Player Matchup

Fenrir
Fenrir
Apartrix
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
DEGENDRY
Tiamat
Level 22
God Stats
3W - 7L
1,421 SR
Queue Stats
11W - 16L
1,345 Elo+
Party 2
Bakasura
Bakasura
Elias_Assassin
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
Foreign-Candy
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
yogo123456789
Ymir
Level 7
God Stats
7W - 9L
1,373 SR
Queue Stats
17W - 17L
1,102 Elo+
Party 2
Team Averages
Level 8
1,459 SR
1,390 Elo+

VS

Team Averages
Level 7
1,506 SR
1,366 Elo+
Cthulhu
Cthulhu
ALUCARDKINGVAMP
Cthulhu
Level 6
God Stats
19W - 19L
1,258 SR
Queue Stats
32W - 39L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Ai GLiTcHiNG
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Bakasura
Bakasura
cargo_quebrado
Bakasura
Level 9
God Stats
2W - 0L
1,763 SR
Queue Stats
6W - 11L
1,374 Elo+
Party 1
Thor
Thor
epohunter
Thor
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,133 Elo+
Party 1
Scylla
Scylla
fabi6457
Scylla
Level 7
God Stats
2W - 0L
1,508 SR
Queue Stats
6W - 12L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apartrix
Fenrir
12
7 / 7 / 7
9,319
466
8,026
12,140
4,197
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
DEGENDRY
Tiamat
16
5 / 3 / 3
10,392
520
7,777
11,602
6,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
12
1 / 2 / 4
8,102
405
3,824
8,793
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 3 / 4
9,871
494
8,989
10,364
3,393
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

10
1 / 6 / 4
7,538
377
1,724
12,141
6,097
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 7
8,475
424
3,547
12,490
8,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Ai GLiTcHiNG
Kukulkan
18
9 / 2 / 6
11,531
577
20,325
8,940
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
12
0 / 2 / 1
8,241
412
2,182
10,147
4,390
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thor
14
9 / 5 / 5
9,520
476
6,565
10,874
5,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
fabi6457
Scylla
12
2 / 6 / 7
8,441
422
4,585
8,250
2,453
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
47
21
Kills
21
21
Deaths
22
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
7
7
0.64
W
Kukulkan
Ai GLiTcHiNG
Kukulkan
9
2
6
6
L
Fenrir
Apartrix
Fenrir
7
7
7
1.5
L
Tiamat
DEGENDRY
Tiamat
5
3
3
2.17
L
Bakasura
1
2
4
1.5
L
7
3
4
3
W
Bakasura
0
2
1
0.25
W
Thor
9
5
5
2.3
W
Scylla
fabi6457
Scylla
2
6
7
0.92
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,340
Damage
37,204
55,040
Taken
50,701
23,544
Mitigated
24,410
10,113
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,547
768
0
783
12,490
8,689
536
2,766
9,288
14,712
0
W
Kukulkan
Ai GLiTcHiNG
Kukulkan
20,325
4,423
0
296
8,940
3,740
4,546
1,667
7,068
117,202
0
L
Fenrir
Apartrix
Fenrir
8,026
3,311
162
509
12,140
4,197
437
7,905
4,235
0
18,001
L
Tiamat
DEGENDRY
Tiamat
7,777
1,077
173
4,330
11,602
6,030
4,464
5,114
6,488
57,914
0
L
Bakasura
3,824
2,428
0
2,959
8,793
3,827
0
3,830
4,963
0
26,918
L
8,989
6,203
344
1,636
10,364
3,393
3,147
4,005
6,359
0
49,147
W
Bakasura
2,182
2,038
0
4,273
10,147
4,390
160
1,264
8,771
0
33,993
W
Thor
6,565
2,416
0
1,281
10,874
5,138
3,440
2,049
8,732
0
16,390
W
Scylla
fabi6457
Scylla
4,585
1,687
0
415
8,250
2,453
670
1,124
6,966
13,802
0
L
1,724
477
0
0
12,141
6,097
327
7,603
4,538
13,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,222
Gold Earned
46,208
307
Minions Killed
350
0
Camps Cleared
0
1,637,586
Distance Traveled
1,755,211
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,475
424
36
2
0
315,435
0
W
Kukulkan
11,531
577
188
9
0
353,199
3
L
Fenrir
9,319
466
21
1
0
376,743
2
L
Tiamat
10,392
520
124
6
0
361,952
0
L
Bakasura
8,102
405
51
3
0
312,214
4
L
Neith
9,871
494
91
5
0
323,349
1
W
Bakasura
8,241
412
80
4
0
393,546
0
W
Thor
9,520
476
23
1
0
348,029
0
W
Scylla
8,441
422
23
1
0
345,002
0
L
Ymir
7,538
377
20
1
0
263,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role