820
0
12,004
21,289
21,439
2,677
4,504
16,785
0
96,632
L
19,476
1,091
84
4,841
19,885
7,107
0
2,656
16,819
84,579
0
W
Bakasura
12,610
7,774
172
8,082
21,752
12,394
4,543
4,799
16,953
0
120,271
W
9,700
6,043
0
4,030
17,150
6,496
1,334
4,924
12,226
0
96,724
L
Hades
ShamisV
Hades
7,956
1,977
169
4,933
17,745
9,043
0
6,198
11,179
30,422
0
W
Scylla
ViiVeeS
Scylla
9,600
858
0
5,606
16,661
5,146
1,853
8,863
7,798
66,292
0
L
Rama
15,409
12,966
0
7,165
19,717
6,845
698
3,139
16,075
0
102,842
W
Jormungandr
rhythm_rural722
Jormungandr
6,940
2,071
0
2,669
22,946
23,512
606
7,406
15,540
34,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,498
Gold Earned
50,181
621
Minions Killed
465
0
Camps Cleared
0
2,197,521
Distance Traveled
2,003,882
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,833
341
27
1
0
377,445
0
L
Bellona
9,497
413
86
4
0
401,674
3
W
Sun Wukong
15,431
671
150
7
0
470,637
0
L
Janus
12,218
531
151
7
0
414,357
0
W
Bakasura
13,586
591
178
8
0
476,828
0
W
Apollo
13,671
594
131
6
0
435,821
1
L
Hades
9,188
399
46
2
0
408,582
0
W
Scylla
11,922
518
105
5
0
411,873
5
L
Rama
11,445
498
155
7
0
401,824
3
W
Jormungandr
12,888
560
57
2
0
402,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role