Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Axzellius
Sylvanus
Level 156
God Stats
3W - 2L
1,502 SR
Queue Stats
128W - 138L
1,528 Elo+
Solo
Fenrir
Fenrir
CopperPennys
Fenrir
Level 109
God Stats
9W - 9L
1,589 SR
Queue Stats
361W - 360L
1,555 Elo+
Solo
Apollo
Apollo
KurtyV
Apollo
Level 123
God Stats
7W - 3L
1,526 SR
Queue Stats
158W - 157L
1,514 Elo+
Solo
Ah Puch
Ah Puch
Parovka
Ah Puch
Level 125
God Stats
134W - 126L
1,539 SR
Queue Stats
902W - 910L
1,541 Elo+
Solo
Team Averages
Level 116
1,531 SR
1,528 Elo+

VS

Team Averages
Level 133
1,562 SR
1,533 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Axxou
Poseidon
Level 152
God Stats
2W - 2L
1,624 SR
Queue Stats
743W - 741L
1,558 Elo+
Solo
Ne Zha
Ne Zha
GLMUD
Ne Zha
Level 146
God Stats
6W - 5L
1,620 SR
Queue Stats
144W - 118L
1,562 Elo+
Solo
Cthulhu
Cthulhu
Gazereal
Cthulhu
Level 158
God Stats
22W - 20L
1,569 SR
Queue Stats
1,547W - 1,445L
1,611 Elo+
Solo
Artemis
Artemis
Nexus3112
Artemis
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
1 / 2 / 5
6,582
598
1,552
5,370
1,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Axzellius
Sylvanus
10
1 / 1 / 2
6,710
610
2,284
10,076
4,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
10
0 / 4 / 2
5,910
537
5,138
8,508
5,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
KurtyV
Apollo
9
3 / 2 / 2
5,848
532
2,770
7,358
2,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Parovka
Ah Puch
14
6 / 0 / 0
7,994
727
5,050
3,536
1,614
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 2 / 1
6,382
580
2,384
5,741
1,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
Axxou
Poseidon
11
2 / 2 / 0
6,835
621
1,833
4,310
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
GLMUD
Ne Zha
6
0 / 2 / 1
5,123
466
1,095
5,532
1,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Gazereal
Cthulhu
11
2 / 2 / 2
6,487
590
5,570
10,304
11,059
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Artemis
Nexus3112
Artemis
5
1 / 3 / 0
4,384
399
3,035
3,335
639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
7
9
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
1
2
5
1.75
L
Mercury
 
Mercury
2
2
1
1.25
L
Poseidon
Axxou
Poseidon
2
2
0
1
W
Sylvanus
Axzellius
Sylvanus
1
1
2
2
W
Fenrir
0
4
2
0.25
L
Ne Zha
GLMUD
Ne Zha
0
2
1
0.25
L
Cthulhu
Gazereal
Cthulhu
2
2
2
1.5
W
Apollo
KurtyV
Apollo
3
2
2
2
L
Artemis
Nexus3112
Artemis
1
3
0
0.33
W
Ah Puch
Parovka
Ah Puch
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,794
Damage
13,917
34,848
Taken
29,222
15,911
Mitigated
15,992
13,482
Healing
5,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
1,552
298
0
2,389
5,370
1,527
0
773
4,535
0
28,103
L
Mercury
 
Mercury
2,384
1,414
0
460
5,741
1,830
0
1,351
4,390
0
38,337
L
Poseidon
Axxou
Poseidon
1,833
86
0
781
4,310
1,117
0
2,513
1,797
44,818
0
W
Sylvanus
Axzellius
Sylvanus
2,284
955
568
3,308
10,076
4,860
1,055
138
9,938
24,126
0
W
Fenrir
5,138
1,528
0
3,153
8,508
5,529
78
5,271
3,125
0
23,494
L
Ne Zha
GLMUD
Ne Zha
1,095
196
0
1,169
5,532
1,347
0
1,997
3,535
0
9,909
L
Cthulhu
Gazereal
Cthulhu
5,570
543
0
3,459
10,304
11,059
52
387
9,917
31,319
0
W
Apollo
KurtyV
Apollo
2,770
1,420
0
2,257
7,358
2,381
4,039
752
6,566
0
31,611
L
Artemis
Nexus3112
Artemis
3,035
1,371
0
130
3,335
639
0
1,086
2,249
0
9,121
W
Ah Puch
Parovka
Ah Puch
5,050
449
0
1,807
3,536
1,614
58
487
3,005
52,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,044
Gold Earned
29,211
320
Minions Killed
310
0
Camps Cleared
0
1,088,873
Distance Traveled
974,938
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,582
598
69
6
0
248,632
3
L
Mercury
6,382
580
83
8
0
248,582
3
L
Poseidon
6,835
621
113
10
0
231,356
4
W
Sylvanus
6,710
610
49
4
0
176,748
2
W
Fenrir
5,910
537
40
4
0
215,806
0
L
Ne Zha
5,123
466
18
2
0
159,994
3
L
Cthulhu
6,487
590
78
7
0
225,947
0
W
Apollo
5,848
532
55
5
0
221,515
3
L
Artemis
4,384
399
18
2
0
109,059
1
W
Ah Puch
7,994
727
107
10
0
226,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role