Player Matchup

Bellona
Bellona
Bonkhonagahoogs
Bellona
Level 63
God Stats
2W - 1L
1,379 SR
Queue Stats
168W - 204L
1,426 Elo+
Party 3
Yemoja
Yemoja
Jae-Can
Yemoja
Level 26
God Stats
26W - 36L
1,433 SR
Queue Stats
61W - 75L
1,394 Elo+
Party 3
Ao Kuang
Ao Kuang
Mendosokai
Ao Kuang
Level 109
God Stats
12W - 14L
1,689 SR
Queue Stats
526W - 480L
1,570 Elo+
Party 1
Scylla
Scylla
Sogggy
Scylla
Level 157
God Stats
16W - 12L
1,486 SR
Queue Stats
677W - 630L
1,585 Elo+
Party 1
Apollo
Apollo
Sorry4FkingU
Apollo
Level 18
God Stats
6W - 2L
1,832 SR
Queue Stats
121W - 35L
1,810 Elo+
Party 1
Team Averages
Level 75
1,564 SR
1,557 Elo+

VS

Team Averages
Level 60
1,535 SR
1,497 Elo+
Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
 
Osiris
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
KobeBryantDied
Sol
Level 17
God Stats
6W - 3L
1,793 SR
Queue Stats
52W - 51L
1,524 Elo+
Party 4
Danzaburou
Danzaburou
LunaTheTurtle
Danzaburou
Level 98
God Stats
11W - 10L
1,564 SR
Queue Stats
244W - 226L
1,535 Elo+
Solo
Hun Batz
Hun Batz
TheEpicWarden
Hun Batz
Level 116
God Stats
5W - 10L
1,315 SR
Queue Stats
256W - 235L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 2
8,406
647
4,301
4,794
2,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Jae-Can
Yemoja
10
0 / 2 / 9
7,047
542
1,759
6,293
2,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Mendosokai
Ao Kuang
15
9 / 1 / 7
8,711
670
11,497
11,499
5,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
Sogggy
Scylla
14
7 / 1 / 4
8,553
658
6,838
7,641
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
4 / 0 / 5
8,712
670
9,954
6,286
2,255
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 4 / 1
5,974
460
1,376
7,472
4,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Osiris
 
Osiris
9
0 / 5 / 0
5,666
436
3,737
8,731
3,004
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 7 / 0
5,918
455
3,704
10,140
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
LunaTheTurtle
Danzaburou
12
2 / 3 / 1
7,186
553
4,278
9,361
2,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
TheEpicWarden
Hun Batz
10
1 / 6 / 0
6,576
506
4,531
10,160
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
25
Kills
4
4
Deaths
25
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
1
0.13
L
Osiris
 
Osiris
0
5
0
0
W
5
0
2
6
W
Yemoja
Jae-Can
Yemoja
0
2
9
2.25
L
1
7
0
0.14
L
Danzaburou
LunaTheTurtle
Danzaburou
2
3
1
0.83
W
Ao Kuang
Mendosokai
Ao Kuang
9
1
7
12.5
W
Scylla
Sogggy
Scylla
7
1
4
9
W
Apollo
4
0
5
6.5
L
Hun Batz
TheEpicWarden
Hun Batz
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,349
Damage
17,626
36,513
Taken
45,864
15,448
Mitigated
15,632
13,862
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,376
295
837
1,693
7,472
4,216
0
3,475
3,997
6,255
0
L
Osiris
 
Osiris
3,737
346
0
500
8,731
3,004
0
3,651
5,080
0
21,403
W
4,301
1,430
0
2,188
4,794
2,849
0
132
4,662
0
42,923
W
Yemoja
Jae-Can
Yemoja
1,759
251
665
525
6,293
2,584
360
1,208
5,085
9,961
0
L
3,704
1,286
0
1,676
10,140
2,919
2,648
5,666
4,474
23,435
0
L
Danzaburou
LunaTheTurtle
Danzaburou
4,278
1,227
0
3,127
9,361
2,627
0
1,976
7,385
0
46,326
W
Ao Kuang
Mendosokai
Ao Kuang
11,497
3,520
0
5,312
11,499
5,246
0
1,814
9,685
45,916
12,356
W
Scylla
Sogggy
Scylla
6,838
300
0
1,844
7,641
2,514
132
1,057
6,584
55,834
0
W
Apollo
9,954
6,215
0
3,328
6,286
2,255
0
915
5,371
0
70,432
L
Hun Batz
TheEpicWarden
Hun Batz
4,531
642
0
2,230
10,160
2,866
0
4,512
5,648
0
38,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,429
Gold Earned
31,320
459
Minions Killed
271
0
Camps Cleared
0
1,306,656
Distance Traveled
1,189,614
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,974
460
11
1
0
250,277
3
L
Osiris
5,666
436
47
4
0
251,415
4
W
Bellona
8,406
647
102
8
0
285,742
4
W
Yemoja
7,047
542
10
1
0
212,993
0
L
Sol
5,918
455
50
4
0
198,615
0
L
Danzaburou
7,186
553
84
6
0
241,889
4
W
Ao Kuang
8,711
670
97
7
0
295,581
7
W
Scylla
8,553
658
99
8
0
251,658
4
W
Apollo
8,712
670
151
12
0
260,682
4
L
Hun Batz
6,576
506
79
6
0
247,418
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role