Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Lowkey8373
He Bo
Level 30
God Stats
5W - 8L
1,347 SR
Queue Stats
127W - 137L
1,515 Elo+
Solo
Neith
Neith
Scottylawinna
Neith
Level 10
God Stats
2W - 3L
1,357 SR
Queue Stats
17W - 11L
1,562 Elo+
Party 2
Fenrir
Fenrir
WOLFwreakHAVOC
Fenrir
Level 26
God Stats
38W - 46L
1,520 SR
Queue Stats
161W - 156L
1,532 Elo+
Solo
Achilles
Achilles
iGreen-_-4funn
Achilles
Level 29
God Stats
4W - 2L
1,569 SR
Queue Stats
112W - 101L
1,536 Elo+
Solo
Team Averages
Level 40
1,458 SR
1,529 Elo+

VS

Team Averages
Level 26
1,473 SR
1,607 Elo+
Geb
Geb
ExitLate
Geb
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,639 Elo+
Party 1
Neith
Neith
GETMEHEATED
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,675 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HAV0Ks
Morgan Le Fay
Level 28
God Stats
5W - 3L
1,418 SR
Queue Stats
36W - 35L
1,531 Elo+
Solo
King Arthur
King Arthur
Texastwister8
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,691 Elo+
Solo
Loki
Loki
YABKiddTrax
Loki
Level 66
God Stats
38W - 33L
1,448 SR
Queue Stats
362W - 372L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 0 / 9
8,279
517
5,535
9,435
8,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
15
5 / 6 / 5
9,009
563
10,186
10,437
2,881
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 4
9,314
582
7,003
8,421
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
7 / 2 / 7
8,576
536
7,214
9,318
4,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
16
5 / 2 / 4
9,279
580
8,800
10,844
9,348
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,843
365
2,679
8,546
6,066
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 5 / 0
7,328
458
6,433
9,600
2,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
HAV0Ks
Morgan Le Fay
13
5 / 7 / 3
8,557
535
8,596
12,696
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Texastwister8
King Arthur
13
1 / 3 / 1
7,152
447
4,160
13,629
6,348
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 5 / 2
8,511
532
6,952
11,645
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
23
Kills
11
11
Deaths
23
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
9
6.5
L
0
3
1
0.17
L
1
5
0
0.2
L
Morgan Le Fay
HAV0Ks
Morgan Le Fay
5
7
3
0.93
W
He Bo
5
6
5
1.25
W
4
1
4
6
L
King Arthur
Texastwister8
King Arthur
1
3
1
0.5
W
7
2
7
5.25
L
4
5
2
1
W
Achilles
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,738
Damage
28,820
48,455
Taken
56,116
28,790
Mitigated
23,501
9,815
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,535
537
559
2,270
9,435
8,755
471
2,177
7,258
31,407
0
L
2,679
579
0
930
8,546
6,066
0
2,900
5,646
11,450
0
L
6,433
1,822
0
3,023
9,600
2,870
0
1,186
8,414
0
56,311
L
Morgan Le Fay
HAV0Ks
Morgan Le Fay
8,596
2,271
0
1,435
12,696
4,631
192
5,495
7,201
50,416
0
W
He Bo
10,186
360
0
1,388
10,437
2,881
395
5,406
5,031
52,058
0
W
7,003
3,189
0
3,382
8,421
3,590
0
979
7,442
0
67,050
L
King Arthur
Texastwister8
King Arthur
4,160
631
0
4,053
13,629
6,348
0
1,103
12,526
0
35,358
W
7,214
620
211
409
9,318
4,216
128
1,704
7,614
0
34,785
L
6,952
1,340
0
232
11,645
3,586
0
5,276
6,369
0
51,304
W
Achilles
8,800
2,420
0
1,596
10,844
9,348
0
1,009
9,835
0
54,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,457
Gold Earned
37,391
432
Minions Killed
350
0
Camps Cleared
0
1,530,079
Distance Traveled
1,475,713
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,279
517
41
3
0
333,238
3
L
Geb
5,843
365
21
1
0
322,057
5
L
Neith
7,328
458
104
7
0
259,304
5
L
Morgan Le Fay
8,557
535
70
4
0
251,855
3
W
He Bo
9,009
563
92
6
0
286,164
0
W
Neith
9,314
582
135
8
0
280,389
4
L
King Arthur
7,152
447
77
5
0
299,774
0
W
Fenrir
8,576
536
65
4
0
343,775
8
L
Loki
8,511
532
78
5
0
342,723
3
W
Achilles
9,279
580
99
6
0
286,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role