Player Matchup

Fenrir
Fenrir
HashiramaSenju79
Fenrir
Level 127
God Stats
15W - 7L
1,706 SR
Queue Stats
855W - 843L
1,474 Elo+
Party 1
Janus
Janus
Musambe_Tutu1
Janus
Level 124
God Stats
4W - 5L
1,720 SR
Queue Stats
765W - 739L
1,485 Elo+
Party 1
Pele
Pele
TheKingdomCum
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,536 Elo+
Party 1
Cernunnos
Cernunnos
fazfeiro
Cernunnos
Level 109
God Stats
27W - 14L
1,624 SR
Queue Stats
789W - 708L
1,515 Elo+
Party 1
Hercules
Hercules
lael96
Hercules
Level 48
God Stats
6W - 3L
1,407 SR
Queue Stats
198W - 225L
1,379 Elo+
Solo
Team Averages
Level 83
1,591 SR
1,478 Elo+

VS

Team Averages
Level 76
1,589 SR
1,557 Elo+
Skadi
Skadi
ChilenoAzteca
Skadi
Level 24
God Stats
1W - 1L
1,675 SR
Queue Stats
5W - 6L
1,595 Elo+
Party 2
Terra
Terra
Heart_Breaker_FG
Terra
Level 107
God Stats
6W - 2L
1,675 SR
Queue Stats
10W - 9L
1,768 Elo+
Party 2
Tiamat
Tiamat
NikolasRei50000
Tiamat
Level 35
God Stats
8W - 15L
1,477 SR
Queue Stats
115W - 119L
1,510 Elo+
Party 3
Apollo
Apollo
Thekoalajack
Apollo
Level 143
God Stats
16W - 11L
1,522 SR
Queue Stats
66W - 75L
1,480 Elo+
Solo
Ravana
Ravana
x_ViniBorck_x
Ravana
Level 73
God Stats
3W - 5L
1,597 SR
Queue Stats
309W - 327L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 5
10,209
601
8,637
12,215
9,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 1 / 4
10,324
607
4,620
6,459
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 3 / 2
9,412
554
2,444
9,188
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
fazfeiro
Cernunnos
17
1 / 0 / 6
10,705
630
4,556
8,136
3,250
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
lael96
Hercules
14
4 / 0 / 7
8,842
520
4,769
12,113
12,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,659
451
2,491
7,690
1,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 0
7,811
459
1,670
5,383
4,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 0
7,998
470
5,852
12,703
6,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
13
2 / 2 / 1
8,143
479
6,150
6,572
1,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 3 / 1
9,263
545
9,287
7,964
4,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
16
Kills
4
4
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
7
0
5
9.5
L
0
1
0
0
W
4
1
4
6
L
0
5
0
0
W
0
3
2
0.33
L
Apollo
2
2
1
1.25
W
Cernunnos
fazfeiro
Cernunnos
1
0
6
4
W
Hercules
lael96
Hercules
4
0
7
7.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,026
Damage
25,450
48,111
Taken
40,312
30,397
Mitigated
19,686
17,308
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,491
879
0
1,019
7,690
1,869
152
0
7,690
0
53,918
W
8,637
2,713
0
3,245
12,215
9,429
0
1,682
10,383
0
67,650
L
1,670
317
464
1,265
5,383
4,413
0
0
5,383
18,786
0
W
4,620
431
0
2,331
6,459
2,254
0
1,423
4,862
74,095
0
L
5,852
459
0
2,222
12,703
6,466
0
3,089
9,442
49,740
0
W
2,444
14
0
1,642
9,188
3,084
573
0
9,188
0
57,507
L
Apollo
6,150
3,008
0
192
6,572
1,970
1,104
394
6,136
0
47,285
W
Cernunnos
fazfeiro
Cernunnos
4,556
1,433
0
6,537
8,136
3,250
576
907
7,225
0
90,364
W
Hercules
lael96
Hercules
4,769
1,291
662
2,891
12,113
12,380
79
3,205
8,748
0
30,859
L
9,287
3,423
0
748
7,964
4,968
0
883
7,041
0
77,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,492
Gold Earned
40,874
588
Minions Killed
479
0
Camps Cleared
0
1,723,482
Distance Traveled
1,523,307
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,659
451
120
7
0
310,820
2
W
Fenrir
10,209
601
92
5
0
344,070
3
L
Terra
7,811
459
20
1
0
326,574
7
W
Janus
10,324
607
159
9
0
368,540
6
L
Tiamat
7,998
470
112
7
0
300,410
5
W
Pele
9,412
554
127
7
0
309,766
2
L
Apollo
8,143
479
95
6
0
237,221
5
W
Cernunnos
10,705
630
158
9
0
332,820
4
W
Hercules
8,842
520
52
3
0
368,286
4
L
Ravana
9,263
545
132
8
0
348,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role