Player Matchup

Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold III
EUS3BIO
Izanami
Gold III
Level 114
God Stats
52W - 45L
1,546 SR
Queue Stats
499W - 493L
1,318 MMR
Party 1
Ravana
Ravana
Gold V
NightWalker0001
Ravana
Gold V
Level 147
God Stats
3W - 3L
1,503 SR
Queue Stats
324W - 338L
1,348 MMR
Solo
Sol
Sol
Gold V
mojosodopebro15
Sol
Gold V
Level 160
God Stats
10W - 4L
1,527 SR
Queue Stats
564W - 582L
1,360 MMR
Solo
Ra
Ra
Gold V
xxPAINxx8623
Ra
Gold V
Level 124
God Stats
1W - 0L
1,511 SR
Queue Stats
20W - 23L
1,353 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,518 SR
1,376 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,553 SR
1,352 MMR
Zhong Kui
Zhong Kui
Gold V
Hydropump94
Zhong Kui
Gold V
Level 140
God Stats
20W - 21L
1,558 SR
Queue Stats
187W - 189L
1,295 MMR
Solo
Cerberus
Cerberus
Gold IV
Leshawnaa
Cerberus
Gold IV
Level 81
God Stats
7W - 6L
1,578 SR
Queue Stats
251W - 256L
1,324 MMR
Solo
Set
Set
Gold IV
OG Banksss
Set
Gold IV
Level 145
God Stats
3W - 6L
1,622 SR
Queue Stats
77W - 74L
1,501 MMR
Party 2
Skadi
Skadi
Silver II
lX3DUARDOXl
Skadi
Silver II
Level 112
God Stats
1W - 2L
1,349 SR
Queue Stats
10W - 17L
1,262 MMR
Solo
Poseidon
Poseidon
Silver I
overshotrad
Poseidon
Silver I
Level 149
God Stats
17W - 15L
1,659 SR
Queue Stats
73W - 69L
1,378 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
13
2 / 1 / 17
9,766
610
8,486
13,817
14,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
EUS3BIO
Izanami
17
13 / 2 / 2
11,094
693
9,670
9,651
4,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 4 / 4
8,518
532
5,008
9,866
3,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 1 / 3
9,941
621
6,091
8,252
3,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 1 / 10
9,431
589
8,625
10,865
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Morgan Le FayTiamatAthenaGilgameshArachne

VS

Bans
LokiDanzaburouArtemisGuan YuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Hydropump94
Zhong Kui
14
4 / 5 / 2
8,602
538
12,427
14,442
10,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Leshawnaa
Cerberus
9
0 / 5 / 2
6,952
435
3,645
13,190
8,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 2 / 1
9,088
568
7,034
11,388
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 8 / 3
7,056
441
6,936
11,046
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
overshotrad
Poseidon
13
2 / 4 / 3
8,317
520
5,423
7,852
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
24
Kills
9
9
Deaths
24
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
1
17
10.5
W
Izanami
EUS3BIO
Izanami
13
2
2
7
L
Zhong Kui
Hydropump94
Zhong Kui
4
5
2
1
L
Cerberus
Leshawnaa
Cerberus
0
5
2
0.2
W
3
4
4
1.25
L
3
2
1
1.75
L
0
8
3
0.19
W
2
1
3
3.5
L
Poseidon
overshotrad
Poseidon
2
4
3
0.88
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,880
Damage
35,465
52,451
Taken
57,918
30,067
Mitigated
27,730
18,511
Healing
10,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
8,486
1,379
0
677
13,817
14,704
698
5,571
8,246
21,592
0
W
Izanami
EUS3BIO
Izanami
9,670
6,291
0
3,229
9,651
4,234
2,741
490
9,161
0
94,048
L
Zhong Kui
Hydropump94
Zhong Kui
12,427
383
0
6,496
14,442
10,645
646
8,531
5,911
49,798
0
L
Cerberus
Leshawnaa
Cerberus
3,645
290
0
1,484
13,190
8,051
56
5,699
7,491
16,263
0
W
5,008
1,107
0
2,530
9,866
3,206
1,142
4,461
5,405
0
33,164
L
7,034
2,985
0
1,465
11,388
4,801
135
1,694
9,694
0
57,113
L
6,936
2,288
0
740
11,046
2,599
1,252
4,240
6,806
0
38,076
W
6,091
2,314
0
5,051
8,252
3,366
1,350
4,482
3,770
55,233
6,181
L
Poseidon
overshotrad
Poseidon
5,423
611
0
500
7,852
1,634
748
2,513
5,339
42,205
0
W
8,625
837
2,753
4,271
10,865
4,557
1,228
6,552
4,313
53,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,750
Gold Earned
40,015
458
Minions Killed
362
0
Camps Cleared
0
1,558,710
Distance Traveled
1,481,519
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,766
610
20
1
0
322,428
1
W
Izanami
11,094
693
171
11
0
286,752
6
L
Zhong Kui
8,602
538
102
6
0
250,304
1
L
Cerberus
6,952
435
21
1
0
302,839
4
W
Ravana
8,518
532
63
4
0
330,095
2
L
Set
9,088
568
104
7
0
333,653
8
L
Skadi
7,056
441
58
4
0
282,326
4
W
Sol
9,941
621
111
7
0
290,510
4
L
Poseidon
8,317
520
77
5
0
312,397
2
W
Ra
9,431
589
93
6
0
328,925
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role