Player Matchup

Danzaburou
Danzaburou
GrandZeno
Danzaburou
Level 18
God Stats
13W - 7L
1,647 SR
Queue Stats
338W - 337L
1,408 Elo+
Party 1
Agni
Agni
MrWeqs
Agni
Level 26
God Stats
3W - 3L
1,806 SR
Queue Stats
199W - 176L
1,332 Elo+
Party 1
Jormungandr
Jormungandr
Ouni--Yayon
Jormungandr
Level 15
God Stats
23W - 21L
1,477 SR
Queue Stats
229W - 206L
1,249 Elo+
Party 1
Thor
Thor
Scootyoo012
Thor
Level 6
God Stats
1W - 1L
1,519 SR
Queue Stats
3W - 8L
1,242 Elo+
Party 1
Sun Wukong
Sun Wukong
Trill-_-Sama
Sun Wukong
Level 5
God Stats
17W - 19L
1,134 SR
Queue Stats
55W - 60L
1,149 Elo+
Party 1
Team Averages
Level 14
1,517 SR
1,276 Elo+

VS

Team Averages
Level 21
1,461 SR
1,391 Elo+
Sylvanus
Sylvanus
Galeno52830
Sylvanus
Level 16
God Stats
13W - 9L
1,506 SR
Queue Stats
21W - 20L
1,380 Elo+
Party 2
Chaac
Chaac
SaintAlston
Chaac
Level 28
God Stats
26W - 22L
1,552 SR
Queue Stats
134W - 144L
1,380 Elo+
Solo
Thor
Thor
SmelliestGrain1
Thor
Level 29
God Stats
26W - 27L
1,492 SR
Queue Stats
232W - 234L
1,400 Elo+
Solo
Ah Puch
Ah Puch
dubbledong
Ah Puch
Level 17
God Stats
4W - 2L
1,264 SR
Queue Stats
26W - 37L
1,423 Elo+
Solo
Danzaburou
Danzaburou
napon52830
Danzaburou
Level 16
God Stats
8W - 5L
1,492 SR
Queue Stats
19W - 18L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GrandZeno
Danzaburou
10
0 / 6 / 5
6,632
415
6,964
11,379
5,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
MrWeqs
Agni
14
4 / 2 / 2
7,995
500
11,143
7,716
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Ouni--Yayon
Jormungandr
12
4 / 0 / 2
8,090
506
7,927
10,479
7,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 5 / 0
6,371
398
2,193
11,688
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Trill-_-Sama
Sun Wukong
12
0 / 3 / 0
7,029
439
2,680
8,559
3,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Galeno52830
Sylvanus
11
2 / 1 / 4
7,679
480
6,883
10,554
7,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
3 / 0 / 3
9,022
564
5,871
9,786
6,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
5 / 0 / 4
8,959
560
6,564
6,147
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Puch
dubbledong
Ah Puch
11
1 / 3 / 1
7,231
452
4,379
9,997
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
napon52830
Danzaburou
12
5 / 4 / 2
7,593
475
9,648
12,721
5,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
8
Kills
16
16
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Galeno52830
Sylvanus
2
1
4
4
L
Danzaburou
GrandZeno
Danzaburou
0
6
5
0.42
L
Agni
MrWeqs
Agni
4
2
2
2.5
L
Jormungandr
Ouni--Yayon
Jormungandr
4
0
2
5
W
3
0
3
4.5
L
0
5
0
0
W
5
0
4
7
L
Sun Wukong
Trill-_-Sama
Sun Wukong
0
3
0
0
W
Ah Puch
dubbledong
Ah Puch
1
3
1
0.5
W
Danzaburou
napon52830
Danzaburou
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,907
Damage
33,345
49,821
Taken
49,205
22,587
Mitigated
25,148
9,980
Healing
22,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Galeno52830
Sylvanus
6,883
1,897
2,134
2,765
10,554
7,677
266
4,628
5,872
15,138
0
L
Danzaburou
GrandZeno
Danzaburou
6,964
2,201
0
961
11,379
5,856
88
3,494
7,885
0
28,733
L
Agni
MrWeqs
Agni
11,143
471
0
2,020
7,716
2,587
0
4,274
3,442
29,158
0
L
Jormungandr
Ouni--Yayon
Jormungandr
7,927
1,490
0
1,826
10,479
7,548
0
3,044
7,435
31,534
0
W
5,871
702
0
5,757
9,786
6,421
249
412
9,334
0
55,218
L
2,193
913
0
4,134
11,688
3,337
0
450
11,076
0
38,530
W
6,564
1,074
0
3,758
6,147
2,257
429
1,067
4,926
0
55,405
L
Sun Wukong
Trill-_-Sama
Sun Wukong
2,680
568
0
1,039
8,559
3,259
233
0
7,943
0
36,391
W
Ah Puch
dubbledong
Ah Puch
4,379
604
0
3,860
9,997
3,152
1,153
6,273
3,034
26,972
0
W
Danzaburou
napon52830
Danzaburou
9,648
5,445
0
4,118
12,721
5,641
1,588
5,624
6,969
0
40,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,117
Gold Earned
40,484
333
Minions Killed
347
0
Camps Cleared
0
1,432,531
Distance Traveled
1,358,161
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,679
480
24
2
0
288,057
0
L
Danzaburou
6,632
415
60
4
0
237,847
0
L
Agni
7,995
500
87
5
0
299,405
1
L
Jormungandr
8,090
506
47
3
0
318,544
2
W
Chaac
9,022
564
115
7
0
272,467
2
L
Thor
6,371
398
75
5
0
246,744
5
W
Thor
8,959
560
93
6
0
328,545
0
L
Sun Wukong
7,029
439
64
4
0
329,991
0
W
Ah Puch
7,231
452
46
3
0
222,876
0
W
Danzaburou
7,593
475
69
4
0
246,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role