Player Matchup

Guan Yu
Guan Yu
DrunkleJ
Guan Yu
Level 79
God Stats
6W - 4L
1,359 SR
Queue Stats
42W - 42L
1,546 Elo+
Party 1
Olorun
Olorun
KimJongSwoon56
Olorun
Level 100
God Stats
2W - 0L
1,837 SR
Queue Stats
61W - 66L
1,529 Elo+
Party 1
Hercules
Hercules
ManipulateFear
Hercules
Level 44
God Stats
4W - 2L
1,698 SR
Queue Stats
162W - 159L
1,489 Elo+
Solo
Thoth
Thoth
Rhinocesaurus
Thoth
Level 118
God Stats
18W - 12L
1,737 SR
Queue Stats
194W - 170L
1,638 Elo+
Party 1
Nemesis
Nemesis
dolar0
Nemesis
Level 42
God Stats
4W - 0L
1,906 SR
Queue Stats
104W - 89L
1,601 Elo+
Party 1
Team Averages
Level 77
1,707 SR
1,561 Elo+

VS

Team Averages
Level 75
1,522 SR
1,572 Elo+
Cthulhu
Cthulhu
Draconga
Cthulhu
Level 49
God Stats
0W - 3L
1,263 SR
Queue Stats
120W - 129L
1,481 Elo+
Solo
Skadi
Skadi
Proxxies
Skadi
Level 40
God Stats
0W - 4L
1,285 SR
Queue Stats
89W - 88L
1,578 Elo+
Party 2
Fenrir
Fenrir
SirBaldeXV
Fenrir
Level 42
God Stats
14W - 4L
1,774 SR
Queue Stats
334W - 316L
1,605 Elo+
Solo
Anubis
Anubis
Skunnkk
Anubis
Level 121
God Stats
1W - 2L
1,571 SR
Queue Stats
107W - 110L
1,586 Elo+
Party 2
Ymir
Ymir
ViizR
Ymir
Level 125
God Stats
0W - 1L
1,715 SR
Queue Stats
106W - 83L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DrunkleJ
Guan Yu
12
5 / 2 / 1
7,566
540
5,227
12,083
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 2 / 2
5,811
415
2,386
5,732
1,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
14
1 / 1 / 1
8,117
580
8,251
9,890
5,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 3 / 3
8,238
588
5,033
5,882
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
dolar0
Nemesis
13
4 / 1 / 5
7,816
558
5,469
7,311
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Draconga
Cthulhu
12
1 / 1 / 1
6,815
487
7,453
14,970
10,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Proxxies
Skadi
11
2 / 5 / 0
6,687
478
6,393
8,344
1,921
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
SirBaldeXV
Fenrir
5
1 / 2 / 1
5,182
370
2,029
3,118
1,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Skunnkk
Anubis
12
2 / 4 / 4
7,071
505
6,512
7,465
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
ViizR
Ymir
11
2 / 3 / 2
7,097
507
2,858
8,789
4,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
15
Kills
8
9
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Draconga
Cthulhu
1
1
1
1.5
W
Guan Yu
DrunkleJ
Guan Yu
5
2
1
2.75
W
0
2
2
0.5
W
Hercules
1
1
1
1.5
L
Skadi
Proxxies
Skadi
2
5
0
0.4
W
5
3
3
2.17
L
Fenrir
SirBaldeXV
Fenrir
1
2
1
0.75
L
Anubis
Skunnkk
Anubis
2
4
4
1
L
Ymir
ViizR
Ymir
2
3
2
1
W
Nemesis
dolar0
Nemesis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,366
Damage
25,245
40,898
Taken
42,686
22,090
Mitigated
21,215
15,179
Healing
13,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Draconga
Cthulhu
7,453
421
246
8,152
14,970
10,944
0
104
14,866
35,381
0
W
Guan Yu
DrunkleJ
Guan Yu
5,227
111
689
5,741
12,083
10,908
0
3,964
7,959
0
26,170
W
2,386
1,407
145
2,207
5,732
1,344
0
1,509
4,181
26,115
0
W
Hercules
8,251
3,443
0
4,092
9,890
5,735
40
5,091
3,871
0
54,541
L
Skadi
Proxxies
Skadi
6,393
3,142
0
540
8,344
1,921
193
2,029
6,315
0
39,698
W
5,033
322
0
1,055
5,882
1,326
551
2,728
2,896
52,435
0
L
Fenrir
SirBaldeXV
Fenrir
2,029
756
0
966
3,118
1,109
0
174
2,944
0
13,407
L
Anubis
Skunnkk
Anubis
6,512
374
0
2,363
7,465
2,712
442
2,785
4,680
36,509
0
L
Ymir
ViizR
Ymir
2,858
443
0
920
8,789
4,529
0
2,550
6,239
21,635
0
W
Nemesis
dolar0
Nemesis
5,469
2,046
0
1,250
7,311
2,777
757
1,986
5,168
0
43,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,548
Gold Earned
32,852
385
Minions Killed
304
0
Camps Cleared
0
1,289,560
Distance Traveled
1,101,548
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,815
487
77
6
0
263,165
3
W
Guan Yu
7,566
540
38
3
0
289,303
3
W
Olorun
5,811
415
48
3
0
167,637
0
W
Hercules
8,117
580
126
9
0
260,653
4
L
Skadi
6,687
478
71
5
0
229,043
1
W
Thoth
8,238
588
101
7
0
265,289
4
L
Fenrir
5,182
370
33
2
0
110,242
2
L
Anubis
7,071
505
82
6
0
250,192
3
L
Ymir
7,097
507
41
3
0
248,906
1
W
Nemesis
7,816
558
72
5
0
306,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role