Player Matchup

Gilgamesh
Gilgamesh
DEADly GRACE7
Gilgamesh
Level 140
God Stats
7W - 2L
1,736 SR
Queue Stats
74W - 76L
1,669 Elo+
Party 2
Kuzenbo
Kuzenbo
TooMuchSauss
Kuzenbo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,565 Elo+
Party 2
Discordia
Discordia
V0ssinbreh
Discordia
Level 156
God Stats
1W - 0L
1,664 SR
Queue Stats
16W - 3L
1,672 Elo+
Party 2
Team Averages
Level 104
1,633 SR
1,635 Elo+

VS

Team Averages
Level 33
1,478 SR
1,378 Elo+
Sol
Sol
Fylishpout
Sol
Level 26
God Stats
6W - 7L
1,563 SR
Queue Stats
6W - 12L
1,292 Elo+
Party 1
Hercules
Hercules
Ninjoo
Hercules
Level 7
God Stats
0W - 2L
1,339 SR
Queue Stats
1W - 2L
1,363 Elo+
Party 1
Bacchus
Bacchus
playtico_03
Bacchus
Level 67
God Stats
4W - 4L
1,533 SR
Queue Stats
52W - 55L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DEADly GRACE7
Gilgamesh
12
4 / 1 / 9
8,803
734
6,400
8,300
6,527
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
TooMuchSauss
Kuzenbo
14
5 / 0 / 11
10,110
843
9,211
10,558
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
V0ssinbreh
Discordia
14
7 / 1 / 9
9,728
811
15,169
8,240
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,967
581
5,574
10,262
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Ninjoo
Hercules
10
1 / 7 / 1
7,415
618
3,771
12,363
12,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
playtico_03
Bacchus
10
1 / 4 / 0
7,805
650
5,235
13,802
14,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
2
2
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DEADly GRACE7
Gilgamesh
4
1
9
8.5
L
0
5
1
0.1
L
Hercules
Ninjoo
Hercules
1
7
1
0.21
W
Kuzenbo
TooMuchSauss
Kuzenbo
5
0
11
10.5
W
Discordia
V0ssinbreh
Discordia
7
1
9
11.5
L
Bacchus
playtico_03
Bacchus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,780
Damage
14,580
27,098
Taken
36,427
20,911
Mitigated
29,763
7,366
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DEADly GRACE7
Gilgamesh
6,400
2,028
0
2,802
8,300
6,527
707
3,558
4,496
0
22,122
L
5,574
769
0
2,694
10,262
3,084
0
8,306
1,831
23,607
0
L
Hercules
Ninjoo
Hercules
3,771
1,012
0
2,077
12,363
12,573
0
8,285
4,078
0
9,085
W
Kuzenbo
TooMuchSauss
Kuzenbo
9,211
3,444
0
2,088
10,558
11,848
264
2,483
7,784
25,843
0
W
Discordia
V0ssinbreh
Discordia
15,169
999
130
2,346
8,240
2,536
916
4,073
4,009
48,501
0
L
Bacchus
playtico_03
Bacchus
5,235
238
332
3,304
13,802
14,106
0
7,664
6,138
17,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,641
Gold Earned
22,187
122
Minions Killed
89
0
Camps Cleared
0
746,917
Distance Traveled
608,670
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,803
734
32
3
0
239,150
5
L
Sol
6,967
581
57
5
0
201,865
0
L
Hercules
7,415
618
13
1
0
171,939
1
W
Kuzenbo
10,110
843
19
2
0
255,517
3
W
Discordia
9,728
811
71
6
0
252,250
7
L
Bacchus
7,805
650
19
2
0
234,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role