Player Matchup

Bellona
Bellona
Dr_pudding3D
Bellona
Level 12
God Stats
6W - 6L
1,514 SR
Queue Stats
27W - 47L
1,262 Elo+
Party 3
Nemesis
Nemesis
Man-Of-War201553
Nemesis
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,465 Elo+
Party 1
Xing Tian
Xing Tian
Mankekehh-
Xing Tian
Level 26
God Stats
6W - 3L
1,612 SR
Queue Stats
24W - 25L
1,435 Elo+
Party 1
Hel
Hel
NateTheGr8t1
Hel
Level 29
God Stats
16W - 14L
1,520 SR
Queue Stats
45W - 52L
1,346 Elo+
Party 3
Loki
Loki
Racing_club95
Loki
Level 29
God Stats
13W - 17L
1,410 SR
Queue Stats
70W - 72L
1,431 Elo+
Solo
Team Averages
Level 22
1,511 SR
1,388 Elo+

VS

Team Averages
Level 21
1,561 SR
1,436 Elo+
Rama
Rama
Always Finesin
Rama
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,337 Elo+
Solo
Bakasura
Bakasura
Frxsty-Yuri
Bakasura
Level 27
God Stats
2W - 1L
1,724 SR
Queue Stats
114W - 101L
1,555 Elo+
Party 2
Raijin
Raijin
KnownID
Raijin
Level 29
God Stats
8W - 13L
1,528 SR
Queue Stats
427W - 447L
1,476 Elo+
Solo
Ares
Ares
TTVchuchu_72
Ares
Level 31
God Stats
1W - 0L
1,721 SR
Queue Stats
86W - 69L
1,497 Elo+
Party 2
Achilles
Achilles
samsquaanch
Achilles
Level 6
God Stats
14W - 11L
1,332 SR
Queue Stats
15W - 12L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dr_pudding3D
Bellona
13
1 / 12 / 1
9,553
329
6,002
20,691
11,198
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 12 / 2
10,757
371
15,139
19,850
7,812
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Mankekehh-
Xing Tian
18
2 / 3 / 2
13,545
467
8,469
18,404
24,123
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
1 / 6 / 3
12,185
420
16,475
22,459
14,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
4 / 5 / 1
13,113
452
6,655
19,500
7,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
9,192
317
744
2,262
641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
Frxsty-Yuri
Bakasura
20
2 / 4 / 14
14,136
487
12,238
26,172
13,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
KnownID
Raijin
20
14 / 3 / 6
16,653
574
22,312
21,074
11,392
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 2 / 15
13,483
465
13,130
22,098
30,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
samsquaanch
Achilles
20
16 / 4 / 4
17,365
599
22,864
23,796
14,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
11
Kills
36
38
Deaths
14
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Bellona
Dr_pudding3D
Bellona
1
12
1
0.13
W
Bakasura
Frxsty-Yuri
Bakasura
2
4
14
2.25
W
Raijin
KnownID
Raijin
14
3
6
5.67
L
3
12
2
0.33
L
Xing Tian
Mankekehh-
Xing Tian
2
3
2
1
L
1
6
3
0.42
L
4
5
1
0.9
W
3
2
15
5.25
W
Achilles
samsquaanch
Achilles
16
4
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,740
Damage
71,288
100,904
Taken
95,402
64,415
Mitigated
69,855
16,810
Healing
31,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
744
679
0
493
2,262
641
525
665
1,597
0
5,692
L
Bellona
Dr_pudding3D
Bellona
6,002
3,312
0
649
20,691
11,198
217
10,049
10,479
0
37,112
W
Bakasura
Frxsty-Yuri
Bakasura
12,238
6,577
0
8,714
26,172
13,161
2,276
10,150
16,022
0
97,865
W
Raijin
KnownID
Raijin
22,312
1,836
745
10,500
21,074
11,392
4,409
9,558
11,516
132,658
0
L
15,139
9,023
0
1,212
19,850
7,812
366
1,013
17,620
0
34,584
L
Xing Tian
Mankekehh-
Xing Tian
8,469
1,444
0
12
18,404
24,123
690
7,882
9,696
42,824
0
L
16,475
2,202
3,288
7,835
22,459
14,282
574
12,638
9,204
76,353
0
L
6,655
2,212
0
3,814
19,500
7,000
2,717
3,860
15,173
0
102,349
W
13,130
771
0
3,988
22,098
30,044
637
8,916
13,182
42,449
0
W
Achilles
samsquaanch
Achilles
22,864
10,461
388
6,480
23,796
14,617
8,904
3,082
20,714
0
104,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,153
Gold Earned
70,829
442
Minions Killed
577
0
Camps Cleared
0
2,234,969
Distance Traveled
2,183,415
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,192
317
15
1
0
76,799
1
L
Bellona
9,553
329
49
2
0
464,520
0
W
Bakasura
14,136
487
153
5
0
577,421
2
W
Raijin
16,653
574
217
7
0
493,152
1
L
Nemesis
10,757
371
47
2
0
379,767
0
L
Xing Tian
13,545
467
52
2
0
461,752
5
L
Hel
12,185
420
134
5
0
519,189
2
L
Loki
13,113
452
160
6
0
409,741
0
W
Ares
13,483
465
31
1
0
528,364
1
W
Achilles
17,365
599
161
6
0
507,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role