Player Matchup

Cthulhu
Cthulhu
HisokaFlow
Cthulhu
Level 29
God Stats
9W - 5L
1,656 SR
Queue Stats
146W - 152L
1,500 Elo+
Solo
Neith
Neith
NukesTheOne
Neith
Level 24
God Stats
27W - 39L
1,495 SR
Queue Stats
135W - 153L
1,470 Elo+
Solo
Amaterasu
Amaterasu
PRECURSOR HALO
Amaterasu
Level 29
God Stats
38W - 27L
1,530 SR
Queue Stats
110W - 85L
1,523 Elo+
Solo
Osiris
Osiris
Steeleyeblue
Osiris
Level 25
God Stats
6W - 5L
1,443 SR
Queue Stats
73W - 84L
1,510 Elo+
Solo
Nemesis
Nemesis
trent7
Nemesis
Level 5
God Stats
4W - 5L
1,356 SR
Queue Stats
10W - 9L
1,327 Elo+
Solo
Team Averages
Level 22
1,496 SR
1,466 Elo+

VS

Team Averages
Level 18
1,481 SR
1,435 Elo+
Baba Yaga
Baba Yaga
BananaOldJhon
Baba Yaga
Level 22
God Stats
1W - 2L
1,387 SR
Queue Stats
19W - 16L
1,563 Elo+
Party 1
Mercury
Mercury
Beckzas04
Mercury
Level 28
God Stats
0W - 2L
1,294 SR
Queue Stats
57W - 59L
1,523 Elo+
Party 1
Jing Wei
Jing Wei
ChoccyMilk5428
Jing Wei
Level 27
God Stats
3W - 3L
1,724 SR
Queue Stats
128W - 225L
1,417 Elo+
Solo
Ares
Ares
DoCtEuRHaNiBall
Ares
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 54L
1,481 Elo+
Solo
Skadi
Skadi
genial-bonde
Skadi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HisokaFlow
Cthulhu
15
10 / 1 / 6
9,680
645
10,458
14,808
10,768
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 3
9,516
634
6,403
5,505
2,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
PRECURSOR HALO
Amaterasu
15
5 / 0 / 10
9,274
618
10,134
10,426
5,284
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
14
8 / 1 / 1
8,820
588
9,672
8,965
6,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
trent7
Nemesis
12
3 / 2 / 4
7,496
500
2,752
7,322
2,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BananaOldJhon
Baba Yaga
11
0 / 7 / 0
6,316
421
5,781
12,370
4,160
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
Beckzas04
Mercury
11
2 / 7 / 1
7,535
502
3,633
12,949
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
12
1 / 5 / 1
7,379
492
3,106
9,881
3,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 5 / 0
6,281
419
3,844
13,419
12,100
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

5
0 / 6 / 0
5,002
333
487
4,790
1,303
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
30
Kills
3
4
Deaths
30
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
BananaOldJhon
Baba Yaga
0
7
0
0
L
Mercury
Beckzas04
Mercury
2
7
1
0.36
L
Jing Wei
1
5
1
0.3
L
0
5
0
0
W
Cthulhu
HisokaFlow
Cthulhu
10
1
6
13
W
4
0
3
5.5
W
Amaterasu
PRECURSOR HALO
Amaterasu
5
0
10
10
W
Osiris
8
1
1
8.5
L
0
6
0
0
W
Nemesis
trent7
Nemesis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,419
Damage
16,851
47,026
Taken
53,409
27,122
Mitigated
25,137
18,842
Healing
7,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
BananaOldJhon
Baba Yaga
5,781
505
0
3,252
12,370
4,160
350
4,950
7,297
34,238
0
L
Mercury
Beckzas04
Mercury
3,633
1,856
0
1,289
12,949
4,563
893
2,382
10,164
0
37,934
L
Jing Wei
3,106
2,043
0
2,404
9,881
3,011
0
731
9,011
0
35,345
L
3,844
815
0
340
13,419
12,100
223
1,019
11,918
17,971
0
W
Cthulhu
HisokaFlow
Cthulhu
10,458
881
122
5,484
14,808
10,768
968
2,923
11,885
52,182
0
W
6,403
1,829
0
2,080
5,505
2,087
1,428
1,081
4,424
0
69,275
W
Amaterasu
PRECURSOR HALO
Amaterasu
10,134
4,650
0
4,998
10,426
5,284
1,108
2,325
8,101
0
65,680
W
Osiris
9,672
4,210
186
4,355
8,965
6,299
648
2,502
6,463
0
45,458
L
487
263
0
0
4,790
1,303
0
1,376
3,372
0
7,517
W
Nemesis
trent7
Nemesis
2,752
1,313
0
1,617
7,322
2,684
48
794
6,528
0
27,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,786
Gold Earned
32,513
455
Minions Killed
250
0
Camps Cleared
0
1,590,705
Distance Traveled
1,153,808
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,316
421
52
3
0
257,431
3
L
Mercury
7,535
502
67
4
0
258,453
0
L
Jing Wei
7,379
492
78
5
0
279,568
2
L
Ares
6,281
419
39
3
0
250,064
0
W
Cthulhu
9,680
645
95
6
0
303,195
0
W
Neith
9,516
634
131
9
0
283,716
4
W
Amaterasu
9,274
618
105
7
0
355,451
5
W
Osiris
8,820
588
77
5
0
315,626
0
L
Skadi
5,002
333
14
1
0
108,292
0
W
Nemesis
7,496
500
47
3
0
332,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role