Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DernSkern
Morgan Le Fay
Level 84
God Stats
0W - 2L
1,629 SR
Queue Stats
6W - 19L
1,292 Elo+
Party 1
Tyr
Tyr
MassiveNine
Tyr
Level 139
God Stats
0W - 3L
1,593 SR
Queue Stats
2W - 9L
1,364 Elo+
Party 1
Serqet
Serqet
xAngelOfSalt
Serqet
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cupid
Cupid
xO-tinydiam0nd
Cupid
Level 106
God Stats
0W - 1L
1,515 SR
Queue Stats
12W - 23L
1,385 Elo+
Party 1
Team Averages
Level 114
1,548 SR
1,408 Elo+

VS

Team Averages
Level 136
1,502 SR
1,430 Elo+
Kukulkan
Kukulkan
FoxKYT
Kukulkan
Level 103
God Stats
1W - 1L
1,461 SR
Queue Stats
1W - 2L
1,293 Elo+
Solo
Neith
Neith
WrongFerret2281
Neith
Level 159
God Stats
2W - 3L
1,512 SR
Queue Stats
202W - 241L
1,463 Elo+
Solo
Ah Puch
Ah Puch
XBabyJoeyX2534
Ah Puch
Level 117
God Stats
3W - 1L
1,695 SR
Queue Stats
72W - 55L
1,516 Elo+
Solo
Fenrir
Fenrir
jrdeeno
Fenrir
Level 139
God Stats
3W - 2L
1,344 SR
Queue Stats
121W - 116L
1,454 Elo+
Solo
Nu Wa
Nu Wa
nOOk x3234x
Nu Wa
Level 160
God Stats
18W - 14L
1,498 SR
Queue Stats
58W - 64L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
0 / 6 / 4
9,249
661
5,417
22,573
20,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
DernSkern
Morgan Le Fay
19
11 / 6 / 2
13,781
984
20,556
19,462
7,669
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 8 / 5
9,010
644
5,225
19,531
12,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
14
2 / 8 / 3
8,986
642
3,243
14,920
6,293
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 3 / 4
9,344
667
6,234
11,185
4,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FoxKYT
Kukulkan
18
5 / 4 / 12
11,305
808
11,969
7,849
3,431
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 3 / 20
10,592
757
9,653
11,183
3,941
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
11 / 2 / 11
12,804
915
26,226
12,164
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
jrdeeno
Fenrir
17
9 / 4 / 12
12,693
907
14,854
13,357
9,919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
5 / 2 / 15
11,536
824
14,291
6,146
3,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
101
15
Kills
31
31
Deaths
15
18
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
4
0.33
L
Morgan Le Fay
DernSkern
Morgan Le Fay
11
6
2
2
W
Kukulkan
FoxKYT
Kukulkan
5
4
12
2.75
L
1
8
5
0.44
W
1
3
20
3.67
W
11
2
11
8.25
W
Fenrir
jrdeeno
Fenrir
9
4
12
3.75
W
5
2
15
6.25
L
Serqet
2
8
3
0.44
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,675
Damage
76,993
87,671
Taken
50,699
51,588
Mitigated
25,372
16,738
Healing
9,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,417
387
1,929
5,271
22,573
20,905
0
14,940
7,633
10,717
0
L
Morgan Le Fay
DernSkern
Morgan Le Fay
20,556
609
0
3,720
19,462
7,669
600
12,141
7,321
67,156
0
W
Kukulkan
FoxKYT
Kukulkan
11,969
282
0
250
7,849
3,431
1,848
2,442
5,401
55,975
0
L
5,225
247
0
1,722
19,531
12,551
0
10,182
9,349
0
17,479
W
9,653
3,660
0
4,233
11,183
3,941
1,480
6,302
4,593
0
35,525
W
26,226
248
0
4,351
12,164
4,483
1
6,418
5,350
52,869
0
W
Fenrir
jrdeeno
Fenrir
14,854
2,465
0
330
13,357
9,919
39
7,510
5,352
0
24,075
W
14,291
6,330
0
173
6,146
3,598
1,644
3,653
2,493
42,622
0
L
Serqet
3,243
563
133
611
14,920
6,293
0
7,521
7,399
0
10,989
L
6,234
2,444
1,402
1,950
11,185
4,170
1
7,733
3,452
0
33,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,370
Gold Earned
58,930
229
Minions Killed
322
5
Camps Cleared
11
1,175,873
Distance Traveled
1,290,156
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,249
661
13
1
0
240,206
3
L
Morgan Le Fay
13,781
984
91
7
2
235,374
0
W
Kukulkan
11,305
808
98
7
2
255,986
0
L
Tyr
9,010
644
23
2
1
258,685
4
W
Neith
10,592
757
76
5
1
237,270
0
W
Ah Puch
12,804
915
64
5
6
274,689
1
W
Fenrir
12,693
907
15
1
1
280,696
1
W
Nu Wa
11,536
824
69
5
1
241,515
1
L
Serqet
8,986
642
30
2
2
238,537
2
L
Cupid
9,344
667
72
5
0
203,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role