Player Matchup

Scylla
Scylla
Glenae
Scylla
Level 69
God Stats
18W - 10L
1,562 SR
Queue Stats
168W - 135L
1,502 Elo+
Party 3
Ymir
Ymir
Im Pinkii
Ymir
Level 11
God Stats
12W - 10L
1,343 SR
Queue Stats
15W - 18L
1,302 Elo+
Party 3
Hachiman
Hachiman
Kreuzing
Hachiman
Level 81
God Stats
1W - 2L
1,486 SR
Queue Stats
110W - 119L
1,374 Elo+
Party 3
Sun Wukong
Sun Wukong
ReVo123321
Sun Wukong
Level 40
God Stats
4W - 5L
1,371 SR
Queue Stats
390W - 401L
1,482 Elo+
Party 3
Kali
Kali
TobyxJuniorx
Kali
Level 29
God Stats
13W - 9L
1,626 SR
Queue Stats
217W - 225L
1,419 Elo+
Party 3
Team Averages
Level 46
1,477 SR
1,416 Elo+

VS

Team Averages
Level 59
1,611 SR
1,472 Elo+
Izanami
Izanami
GhostlySonata
Izanami
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
41W - 35L
1,591 Elo+
Party 1
Athena
Athena
IndianSpicyRic3
Athena
Level 16
God Stats
13W - 5L
1,814 SR
Queue Stats
69W - 57L
1,298 Elo+
Party 2
Artemis
Artemis
Nahgrim
Artemis
Level 126
God Stats
9W - 3L
1,823 SR
Queue Stats
380W - 354L
1,571 Elo+
Party 1
Merlin
Merlin
QuellsGod
Merlin
Level 45
God Stats
4W - 3L
1,556 SR
Queue Stats
240W - 244L
1,589 Elo+
Party 1
Bellona
Bellona
vwfrisco96
Bellona
Level 79
God Stats
7W - 3L
1,360 SR
Queue Stats
54W - 33L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Glenae
Scylla
10
0 / 3 / 0
5,568
557
1,078
4,617
1,366
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
7
1 / 3 / 0
4,735
474
1,517
7,074
2,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Kreuzing
Hachiman
7
1 / 6 / 1
4,416
442
5,592
8,041
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
ReVo123321
Sun Wukong
9
1 / 2 / 0
4,994
499
3,021
6,211
4,074
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

7
0 / 3 / 0
4,648
465
1,778
7,507
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
10 / 1 / 0
6,776
678
10,296
6,633
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 7
5,804
580
1,726
5,597
2,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
Nahgrim
Artemis
8
1 / 1 / 0
5,282
528
1,918
4,597
1,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
QuellsGod
Merlin
11
3 / 0 / 0
6,384
638
1,997
3,750
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
vwfrisco96
Bellona
11
3 / 1 / 2
6,334
633
5,805
6,934
8,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
17
17
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
10
1
0
10
L
Scylla
Glenae
Scylla
0
3
0
0
L
Ymir
1
3
0
0.33
W
0
1
7
3.5
L
Hachiman
Kreuzing
Hachiman
1
6
1
0.25
W
Artemis
Nahgrim
Artemis
1
1
0
1
W
Merlin
QuellsGod
Merlin
3
0
0
3
L
Sun Wukong
ReVo123321
Sun Wukong
1
2
0
0.5
L
0
3
0
0
W
Bellona
vwfrisco96
Bellona
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,986
Damage
21,742
33,450
Taken
27,511
11,988
Mitigated
16,374
5,274
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
10,296
7,485
0
2,482
6,633
2,172
1,506
322
6,311
0
39,313
L
Scylla
Glenae
Scylla
1,078
455
0
494
4,617
1,366
0
1,013
3,578
33,227
0
L
Ymir
1,517
191
0
0
7,074
2,790
0
1,775
5,299
9,107
0
W
1,726
778
0
0
5,597
2,683
258
981
4,616
9,706
0
L
Hachiman
Kreuzing
Hachiman
5,592
3,297
0
1,452
8,041
1,170
0
316
7,725
0
20,567
W
Artemis
Nahgrim
Artemis
1,918
637
0
2,397
4,597
1,624
0
354
4,213
0
29,076
W
Merlin
QuellsGod
Merlin
1,997
152
0
1,089
3,750
1,095
0
745
2,941
37,046
0
L
Sun Wukong
ReVo123321
Sun Wukong
3,021
554
0
789
6,211
4,074
0
186
5,413
0
21,206
L
1,778
715
0
2,539
7,507
2,588
0
433
6,908
0
23,948
W
Bellona
vwfrisco96
Bellona
5,805
959
0
2,864
6,934
8,800
0
99
6,835
0
28,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,361
Gold Earned
30,580
228
Minions Killed
302
0
Camps Cleared
0
888,370
Distance Traveled
936,383
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,776
678
69
7
0
159,097
2
L
Scylla
5,568
557
86
9
0
167,912
2
L
Ymir
4,735
474
21
2
0
168,807
0
W
Athena
5,804
580
19
2
0
196,871
1
L
Hachiman
4,416
442
28
3
0
160,332
0
W
Artemis
5,282
528
61
6
0
184,411
4
W
Merlin
6,384
638
85
9
0
197,358
2
L
Sun Wukong
4,994
499
47
5
0
187,205
0
L
Kali
4,648
465
46
5
0
204,114
2
W
Bellona
6,334
633
68
7
0
198,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role