Player Matchup

Scylla
Scylla
KUMRA
Scylla
Level 127
God Stats
1W - 5L
1,596 SR
Queue Stats
114W - 131L
1,619 Elo+
Solo
Khepri
Khepri
ThisKidPayne
Khepri
Level 121
God Stats
0W - 1L
1,870 SR
Queue Stats
83W - 48L
1,757 Elo+
Party 1
Sun Wukong
Sun Wukong
schweethert
Sun Wukong
Level 140
God Stats
3W - 3L
1,596 SR
Queue Stats
111W - 78L
1,698 Elo+
Party 1
Team Averages
Level 129
1,687 SR
1,692 Elo+

VS

Team Averages
Level 130
1,630 SR
1,542 Elo+
Danzaburou
Danzaburou
MrSlith
Danzaburou
Level 131
God Stats
4W - 3L
1,781 SR
Queue Stats
482W - 396L
1,686 Elo+
Solo
Janus
Janus
Prinun
Janus
Level 122
God Stats
8W - 5L
1,610 SR
Queue Stats
376W - 318L
1,643 Elo+
Party 2
Yemoja
Yemoja
isaislays
Yemoja
Level 138
God Stats
3W - 5L
1,500 SR
Queue Stats
140W - 125L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KUMRA
Scylla
15
6 / 5 / 4
10,681
668
11,077
11,748
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
13
1 / 4 / 9
9,879
617
9,125
12,799
16,536
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
schweethert
Sun Wukong
13
4 / 4 / 7
10,346
647
11,053
14,850
14,976
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MrSlith
Danzaburou
15
3 / 5 / 4
10,686
668
14,031
15,160
5,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Prinun
Janus
16
7 / 4 / 2
11,734
733
13,798
12,272
3,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
isaislays
Yemoja
16
3 / 2 / 7
10,953
685
7,332
11,566
14,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
11
Kills
13
13
Deaths
11
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
KUMRA
Scylla
6
5
4
1.6
W
Danzaburou
MrSlith
Danzaburou
3
5
4
1
W
Janus
Prinun
Janus
7
4
2
2
L
Khepri
1
4
9
1.38
W
Yemoja
isaislays
Yemoja
3
2
7
3.25
L
Sun Wukong
schweethert
Sun Wukong
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,255
Damage
35,161
39,397
Taken
38,998
36,081
Mitigated
23,250
6,437
Healing
13,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
KUMRA
Scylla
11,077
1,160
0
1,844
11,748
4,569
340
5,748
6,000
49,916
0
W
Danzaburou
MrSlith
Danzaburou
14,031
5,112
0
4,134
15,160
5,068
1,354
8,591
6,182
0
46,873
W
Janus
Prinun
Janus
13,798
1,019
495
2,389
12,272
3,971
698
6,631
5,138
53,609
0
L
Khepri
9,125
564
524
1,935
12,799
16,536
0
8,066
4,733
23,742
0
W
Yemoja
isaislays
Yemoja
7,332
638
4,210
1,977
11,566
14,211
489
4,064
7,145
27,053
0
L
Sun Wukong
schweethert
Sun Wukong
11,053
1,494
0
2,134
14,850
14,976
0
7,316
7,534
0
37,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,906
Gold Earned
33,373
169
Minions Killed
179
0
Camps Cleared
0
820,800
Distance Traveled
866,732
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,681
668
90
6
0
258,301
1
W
Danzaburou
10,686
668
61
4
0
289,136
5
W
Janus
11,734
733
81
5
0
297,234
0
L
Khepri
9,879
617
22
1
0
275,148
1
W
Yemoja
10,953
685
37
2
0
280,362
3
L
Sun Wukong
10,346
647
57
4
0
287,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role