Player Matchup

Ra
Ra
CraftyAsASnail
Ra
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 48L
1,486 Elo+
Party 3
Kukulkan
Kukulkan
Jestahhhhh
Kukulkan
Level 99
God Stats
3W - 1L
1,359 SR
Queue Stats
112W - 104L
1,460 Elo+
Party 3
Aphrodite
Aphrodite
Mugby
Aphrodite
Level 117
God Stats
0W - 1L
1,780 SR
Queue Stats
49W - 57L
1,435 Elo+
Party 3
Zhong Kui
Zhong Kui
Tax Forums
Zhong Kui
Level 119
God Stats
0W - 3L
1,316 SR
Queue Stats
320W - 287L
1,508 Elo+
Party 3
Zeus
Zeus
Tryn HQs
Zeus
Level 125
God Stats
3W - 5L
1,544 SR
Queue Stats
37W - 47L
1,474 Elo+
Party 3
Team Averages
Level 106
1,500 SR
1,472 Elo+

VS

Team Averages
Level 122
1,593 SR
1,575 Elo+
Cerberus
Cerberus
CAPTAINxCANADA3
Cerberus
Level 128
God Stats
1W - 0L
1,974 SR
Queue Stats
73W - 52L
1,570 Elo+
Party 1
Fenrir
Fenrir
JDUB64
Fenrir
Level 115
God Stats
17W - 13L
1,577 SR
Queue Stats
316W - 272L
1,603 Elo+
Party 2
Artemis
Artemis
MasterBronu
Artemis
Level 153
God Stats
3W - 2L
1,605 SR
Queue Stats
138W - 117L
1,567 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Matt23443er4eedf
Morgan Le Fay
Level 87
God Stats
9W - 19L
1,459 SR
Queue Stats
188W - 179L
1,539 Elo+
Party 2
Bellona
Bellona
gcam48
Bellona
Level 126
God Stats
2W - 5L
1,352 SR
Queue Stats
129W - 106L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 9
10,099
459
9,152
17,743
7,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Jestahhhhh
Kukulkan
16
0 / 7 / 6
10,111
460
6,484
11,667
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Aphrodite
Mugby
Aphrodite
16
3 / 2 / 9
11,404
518
6,160
13,300
11,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Tax Forums
Zhong Kui
19
7 / 5 / 4
12,122
551
23,065
22,020
23,128
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
17
13 / 8 / 6
12,101
550
21,041
19,195
5,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
3 / 4 / 10
10,210
464
9,954
20,669
19,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
JDUB64
Fenrir
18
9 / 6 / 6
11,999
545
11,515
19,641
17,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
MasterBronu
Artemis
19
7 / 4 / 3
12,103
550
13,983
16,491
6,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Matt23443er4eedf
Morgan Le Fay
18
2 / 5 / 12
11,559
525
12,150
16,261
9,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bellona
gcam48
Bellona
18
4 / 5 / 4
11,462
521
11,797
20,970
23,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
60
24
Kills
25
25
Deaths
24
34
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
4
10
2
L
1
3
9
1.83
W
Fenrir
JDUB64
Fenrir
9
6
6
2
L
Kukulkan
Jestahhhhh
Kukulkan
0
7
6
0.43
W
Artemis
MasterBronu
Artemis
7
4
3
2.13
W
Morgan Le Fay
Matt23443er4eedf
Morgan Le Fay
2
5
12
1.6
L
Aphrodite
Mugby
Aphrodite
3
2
9
3.75
L
Zhong Kui
Tax Forums
Zhong Kui
7
5
4
1.8
L
Zeus
13
8
6
2
W
Bellona
gcam48
Bellona
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,902
Damage
59,399
83,925
Taken
94,032
51,388
Mitigated
76,288
34,310
Healing
29,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
9,954
908
0
8,447
20,669
19,590
0
14,447
5,808
46,377
0
L
9,152
1,010
1,839
5,111
17,743
7,206
539
2,440
15,279
85,552
0
W
Fenrir
JDUB64
Fenrir
11,515
1,711
0
2,471
19,641
17,115
563
12,605
6,965
0
62,685
L
Kukulkan
Jestahhhhh
Kukulkan
6,484
326
0
912
11,667
4,743
992
3,255
8,264
60,173
0
W
Artemis
MasterBronu
Artemis
13,983
5,737
0
8,681
16,491
6,400
1,006
11,664
4,587
0
84,622
W
Morgan Le Fay
Matt23443er4eedf
Morgan Le Fay
12,150
328
0
2,601
16,261
9,863
0
11,772
4,458
69,160
0
L
Aphrodite
Mugby
Aphrodite
6,160
1,647
7,793
6,508
13,300
11,042
844
4,528
8,620
20,472
0
L
Zhong Kui
Tax Forums
Zhong Kui
23,065
1,186
0
6,812
22,020
23,128
1,109
4,750
17,083
73,483
0
L
Zeus
21,041
5,108
136
5,199
19,195
5,269
680
6,440
12,575
77,450
0
W
Bellona
gcam48
Bellona
11,797
3,944
0
6,831
20,970
23,320
63
14,880
5,963
0
72,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,837
Gold Earned
57,333
535
Minions Killed
538
0
Camps Cleared
0
1,831,752
Distance Traveled
1,948,501
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,210
464
77
4
0
390,549
4
L
Ra
10,099
459
136
6
0
368,082
8
W
Fenrir
11,999
545
85
4
0
439,532
7
L
Kukulkan
10,111
460
113
5
0
376,285
9
W
Artemis
12,103
550
110
5
0
359,666
2
W
Morgan Le Fay
11,559
525
120
5
0
379,432
3
L
Aphrodite
11,404
518
36
2
0
420,448
6
L
Zhong Kui
12,122
551
141
6
0
331,688
5
L
Zeus
12,101
550
109
5
0
335,249
4
W
Bellona
11,462
521
146
7
0
379,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role