Player Matchup

Ymir
Ymir
CHROMA UV
Ymir
Level 26
God Stats
6W - 4L
1,473 SR
Queue Stats
11W - 17L
1,294 Elo+
Solo
Bakasura
Bakasura
CarsickFlyer933
Bakasura
Level 128
God Stats
17W - 19L
1,498 SR
Queue Stats
506W - 530L
1,535 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RavenHead13
Morgan Le Fay
Level 28
God Stats
6W - 9L
1,448 SR
Queue Stats
88W - 108L
1,432 Elo+
Party 1
Team Averages
Level 61
1,473 SR
1,420 Elo+

VS

Team Averages
Level 88
1,478 SR
1,418 Elo+
Tsukuyomi
Tsukuyomi
AdanteBloodmoon
Tsukuyomi
Level 140
God Stats
1W - 2L
1,497 SR
Queue Stats
120W - 149L
1,386 Elo+
Party 2
Yemoja
Yemoja
bramabullgr87
Yemoja
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 126L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
ramsumairb675
Zhong Kui
Level 84
God Stats
2W - 6L
1,438 SR
Queue Stats
75W - 81L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 6 / 12
10,914
642
5,281
21,504
12,943
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bakasura
18
13 / 2 / 5
13,708
806
21,470
15,210
7,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
RavenHead13
Morgan Le Fay
15
4 / 2 / 10
11,780
693
17,509
14,919
6,140
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AdanteBloodmoon
Tsukuyomi
13
4 / 5 / 3
10,249
603
16,239
15,837
12,901
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 9
9,634
567
5,440
13,828
16,236
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
ramsumairb675
Zhong Kui
15
6 / 10 / 4
11,855
697
14,992
23,249
13,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
18
Kills
10
10
Deaths
18
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AdanteBloodmoon
Tsukuyomi
4
5
3
1.1
W
Ymir
1
6
12
1.17
W
Bakasura
13
2
5
7.75
W
Morgan Le Fay
RavenHead13
Morgan Le Fay
4
2
10
4.5
L
0
3
9
1.5
L
Zhong Kui
ramsumairb675
Zhong Kui
6
10
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,260
Damage
36,671
51,633
Taken
52,914
26,672
Mitigated
42,644
8,204
Healing
10,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AdanteBloodmoon
Tsukuyomi
16,239
3,078
0
849
15,837
12,901
0
5,566
9,020
0
45,316
W
Ymir
5,281
932
0
898
21,504
12,943
553
7,776
13,728
26,036
0
W
Bakasura
21,470
13,593
0
3,591
15,210
7,589
1,601
6,542
8,668
0
47,680
W
Morgan Le Fay
RavenHead13
Morgan Le Fay
17,509
1,710
596
3,119
14,919
6,140
728
6,114
8,805
52,240
0
L
5,440
663
1,272
923
13,828
16,236
0
8,029
5,450
22,499
0
L
Zhong Kui
ramsumairb675
Zhong Kui
14,992
1,763
1,090
6,414
23,249
13,507
0
9,195
12,017
43,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,402
Gold Earned
31,738
174
Minions Killed
145
0
Camps Cleared
0
912,798
Distance Traveled
763,128
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,249
603
50
3
0
304,252
0
W
Ymir
10,914
642
26
2
0
267,932
1
W
Bakasura
13,708
806
83
5
0
350,146
3
W
Morgan Le Fay
11,780
693
65
4
0
294,720
0
L
Yemoja
9,634
567
21
1
0
243,415
0
L
Zhong Kui
11,855
697
74
4
0
215,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role