Player Matchup

Chang'e
Chang'e
Platinum I
Deadlesilent189
Chang'e
Platinum I
Level 148
God Stats
9W - 2L
1,817 SR
Queue Stats
82W - 47L
2,251 MMR
Party 1
Athena
Athena
Diamond III
Erasable Wrecke
Athena
Diamond III
Level 149
God Stats
8W - 4L
1,765 SR
Queue Stats
100W - 65L
2,380 MMR
Party 1
Danzaburou
Danzaburou
Diamond III
Paarthurrnaax
Danzaburou
Diamond III
Level 157
God Stats
14W - 6L
1,721 SR
Queue Stats
122W - 84L
2,380 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,768 SR
2,337 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,670 SR
2,168 MMR
Vulcan
Vulcan
Platinum II
ELON-SENPAII
Vulcan
Platinum II
Level 40
God Stats
1W - 4L
1,589 SR
Queue Stats
44W - 39L
2,240 MMR
Party 2
Bacchus
Bacchus
Diamond IV
Eavec
Bacchus
Diamond IV
Level 159
God Stats
12W - 16L
1,688 SR
Queue Stats
243W - 249L
2,164 MMR
Party 2
Medusa
Medusa
Platinum II
Zoro-Ssantoryu
Medusa
Platinum II
Level 158
God Stats
5W - 4L
1,732 SR
Queue Stats
426W - 465L
2,099 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
12,108
673
15,440
11,268
9,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 9
12,846
714
8,007
22,901
28,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Paarthurrnaax
Danzaburou
17
7 / 5 / 8
13,218
734
23,625
20,037
10,710
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
TiamatMorgan Le FayGilgameshSobekSol

VS

Bans
ScyllaChironNoxOdinThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
3 / 4 / 5
11,653
647
13,607
14,569
6,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Eavec
Bacchus
14
2 / 4 / 3
11,215
623
8,291
19,759
31,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 9 / 4
11,064
615
15,185
20,451
7,493
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
16
Kills
8
8
Deaths
17
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
Vulcan
3
4
5
1.38
L
Bacchus
Eavec
Bacchus
2
4
3
0.88
W
4
2
9
4.25
W
Danzaburou
Paarthurrnaax
Danzaburou
7
5
8
2.2
L
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,072
Damage
37,083
54,206
Taken
54,779
48,745
Mitigated
45,758
25,343
Healing
6,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,440
1,546
5,313
7,235
11,268
9,096
712
4,869
6,341
60,309
0
L
Vulcan
13,607
6,455
0
1,812
14,569
6,470
136
7,342
7,227
59,327
0
L
Bacchus
Eavec
Bacchus
8,291
1,377
107
2,861
19,759
31,795
0
6,982
12,777
29,681
0
W
8,007
1,867
0
5,050
22,901
28,939
128
7,766
14,729
22,977
0
W
Danzaburou
Paarthurrnaax
Danzaburou
23,625
14,655
0
7,745
20,037
10,710
3,111
8,619
11,238
0
75,574
L
15,185
6,168
0
2,097
20,451
7,493
566
9,123
11,328
0
45,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,172
Gold Earned
33,932
220
Minions Killed
186
0
Camps Cleared
0
1,011,379
Distance Traveled
910,322
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,108
673
80
4
0
360,715
6
L
Vulcan
11,653
647
108
6
0
322,192
8
L
Bacchus
11,215
623
29
2
0
313,274
3
W
Athena
12,846
714
21
1
0
367,645
4
W
Danzaburou
13,218
734
119
7
0
283,019
3
L
Medusa
11,064
615
49
3
0
274,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role