Player Matchup

Heimdallr
Heimdallr
Atom89
Heimdallr
Level 160
God Stats
7W - 8L
1,479 SR
Queue Stats
432W - 334L
1,672 Elo+
Party 1
Bacchus
Bacchus
ChiipHui
Bacchus
Level 131
God Stats
2W - 2L
1,591 SR
Queue Stats
30W - 24L
1,676 Elo+
Party 1
Nu Wa
Nu Wa
DiệpKiều
Nu Wa
Level 49
God Stats
4W - 7L
1,622 SR
Queue Stats
35W - 31L
1,570 Elo+
Party 1
Team Averages
Level 113
1,564 SR
1,640 Elo+

VS

Team Averages
Level 139
1,780 SR
1,569 Elo+
Skadi
Skadi
Solar Arc5154
Skadi
Level 120
God Stats
2W - 0L
1,727 SR
Queue Stats
66W - 70L
1,515 Elo+
Solo
Chaac
Chaac
TacticalMable
Chaac
Level 139
God Stats
3W - 2L
1,699 SR
Queue Stats
5W - 13L
1,344 Elo+
Party 2
Anubis
Anubis
VanillaSuhpreme
Anubis
Level 157
God Stats
2W - 0L
1,915 SR
Queue Stats
8W - 4L
1,847 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Atom89
Heimdallr
11
2 / 4 / 0
7,646
637
7,183
8,443
2,297
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
ChiipHui
Bacchus
9
0 / 4 / 2
6,768
564
5,919
11,009
11,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 4 / 2
7,658
638
7,903
7,483
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 5
9,261
772
10,490
6,621
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 1 / 8
8,945
745
3,651
15,197
11,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
4 / 2 / 6
8,936
745
8,675
8,567
3,660
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
12
12
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Atom89
Heimdallr
2
4
0
0.5
L
Bacchus
ChiipHui
Bacchus
0
4
2
0.25
L
1
4
2
0.5
W
6
1
5
8.5
W
2
1
8
6
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,005
Damage
22,816
26,935
Taken
30,385
15,292
Mitigated
17,967
2,946
Healing
13,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Atom89
Heimdallr
7,183
3,617
0
1,264
8,443
2,297
0
2,364
6,079
0
24,625
L
Bacchus
ChiipHui
Bacchus
5,919
102
0
931
11,009
11,316
0
3,658
7,351
16,068
0
L
7,903
2,299
0
751
7,483
1,679
0
2,653
4,830
31,583
0
W
10,490
4,637
0
1,683
6,621
2,474
1,008
3,349
3,272
0
40,298
W
3,651
539
458
5,715
15,197
11,833
279
6,339
8,858
0
16,384
W
8,675
400
0
5,184
8,567
3,660
1,404
4,134
4,433
36,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,072
Gold Earned
27,142
114
Minions Killed
152
0
Camps Cleared
0
607,477
Distance Traveled
614,180
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,646
637
44
4
0
191,814
1
L
Bacchus
6,768
564
18
2
0
224,181
2
L
Nu Wa
7,658
638
52
4
0
191,482
4
W
Skadi
9,261
772
64
5
0
222,260
3
W
Chaac
8,945
745
32
3
0
220,237
0
W
Anubis
8,936
745
56
5
0
171,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role