Player Matchup

Yemoja
Yemoja
Joa8863
Yemoja
Level 16
God Stats
3W - 0L
1,747 SR
Queue Stats
22W - 39L
1,360 Elo+
Solo
Freya
Freya
MSkyeee
Freya
Level 27
God Stats
21W - 13L
1,544 SR
Queue Stats
119W - 145L
1,415 Elo+
Solo
Sun Wukong
Sun Wukong
SUNDAYFINEST4949
Sun Wukong
Level 23
God Stats
5W - 2L
1,397 SR
Queue Stats
37W - 40L
1,310 Elo+
Solo
Artemis
Artemis
SoulRippersIl
Artemis
Level 27
God Stats
6W - 7L
1,778 SR
Queue Stats
8W - 7L
1,760 Elo+
Solo
Sol
Sol
TonsilTickler069
Sol
Level 17
God Stats
24W - 29L
1,596 SR
Queue Stats
47W - 63L
1,342 Elo+
Solo
Team Averages
Level 22
1,612 SR
1,437 Elo+

VS

Team Averages
Level 19
1,613 SR
1,355 Elo+
Arachne
Arachne
CasualPlayer0_0
Arachne
Level 24
God Stats
2W - 3L
1,515 SR
Queue Stats
23W - 30L
1,380 Elo+
Party 1
Cupid
Cupid
DrSwag47
Cupid
Level 24
God Stats
2W - 1L
1,834 SR
Queue Stats
15W - 23L
1,329 Elo+
Party 1
Achilles
Achilles
PistolPeak
Achilles
Level 12
God Stats
9W - 18L
1,725 SR
Queue Stats
248W - 279L
1,244 Elo+
Solo
Susano
Susano
Stickynick6
Susano
Level 28
God Stats
2W - 2L
1,489 SR
Queue Stats
86W - 143L
1,351 Elo+
Solo
Agni
Agni
longhairdnt007
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Joa8863
Yemoja
14
0 / 1 / 3
9,731
405
2,442
11,712
12,730
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Freya
MSkyeee
Freya
16
3 / 4 / 5
11,283
470
12,767
15,696
6,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
SUNDAYFINEST4949
Sun Wukong
20
7 / 2 / 2
13,991
583
14,761
19,344
21,796
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
20
15 / 4 / 4
14,338
597
22,272
13,551
5,203
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 6 / 9
11,411
475
16,503
13,494
4,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 6
11,199
467
13,952
22,120
10,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
DrSwag47
Cupid
15
7 / 7 / 3
10,016
417
11,578
21,438
7,613
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
PistolPeak
Achilles
15
2 / 6 / 4
9,283
387
8,601
19,797
17,506
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
16
0 / 4 / 7
8,839
368
4,469
15,150
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 12 / 5
9,142
381
5,747
16,011
8,979
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
41
28
Kills
16
17
Deaths
31
23
Assists
25
Player
Kills
Deaths
Assists
KDA
L
5
2
6
4
L
Cupid
DrSwag47
Cupid
7
7
3
1.21
W
Yemoja
Joa8863
Yemoja
0
1
3
1.5
W
Freya
MSkyeee
Freya
3
4
5
1.38
L
Achilles
PistolPeak
Achilles
2
6
4
0.67
W
Sun Wukong
SUNDAYFINEST4949
Sun Wukong
7
2
2
4
W
Artemis
15
4
4
4.25
L
Susano
0
4
7
0.88
W
3
6
9
1.25
L
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,745
Damage
44,347
73,797
Taken
94,516
50,118
Mitigated
49,862
19,267
Healing
21,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,952
8,446
473
10,365
22,120
10,073
1,142
7,485
14,427
148
68,252
L
Cupid
DrSwag47
Cupid
11,578
7,434
85
7,757
21,438
7,613
935
4,360
16,916
0
46,882
W
Yemoja
Joa8863
Yemoja
2,442
52
821
698
11,712
12,730
477
397
11,315
28,548
0
W
Freya
MSkyeee
Freya
12,767
5,497
0
6,693
15,696
6,088
368
1,644
14,052
61,199
0
L
Achilles
PistolPeak
Achilles
8,601
4,093
0
1,264
19,797
17,506
343
9,866
9,645
0
35,868
W
Sun Wukong
SUNDAYFINEST4949
Sun Wukong
14,761
2,176
164
3,419
19,344
21,796
1,062
583
18,761
0
96,595
W
Artemis
22,272
11,217
0
2,404
13,551
5,203
5,796
2,428
11,123
0
104,365
L
Susano
4,469
316
0
1,076
15,150
5,691
188
5,960
8,696
0
33,814
W
16,503
3,691
0
5,068
13,494
4,301
3,960
922
12,572
70,500
0
L
5,747
1,004
0
223
16,011
8,979
444
2,939
12,962
32,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,754
Gold Earned
48,479
622
Minions Killed
334
0
Camps Cleared
0
2,051,081
Distance Traveled
2,033,296
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,199
467
117
5
0
494,641
4
L
Cupid
10,016
417
74
3
0
331,497
0
W
Yemoja
9,731
405
40
2
0
392,337
10
W
Freya
11,283
470
93
4
0
417,293
0
L
Achilles
9,283
387
49
2
0
395,633
0
W
Sun Wukong
13,991
583
209
9
0
505,982
3
W
Artemis
14,338
597
153
6
0
362,416
4
L
Susano
8,839
368
54
2
0
434,496
1
W
Sol
11,411
475
127
5
0
373,053
1
L
Agni
9,142
381
40
2
0
377,029
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role