Player Matchup

Sol
Sol
Diamond II
 
Sol
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Diamond IV
Dùds
Fafnir
Diamond IV
Level 160
God Stats
7W - 6L
1,642 SR
Queue Stats
88W - 73L
2,269 MMR
Party 3
Chaac
Chaac
Diamond II
HairlineBenn
Chaac
Diamond II
Level 160
God Stats
0W - 1L
1,329 SR
Queue Stats
97W - 74L
2,355 MMR
Party 3
Medusa
Medusa
Diamond IV
Hugetestacles
Medusa
Diamond IV
Level 160
God Stats
12W - 4L
1,806 SR
Queue Stats
410W - 385L
2,122 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
ThePaulster12
Ao Kuang
Diamond II
Level 65
God Stats
1W - 3L
1,346 SR
Queue Stats
22W - 29L
2,171 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,525 SR
2,083 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,789 SR
2,084 MMR
Ne Zha
Ne Zha
Diamond II
 
Ne Zha
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
CAPSGUY2
Zhong Kui
Diamond II
Level 86
God Stats
13W - 4L
2,008 SR
Queue Stats
101W - 79L
2,285 MMR
Party 2
Artemis
Artemis
Platinum IV
Kkodey
Artemis
Platinum IV
Level 84
God Stats
9W - 2L
1,904 SR
Queue Stats
183W - 186L
1,991 MMR
Solo
Xing Tian
Xing Tian
Diamond III
NothingShameful
Xing Tian
Diamond III
Level 160
God Stats
3W - 2L
1,706 SR
Queue Stats
71W - 53L
2,146 MMR
Solo
Osiris
Osiris
Masters
Quig
Osiris
Masters
Level 158
God Stats
12W - 3L
1,828 SR
Queue Stats
131W - 94L
2,497 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 2 / 3
9,332
518
8,778
9,725
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
Dùds
Fafnir
13
1 / 2 / 7
9,351
520
6,677
15,549
12,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 6 / 3
8,437
469
5,668
18,300
16,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 4 / 1
10,104
561
10,395
12,462
4,579
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
ThePaulster12
Ao Kuang
16
7 / 5 / 3
9,903
550
15,566
16,738
6,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
TiamatAh Muzen CabAthenaMorgan Le FayGilgamesh

VS

Bans
SobekOdinApolloTyrGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
3 / 3 / 7
10,133
563
11,347
14,713
7,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
CAPSGUY2
Zhong Kui
17
5 / 4 / 8
10,308
573
17,483
13,105
9,581
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Kkodey
Artemis
16
1 / 4 / 2
9,955
553
5,726
9,322
3,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
NothingShameful
Xing Tian
14
4 / 1 / 6
10,255
570
6,493
17,671
14,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Quig
Osiris
19
6 / 4 / 4
11,580
643
14,169
17,940
15,722
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
16
Kills
19
19
Deaths
16
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
3
1.75
W
Ne Zha
 
Ne Zha
3
3
7
2.17
W
Zhong Kui
CAPSGUY2
Zhong Kui
5
4
8
2.25
L
Fafnir
Dùds
Fafnir
1
2
7
2.25
L
1
6
3
0.42
L
5
4
1
1.38
W
Artemis
Kkodey
Artemis
1
4
2
0.5
W
Xing Tian
NothingShameful
Xing Tian
4
1
6
7
W
Osiris
Quig
Osiris
6
4
4
2
L
Ao Kuang
ThePaulster12
Ao Kuang
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,084
Damage
55,218
72,774
Taken
72,751
44,174
Mitigated
50,232
22,648
Healing
18,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,778
2,773
0
4,363
9,725
3,555
640
4,963
4,732
65,736
5,734
W
Ne Zha
 
Ne Zha
11,347
2,862
0
4,394
14,713
7,599
0
6,740
7,894
0
78,308
W
Zhong Kui
CAPSGUY2
Zhong Kui
17,483
2,308
0
3,965
13,105
9,581
55
7,672
5,211
74,015
0
L
Fafnir
Dùds
Fafnir
6,677
2,210
0
2,364
15,549
12,671
0
8,901
6,529
19,446
0
L
5,668
267
0
6,629
18,300
16,896
0
6,039
12,040
0
44,008
L
10,395
4,359
0
4,006
12,462
4,579
0
1,201
11,234
0
80,932
W
Artemis
Kkodey
Artemis
5,726
2,562
0
2,426
9,322
3,012
2,169
450
8,872
0
80,875
W
Xing Tian
NothingShameful
Xing Tian
6,493
973
0
3,754
17,671
14,318
0
8,172
9,321
21,577
0
W
Osiris
Quig
Osiris
14,169
3,335
0
3,890
17,940
15,722
38
6,784
10,967
16,002
62,860
L
Ao Kuang
ThePaulster12
Ao Kuang
15,566
3,814
0
5,286
16,738
6,473
0
5,891
10,567
69,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,127
Gold Earned
52,231
510
Minions Killed
570
0
Camps Cleared
0
1,671,912
Distance Traveled
1,826,348
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,332
518
144
8
0
359,697
9
W
Ne Zha
10,133
563
124
7
0
404,223
9
W
Zhong Kui
10,308
573
131
7
0
331,712
4
L
Fafnir
9,351
520
20
1
0
337,595
1
L
Chaac
8,437
469
81
5
0
330,609
1
L
Medusa
10,104
561
155
9
0
296,256
7
W
Artemis
9,955
553
143
8
0
334,200
3
W
Xing Tian
10,255
570
21
1
0
365,192
7
W
Osiris
11,580
643
151
8
0
391,021
4
L
Ao Kuang
9,903
550
110
6
0
347,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role