Player Matchup

Fenrir
Fenrir
Diamond I
AlmightyWeWe
Fenrir
Diamond I
Level 142
God Stats
7W - 5L
1,601 SR
Queue Stats
512W - 475L
1,881 MMR
Party 1
Neith
Neith
Diamond V
BigE_720
Neith
Diamond V
Level 122
God Stats
2W - 4L
1,654 SR
Queue Stats
132W - 126L
2,120 MMR
Solo
Sobek
Sobek
Masters
Spam Iaugh
Sobek
Masters
Level 159
God Stats
14W - 10L
1,591 SR
Queue Stats
868W - 600L
2,154 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,615 SR
2,052 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,525 SR
1,650 MMR
Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond V
 
Thoth
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
Famous 1233748
Hou Yi
Masters
Level 125
God Stats
11W - 16L
1,574 SR
Queue Stats
634W - 666L
1,949 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 3 / 1
5,824
582
3,940
9,737
6,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
BigE_720
Neith
10
1 / 4 / 0
6,131
613
3,904
5,893
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
8
0 / 3 / 1
6,037
604
2,032
11,750
8,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Morgan Le FayCabrakanGilgameshAthenaTiamat

VS

Bans
SolDanzaburouScyllaCupidBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 0 / 7
8,046
805
2,773
8,611
10,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
 
Thoth
11
3 / 1 / 6
7,491
749
7,707
3,517
1,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 0 / 5
7,881
788
9,285
5,842
2,524
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
7
6.5
W
Thoth
 
Thoth
3
1
6
6
L
Fenrir
0
3
1
0.17
L
Neith
BigE_720
Neith
1
4
0
0.25
W
4
0
5
6.5
L
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,876
Damage
19,765
27,380
Taken
17,970
17,174
Mitigated
14,109
4,711
Healing
5,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,773
908
0
3,092
8,611
10,172
179
1,109
7,332
9,241
0
W
Thoth
 
Thoth
7,707
79
0
190
3,517
1,413
387
145
3,248
31,072
0
L
Fenrir
3,940
450
0
947
9,737
6,390
0
3,061
6,676
0
14,814
L
Neith
BigE_720
Neith
3,904
728
0
719
5,893
2,313
0
2,175
3,718
0
24,557
W
9,285
6,163
0
2,678
5,842
2,524
2,289
778
4,938
0
31,327
L
Sobek
2,032
34
0
3,045
11,750
8,471
0
5,244
6,506
7,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,992
Gold Earned
23,418
82
Minions Killed
127
0
Camps Cleared
0
542,910
Distance Traveled
527,749
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,046
805
15
2
0
164,102
3
W
Thoth
7,491
749
49
5
0
186,758
0
L
Fenrir
5,824
582
27
3
0
194,255
1
L
Neith
6,131
613
43
4
0
172,817
0
W
Hou Yi
7,881
788
63
6
0
176,889
3
L
Sobek
6,037
604
12
1
0
175,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role