Player Matchup

Izanami
Izanami
Ramonesvermelho
Izanami
Level 28
God Stats
46W - 49L
1,648 SR
Queue Stats
302W - 301L
1,554 Elo+
Solo
Guan Yu
Guan Yu
SoledBy-100Choro
Guan Yu
Level 56
God Stats
2W - 0L
1,731 SR
Queue Stats
85W - 90L
1,473 Elo+
Party 1
Da Ji
Da Ji
XinfinityXt
Da Ji
Level 15
God Stats
2W - 0L
1,733 SR
Queue Stats
20W - 16L
1,489 Elo+
Party 1
Kuzenbo
Kuzenbo
bidizin
Kuzenbo
Level 17
God Stats
8W - 4L
1,613 SR
Queue Stats
26W - 20L
1,503 Elo+
Party 1
Ra
Ra
dedédovasco
Ra
Level 24
God Stats
4W - 6L
1,687 SR
Queue Stats
262W - 188L
1,581 Elo+
Solo
Team Averages
Level 28
1,682 SR
1,520 Elo+

VS

Team Averages
Level 38
1,483 SR
1,473 Elo+
Ymir
Ymir
CanudoMafioso
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 66L
1,460 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MaiAnaKondaDont
Morgan Le Fay
Level 8
God Stats
0W - 2L
1,271 SR
Queue Stats
5W - 3L
1,607 Elo+
Solo
Sun Wukong
Sun Wukong
OrganikFM
Sun Wukong
Level 16
God Stats
7W - 10L
1,500 SR
Queue Stats
52W - 42L
1,482 Elo+
Party 2
Sol
Sol
Ziggy29-_-
Sol
Level 28
God Stats
16W - 18L
1,458 SR
Queue Stats
214W - 223L
1,374 Elo+
Solo
Mercury
Mercury
ratoloko
Mercury
Level 126
God Stats
3W - 4L
1,687 SR
Queue Stats
143W - 143L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 0 / 1
11,384
759
19,547
8,820
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 3 / 2
8,741
583
3,250
7,175
5,267
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 2 / 1
8,509
567
4,107
7,824
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
bidizin
Kuzenbo
11
0 / 1 / 8
7,978
532
1,702
9,417
9,704
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 4 / 6
8,551
570
4,463
6,829
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,124
408
1,134
10,066
6,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
MaiAnaKondaDont
Morgan Le Fay
11
2 / 2 / 3
7,099
473
3,359
5,462
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
OrganikFM
Sun Wukong
12
3 / 3 / 2
7,141
476
4,385
10,414
5,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
2 / 7 / 0
7,039
469
7,139
9,877
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
ratoloko
Mercury
12
3 / 5 / 5
7,108
474
6,011
11,021
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
21
Kills
10
10
Deaths
22
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Morgan Le Fay
MaiAnaKondaDont
Morgan Le Fay
2
2
3
1.75
L
Sun Wukong
OrganikFM
Sun Wukong
3
3
2
1.33
W
18
0
1
18.5
W
0
3
2
0.33
W
3
2
1
1.75
L
2
7
0
0.29
W
Kuzenbo
bidizin
Kuzenbo
0
1
8
4
W
0
4
6
0.75
L
Mercury
ratoloko
Mercury
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,069
Damage
22,028
40,065
Taken
46,840
23,467
Mitigated
19,255
13,618
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,134
419
0
1,113
10,066
6,741
0
841
9,225
11,503
0
L
Morgan Le Fay
MaiAnaKondaDont
Morgan Le Fay
3,359
214
140
1,431
5,462
1,741
30
1,462
4,000
33,732
0
L
Sun Wukong
OrganikFM
Sun Wukong
4,385
621
0
3,256
10,414
5,561
0
59
10,355
0
40,095
W
19,547
13,015
0
4,301
8,820
3,456
1,988
2,276
6,544
0
102,725
W
3,250
503
187
1,804
7,175
5,267
423
104
7,071
0
45,467
W
4,107
1,064
0
2,976
7,824
2,620
617
616
7,140
0
45,372
L
7,139
2,850
0
2,279
9,877
1,827
0
1,386
8,491
44,153
0
W
Kuzenbo
bidizin
Kuzenbo
1,702
683
0
2,782
9,417
9,704
442
5,136
4,281
15,215
0
W
4,463
235
184
1,384
6,829
2,420
1,021
3,213
3,336
48,430
0
L
Mercury
ratoloko
Mercury
6,011
3,012
0
500
11,021
3,385
0
2,417
8,604
0
43,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,163
Gold Earned
34,511
484
Minions Killed
339
0
Camps Cleared
0
1,384,595
Distance Traveled
1,319,422
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,124
408
19
1
0
265,577
2
L
Morgan Le Fay
7,099
473
74
5
0
209,165
1
L
Sun Wukong
7,141
476
72
5
0
288,198
0
W
Izanami
11,384
759
152
10
0
263,784
3
W
Guan Yu
8,741
583
115
8
0
271,382
2
W
Da Ji
8,509
567
87
6
0
282,881
0
L
Sol
7,039
469
93
6
0
246,054
4
W
Kuzenbo
7,978
532
27
2
0
272,786
3
W
Ra
8,551
570
103
7
0
293,762
6
L
Mercury
7,108
474
81
5
0
310,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role