Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DarkRagePanda
Arachne
Level 82
God Stats
3W - 2L
1,488 SR
Queue Stats
97W - 121L
1,409 Elo+
Party 2
Hera
Hera
Izzan2629
Hera
Level 78
God Stats
28W - 22L
1,531 SR
Queue Stats
74W - 103L
1,428 Elo+
Party 2
Bakasura
Bakasura
Noboss333
Bakasura
Level 26
God Stats
20W - 16L
1,581 SR
Queue Stats
43W - 69L
1,399 Elo+
Party 2
Bellona
Bellona
wDxrk
Bellona
Level 104
God Stats
8W - 5L
1,505 SR
Queue Stats
276W - 288L
1,470 Elo+
Party 2
Team Averages
Level 75
1,521 SR
1,441 Elo+

VS

Team Averages
Level 89
1,511 SR
1,369 Elo+
Thanatos
Thanatos
FENIXxSEN
Thanatos
Level 63
God Stats
8W - 16L
1,353 SR
Queue Stats
161W - 207L
1,313 Elo+
Solo
Neith
Neith
HaremJutsu_
Neith
Level 87
God Stats
226W - 285L
1,427 SR
Queue Stats
443W - 551L
1,384 Elo+
Party 1
Amaterasu
Amaterasu
LuckyChrono
Amaterasu
Level 104
God Stats
2W - 7L
1,366 SR
Queue Stats
351W - 427L
1,341 Elo+
Party 1
Nu Wa
Nu Wa
porkrind_dave91
Nu Wa
Level 102
God Stats
0W - 1L
1,797 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fafnir
Fafnir
steelslinky421
Fafnir
Level 88
God Stats
8W - 4L
1,610 SR
Queue Stats
43W - 57L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 0 / 3
8,353
522
4,359
8,830
6,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
14
7 / 0 / 7
9,160
573
7,726
11,207
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
15
5 / 0 / 3
9,702
606
10,112
4,004
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Noboss333
Bakasura
15
7 / 1 / 3
9,297
581
7,126
12,413
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
wDxrk
Bellona
15
4 / 0 / 1
8,595
537
5,015
10,405
7,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FENIXxSEN
Thanatos
8
0 / 7 / 0
5,759
360
4,115
10,330
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 0
6,666
417
5,576
10,278
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Amaterasu
LuckyChrono
Amaterasu
8
0 / 8 / 0
6,111
382
6,541
13,719
8,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 5 / 0
5,911
369
2,393
8,245
2,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 0
7,716
482
4,525
7,483
6,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
23
Kills
0
1
Deaths
24
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
3
1.5
W
Arachne
7
0
7
10.5
L
Thanatos
FENIXxSEN
Thanatos
0
7
0
0
L
0
4
0
0
W
Hera
5
0
3
6.5
L
Amaterasu
LuckyChrono
Amaterasu
0
8
0
0
W
Bakasura
Noboss333
Bakasura
7
1
3
8.5
L
0
5
0
0
L
0
0
0
0
W
Bellona
wDxrk
Bellona
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,338
Damage
23,150
46,859
Taken
50,055
24,507
Mitigated
23,699
18,798
Healing
15,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,359
519
1,724
1,947
8,830
6,943
115
1,890
6,940
28,231
0
W
Arachne
7,726
5,703
0
4,280
11,207
3,309
637
1,467
9,740
0
61,794
L
Thanatos
FENIXxSEN
Thanatos
4,115
606
0
5,914
10,330
2,815
0
1,571
8,527
0
25,673
L
5,576
2,529
238
3,786
10,278
2,893
773
3,673
6,553
0
46,720
W
Hera
10,112
2,233
0
1,466
4,004
1,213
2,412
468
3,536
62,157
0
L
Amaterasu
LuckyChrono
Amaterasu
6,541
3,007
0
2,774
13,719
8,899
0
2,655
10,596
0
34,883
W
Bakasura
Noboss333
Bakasura
7,126
4,540
0
6,088
12,413
5,322
1,602
834
11,579
0
40,654
L
2,393
829
16
1,349
8,245
2,211
189
4,102
3,850
29,165
0
L
4,525
797
0
1,705
7,483
6,881
0
2,306
5,177
23,687
0
W
Bellona
wDxrk
Bellona
5,015
2,181
0
3,293
10,405
7,720
102
2,832
7,573
0
61,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,107
Gold Earned
32,163
449
Minions Killed
267
0
Camps Cleared
0
1,626,198
Distance Traveled
1,357,356
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,353
522
32
2
0
287,255
4
W
Arachne
9,160
573
87
5
0
353,454
2
L
Thanatos
5,759
360
47
3
0
270,469
2
L
Neith
6,666
417
86
5
0
243,551
2
W
Hera
9,702
606
123
8
0
320,853
5
L
Amaterasu
6,111
382
50
3
0
281,059
0
W
Bakasura
9,297
581
101
6
0
335,646
2
L
Nu Wa
5,911
369
49
3
0
269,585
0
L
Fafnir
7,716
482
35
2
0
292,692
0
W
Bellona
8,595
537
106
7
0
328,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role