Player Matchup

Baron Samedi
Baron Samedi
BryanH342
Baron Samedi
Level 60
God Stats
34W - 22L
1,559 SR
Queue Stats
155W - 162L
1,351 Elo+
Party 3
Loki
Loki
MrButtersword
Loki
Level 62
God Stats
15W - 12L
1,483 SR
Queue Stats
235W - 259L
1,430 Elo+
Party 3
Awilix
Awilix
NightsofFreddys
Awilix
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 30L
1,370 Elo+
Party 3
Ymir
Ymir
ghostkeeper08
Ymir
Level 31
God Stats
31W - 29L
1,466 SR
Queue Stats
79W - 81L
1,364 Elo+
Party 3
Neith
Neith
spinka16
Neith
Level 45
God Stats
37W - 38L
1,422 SR
Queue Stats
114W - 134L
1,344 Elo+
Party 3
Team Averages
Level 44
1,486 SR
1,372 Elo+

VS

Team Averages
Level 57
1,482 SR
1,452 Elo+
Loki
Loki
DarkKhoctic
Loki
Level 99
God Stats
5W - 1L
1,719 SR
Queue Stats
326W - 309L
1,668 Elo+
Party 1
Bellona
Bellona
Mushiiip
Bellona
Level 47
God Stats
3W - 9L
1,357 SR
Queue Stats
16W - 26L
1,462 Elo+
Solo
Anhur
Anhur
Nerek21
Anhur
Level 47
God Stats
7W - 14L
1,513 SR
Queue Stats
123W - 154L
1,471 Elo+
Party 1
Jormungandr
Jormungandr
Smokeylighting
Jormungandr
Level 63
God Stats
1W - 2L
1,449 SR
Queue Stats
143W - 155L
1,337 Elo+
Party 2
Raijin
Raijin
TrueScorer4
Raijin
Level 27
God Stats
1W - 5L
1,374 SR
Queue Stats
59W - 75L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BryanH342
Baron Samedi
13
4 / 4 / 2
7,794
557
4,233
7,700
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 0 / 1
9,053
647
5,653
8,286
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 0
7,177
513
4,028
9,342
3,949
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 8
7,116
508
5,366
10,763
9,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
spinka16
Neith
12
7 / 2 / 1
7,345
525
9,534
9,040
2,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 0
6,926
495
5,637
8,526
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Mushiiip
Bellona
13
2 / 1 / 1
7,817
558
5,694
8,817
6,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Nerek21
Anhur
10
1 / 3 / 0
6,371
455
7,550
8,507
1,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Smokeylighting
Jormungandr
11
0 / 5 / 1
6,268
448
5,222
11,951
6,694
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
13
2 / 5 / 1
7,219
516
3,633
8,342
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
19
Kills
9
10
Deaths
19
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BryanH342
Baron Samedi
4
4
2
1.25
L
4
5
0
0.8
W
6
0
1
6.5
L
Bellona
Mushiiip
Bellona
2
1
1
2.5
L
Anhur
Nerek21
Anhur
1
3
0
0.33
W
2
3
0
0.67
L
Jormungandr
Smokeylighting
Jormungandr
0
5
1
0.1
L
Raijin
2
5
1
0.5
W
0
1
8
4
W
Neith
spinka16
Neith
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,814
Damage
27,736
45,131
Taken
46,143
21,120
Mitigated
20,756
17,584
Healing
9,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BryanH342
Baron Samedi
4,233
170
400
2,423
7,700
2,421
731
3,091
4,303
33,377
0
L
5,637
1,903
0
911
8,526
2,659
0
884
7,558
0
31,016
W
5,653
2,665
0
5,418
8,286
2,605
0
328
7,922
0
70,145
L
Bellona
Mushiiip
Bellona
5,694
1,556
0
2,554
8,817
6,370
136
0
8,817
0
41,763
L
Anhur
Nerek21
Anhur
7,550
5,420
0
2,051
8,507
1,963
0
1,946
6,561
0
36,558
W
4,028
1,887
0
1,281
9,342
3,949
21
0
9,342
0
29,934
L
Jormungandr
Smokeylighting
Jormungandr
5,222
1,796
45
2,450
11,951
6,694
44
3,420
8,531
28,836
0
L
Raijin
3,633
187
0
995
8,342
3,070
100
2,974
5,077
34,854
0
W
5,366
1,730
222
3,531
10,763
9,639
120
3,258
7,505
16,285
0
W
Neith
spinka16
Neith
9,534
5,245
0
4,309
9,040
2,506
1,354
1,836
7,204
0
46,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,485
Gold Earned
34,601
356
Minions Killed
297
0
Camps Cleared
0
1,245,533
Distance Traveled
1,120,247
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,794
557
63
5
0
219,446
0
L
Loki
6,926
495
40
3
0
211,086
3
W
Loki
9,053
647
142
10
0
332,881
4
L
Bellona
7,817
558
85
6
0
239,996
0
L
Anhur
6,371
455
63
5
0
231,506
3
W
Awilix
7,177
513
51
4
0
256,008
1
L
Jormungandr
6,268
448
44
3
0
210,442
2
L
Raijin
7,219
516
65
5
0
227,217
5
W
Ymir
7,116
508
19
1
0
223,928
0
W
Neith
7,345
525
81
6
0
213,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role