Player Matchup

Guan Yu
Guan Yu
Chagg234
Guan Yu
Level 28
God Stats
0W - 2L
1,303 SR
Queue Stats
95W - 112L
1,481 Elo+
Solo
Cerberus
Cerberus
JerryLorenzo
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,539 Elo+
Party 2
Tiamat
Tiamat
Laylowbot
Tiamat
Level 5
God Stats
0W - 1L
1,262 SR
Queue Stats
2W - 3L
1,517 Elo+
Party 3
Izanami
Izanami
ThaBlkJEDI
Izanami
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,537 Elo+
Party 3
Set
Set
TheNíghtman
Set
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 12L
1,496 Elo+
Party 2
Team Averages
Level 11
1,413 SR
1,514 Elo+

VS

Team Averages
Level 16
1,517 SR
1,443 Elo+
Baba Yaga
Baba Yaga
Chaslougerd
Baba Yaga
Level 29
God Stats
58W - 39L
1,596 SR
Queue Stats
563W - 647L
1,492 Elo+
Party 1
Ymir
Ymir
HerosXager
Ymir
Level 1
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 14L
1,255 Elo+
Solo
Bellona
Bellona
JTToruSato
Bellona
Level 15
God Stats
22W - 24L
1,476 SR
Queue Stats
198W - 249L
1,456 Elo+
Solo
Skadi
Skadi
aDishwasher
Skadi
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Mercury
Mercury
blooddragneel
Mercury
Level 28
God Stats
16W - 20L
1,514 SR
Queue Stats
304W - 414L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chagg234
Guan Yu
19
7 / 5 / 4
12,740
510
14,585
27,873
29,681
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
JerryLorenzo
Cerberus
17
7 / 5 / 4
12,619
505
8,420
23,730
27,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Laylowbot
Tiamat
17
2 / 5 / 4
10,763
431
8,141
14,546
9,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
ThaBlkJEDI
Izanami
15
2 / 7 / 5
9,871
395
3,601
14,572
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

16
6 / 10 / 3
11,391
456
9,307
21,667
15,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Chaslougerd
Baba Yaga
18
8 / 4 / 4
12,817
513
15,954
14,759
6,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 2
10,129
405
1,505
11,069
6,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
JTToruSato
Bellona
18
3 / 4 / 2
11,644
466
9,029
17,270
9,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
5 / 6 / 10
12,931
517
13,609
11,929
3,285
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
20
15 / 6 / 8
14,160
566
23,689
21,005
6,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
24
Kills
31
32
Deaths
26
20
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Chagg234
Guan Yu
7
5
4
1.8
W
Baba Yaga
Chaslougerd
Baba Yaga
8
4
4
2.5
W
0
6
2
0.17
W
Bellona
JTToruSato
Bellona
3
4
2
1
L
Cerberus
JerryLorenzo
Cerberus
7
5
4
1.8
L
Tiamat
Laylowbot
Tiamat
2
5
4
0.8
L
Izanami
ThaBlkJEDI
Izanami
2
7
5
0.64
L
6
10
3
0.75
W
5
6
10
1.67
W
Mercury
15
6
8
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,054
Damage
63,786
102,388
Taken
76,032
87,877
Mitigated
32,164
21,828
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Chagg234
Guan Yu
14,585
3,932
729
10,144
27,873
29,681
0
5,304
22,569
0
77,800
W
Baba Yaga
Chaslougerd
Baba Yaga
15,954
611
21
3,143
14,759
6,061
1,864
4,323
10,436
86,698
0
W
1,505
432
0
190
11,069
6,791
88
2,279
8,790
15,351
0
W
Bellona
JTToruSato
Bellona
9,029
3,922
0
5,019
17,270
9,236
338
2,912
14,358
0
66,633
L
Cerberus
JerryLorenzo
Cerberus
8,420
1,106
0
3,979
23,730
27,878
680
7,112
16,618
45,466
0
L
Tiamat
Laylowbot
Tiamat
8,141
790
96
2,209
14,546
9,407
1,459
3,733
10,813
65,086
0
L
Izanami
ThaBlkJEDI
Izanami
3,601
1,831
0
250
14,572
5,129
1,158
1,449
13,123
0
33,355
L
9,307
3,964
0
4,421
21,667
15,782
1,100
6,362
15,305
0
65,200
W
13,609
5,408
0
1,469
11,929
3,285
2,589
3,956
7,973
0
56,124
W
Mercury
23,689
11,974
0
2,568
21,005
6,791
250
6,219
14,786
0
109,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,384
Gold Earned
61,681
485
Minions Killed
470
0
Camps Cleared
0
2,206,318
Distance Traveled
2,106,184
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,740
510
143
6
0
438,642
0
W
Baba Yaga
12,817
513
120
5
0
451,234
2
W
Ymir
10,129
405
30
1
0
228,972
2
W
Bellona
11,644
466
107
4
0
492,670
4
L
Cerberus
12,619
505
74
3
0
460,778
2
L
Tiamat
10,763
431
111
4
0
454,282
2
L
Izanami
9,871
395
58
2
0
456,879
0
L
Set
11,391
456
99
4
0
395,737
0
W
Skadi
12,931
517
97
4
0
419,064
6
W
Mercury
14,160
566
116
5
0
514,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role