Player Matchup

Achilles
Achilles
Blazing_Ocean300
Achilles
Level 87
God Stats
19W - 16L
1,546 SR
Queue Stats
467W - 516L
1,419 Elo+
Solo
Nike
Nike
MatTheGoat05
Nike
Level 84
God Stats
6W - 1L
1,500 SR
Queue Stats
237W - 220L
1,477 Elo+
Party 1
Chaac
Chaac
borwinconsin
Chaac
Level 86
God Stats
137W - 95L
1,594 SR
Queue Stats
261W - 258L
1,473 Elo+
Party 1
Cerberus
Cerberus
gamerking21396
Cerberus
Level 104
God Stats
19W - 15L
1,500 SR
Queue Stats
576W - 521L
1,442 Elo+
Party 1
Medusa
Medusa
xX__Dugo__Xx
Medusa
Level 69
God Stats
8W - 20L
1,309 SR
Queue Stats
414W - 552L
1,288 Elo+
Solo
Team Averages
Level 86
1,490 SR
1,420 Elo+

VS

Team Averages
Level 95
1,393 SR
1,340 Elo+
Da Ji
Da Ji
DarkNovaaa
Da Ji
Level 69
God Stats
29W - 25L
1,509 SR
Queue Stats
243W - 281L
1,340 Elo+
Solo
Zhong Kui
Zhong Kui
FumetsuKarasu
Zhong Kui
Level 67
God Stats
0W - 1L
1,174 SR
Queue Stats
82W - 104L
1,227 Elo+
Party 2
Chang'e
Chang'e
ItsAuroraRose
Chang'e
Level 107
God Stats
18W - 23L
1,475 SR
Queue Stats
146W - 159L
1,391 Elo+
Solo
Osiris
Osiris
NijiKarasu
Osiris
Level 105
God Stats
1W - 1L
1,350 SR
Queue Stats
78W - 114L
1,387 Elo+
Party 2
Vamana
Vamana
ribeiro2185
Vamana
Level 128
God Stats
25W - 22L
1,458 SR
Queue Stats
430W - 499L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 3
8,315
438
10,201
14,068
11,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 5 / 4
10,117
532
12,387
12,621
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 3 / 3
10,018
527
11,797
13,521
9,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
19
15 / 1 / 1
11,971
630
21,532
19,201
19,235
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
15
2 / 3 / 4
9,273
488
5,837
10,039
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
3 / 5 / 2
8,665
456
6,755
12,717
4,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
FumetsuKarasu
Zhong Kui
14
4 / 9 / 0
9,028
475
13,895
18,758
6,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
16
6 / 6 / 2
10,147
534
12,031
16,284
9,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
NijiKarasu
Osiris
12
0 / 10 / 3
7,603
400
7,412
17,700
8,728
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
13
1 / 7 / 0
9,124
480
6,916
19,083
16,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
37
Kills
14
14
Deaths
37
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Da Ji
3
5
2
0.8
L
Zhong Kui
FumetsuKarasu
Zhong Kui
4
9
0
0.44
L
Chang'e
6
6
2
1.17
W
6
5
4
1.6
L
Osiris
NijiKarasu
Osiris
0
10
3
0.15
W
10
3
3
3.83
W
Cerberus
15
1
1
15.5
L
Vamana
1
7
0
0.14
W
Medusa
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,754
Damage
47,009
69,450
Taken
84,542
51,702
Mitigated
46,089
21,194
Healing
17,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,201
4,363
532
4,129
14,068
11,825
750
7,088
6,980
0
31,397
L
Da Ji
6,755
1,723
0
750
12,717
4,019
138
1,110
11,607
0
32,578
L
Zhong Kui
FumetsuKarasu
Zhong Kui
13,895
1,537
34
5,530
18,758
6,427
706
8,660
10,098
47,217
0
L
Chang'e
12,031
2,130
424
7,512
16,284
9,946
216
2,462
13,822
69,807
0
W
12,387
5,342
0
1,555
12,621
7,215
1,598
4,346
8,275
0
66,750
L
Osiris
NijiKarasu
Osiris
7,412
4,798
0
0
17,700
8,728
0
7,340
10,360
0
30,995
W
11,797
3,708
0
5,533
13,521
9,483
0
2,709
10,812
0
56,411
W
Cerberus
21,532
2,325
0
8,775
19,201
19,235
1,375
9,126
10,075
90,796
0
L
Vamana
6,916
4,751
0
3,220
19,083
16,969
120
1,960
17,123
0
46,759
W
Medusa
5,837
2,460
0
670
10,039
3,944
775
2,657
7,382
0
66,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,694
Gold Earned
44,567
553
Minions Killed
336
0
Camps Cleared
0
1,701,086
Distance Traveled
1,582,870
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,315
438
39
2
0
353,357
2
L
Da Ji
8,665
456
52
3
0
326,561
1
L
Zhong Kui
9,028
475
74
4
0
296,380
0
L
Chang'e
10,147
534
98
5
0
319,427
0
W
Nike
10,117
532
123
6
0
339,887
0
L
Osiris
7,603
400
48
3
0
339,230
0
W
Chaac
10,018
527
77
4
0
376,251
0
W
Cerberus
11,971
630
195
10
0
336,289
0
L
Vamana
9,124
480
64
3
0
301,272
0
W
Medusa
9,273
488
119
6
0
295,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role