Player Matchup

Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
RageMaker7000
Baron Samedi
Level 38
God Stats
63W - 15L
1,775 SR
Queue Stats
66W - 18L
1,812 Elo+
Party 1
Fenrir
Fenrir
Vanash06
Fenrir
Level 69
God Stats
170W - 50L
1,749 SR
Queue Stats
217W - 87L
1,801 Elo+
Party 1
Team Averages
Level 71
1,675 SR
1,704 Elo+

VS

Team Averages
Level 144
1,631 SR
1,470 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Aquaticdigi
Kukulkan
Level 155
God Stats
3W - 5L
1,690 SR
Queue Stats
440W - 305L
1,727 Elo+
Solo
Medusa
Medusa
Doule 12193
Medusa
Level 155
God Stats
0W - 1L
1,702 SR
Queue Stats
7W - 11L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 2 / 5
8,327
694
9,124
8,542
2,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
RageMaker7000
Baron Samedi
12
5 / 4 / 4
8,956
746
9,749
9,892
5,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Vanash06
Fenrir
12
2 / 2 / 6
8,079
673
4,545
10,130
8,648
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 3 / 4
8,701
725
6,446
12,745
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
Aquaticdigi
Kukulkan
13
4 / 1 / 3
8,307
692
9,436
5,700
2,109
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
11
1 / 6 / 5
7,638
637
3,634
9,133
3,211
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
10
Kills
8
8
Deaths
10
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
2
5
2.75
L
Cthulhu
 
Cthulhu
3
3
4
1.67
L
Kukulkan
Aquaticdigi
Kukulkan
4
1
3
5.5
L
Medusa
1
6
5
0.58
W
Baron Samedi
RageMaker7000
Baron Samedi
5
4
4
1.75
W
Fenrir
Vanash06
Fenrir
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,418
Damage
19,516
28,564
Taken
27,578
17,382
Mitigated
16,139
8,900
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,124
4,048
0
2,351
8,542
2,979
2,209
4,907
3,635
0
28,052
L
Cthulhu
 
Cthulhu
6,446
219
260
1,838
12,745
10,819
0
5,007
7,327
14,511
0
L
Kukulkan
Aquaticdigi
Kukulkan
9,436
758
0
699
5,700
2,109
391
1,419
4,185
38,838
0
L
Medusa
3,634
1,336
0
600
9,133
3,211
0
2,590
6,317
0
27,015
W
Baron Samedi
RageMaker7000
Baron Samedi
9,749
839
994
3,575
9,892
5,755
489
5,365
4,527
35,255
0
W
Fenrir
Vanash06
Fenrir
4,545
846
0
1,980
10,130
8,648
87
5,610
4,520
0
15,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,362
Gold Earned
24,646
135
Minions Killed
127
0
Camps Cleared
0
628,371
Distance Traveled
630,591
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,327
694
45
4
0
215,441
3
L
Cthulhu
8,701
725
13
1
0
204,210
3
L
Kukulkan
8,307
692
63
5
0
230,531
4
L
Medusa
7,638
637
51
4
0
195,850
2
W
Baron Samedi
8,956
746
69
6
0
184,214
3
W
Fenrir
8,079
673
21
2
0
228,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role