Player Matchup

Aphrodite
Aphrodite
CowboyGabe
Aphrodite
Level 113
God Stats
3W - 2L
1,426 SR
Queue Stats
377W - 315L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
DESECRAT10N
Cthulhu
Level 108
God Stats
1W - 1L
1,305 SR
Queue Stats
522W - 435L
1,435 Elo+
Party 1
Ravana
Ravana
HiddenGuardian4
Ravana
Level 120
God Stats
2W - 1L
1,373 SR
Queue Stats
213W - 159L
1,436 Elo+
Party 1
Chiron
Chiron
Paynekiller123
Chiron
Level 102
God Stats
8W - 3L
1,722 SR
Queue Stats
274W - 239L
1,503 Elo+
Party 1
Ares
Ares
SerutanBeauty
Ares
Level 158
God Stats
3W - 3L
1,293 SR
Queue Stats
457W - 401L
1,437 Elo+
Party 1
Team Averages
Level 120
1,424 SR
1,463 Elo+

VS

Team Averages
Level 108
1,482 SR
1,495 Elo+
Bellona
Bellona
 
Bellona
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CabooseMasseuse
Baron Samedi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,400 Elo+
Solo
Erlang Shen
Erlang Shen
CamdenHall
Erlang Shen
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,489 Elo+
Party 2
Khepri
Khepri
DJ2365
Khepri
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 70L
1,413 Elo+
Solo
Tyr
Tyr
Tavike93
Tyr
Level 134
God Stats
0W - 1L
1,412 SR
Queue Stats
7W - 3L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CowboyGabe
Aphrodite
15
3 / 1 / 16
9,062
824
9,605
7,371
5,038
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
DESECRAT10N
Cthulhu
17
4 / 2 / 18
9,877
898
19,313
21,489
15,299
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
8 / 2 / 13
10,470
952
14,961
10,298
10,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 1 / 13
9,611
874
13,495
10,395
4,971
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 3 / 15
10,200
927
7,647
19,224
29,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
6 / 3 / 2
8,857
805
10,822
14,073
15,298
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
CabooseMasseuse
Baron Samedi
14
0 / 5 / 5
8,625
784
10,766
12,436
6,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Erlang Shen
CamdenHall
Erlang Shen
12
1 / 7 / 6
7,673
698
9,251
16,456
8,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
DJ2365
Khepri
13
0 / 7 / 7
7,314
665
6,233
14,612
15,941
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 4 / 6
7,286
662
8,452
20,655
19,224
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
34
26
Kills
8
9
Deaths
26
75
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
6
3
2
2.33
L
Baron Samedi
CabooseMasseuse
Baron Samedi
0
5
5
0.5
L
Erlang Shen
CamdenHall
Erlang Shen
1
7
6
0.57
W
Aphrodite
CowboyGabe
Aphrodite
3
1
16
11
W
Cthulhu
DESECRAT10N
Cthulhu
4
2
18
6.5
L
Khepri
DJ2365
Khepri
0
7
7
0.5
W
8
2
13
7.25
W
5
1
13
11.5
W
6
3
15
4.5
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,021
Damage
45,524
68,777
Taken
78,232
64,633
Mitigated
65,284
35,329
Healing
30,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,822
2,101
1,263
3,869
14,073
15,298
518
5,852
8,221
0
20,654
L
Baron Samedi
CabooseMasseuse
Baron Samedi
10,766
2,268
2,849
2,825
12,436
6,300
366
6,239
6,197
24,440
0
L
Erlang Shen
CamdenHall
Erlang Shen
9,251
5,315
1,793
4,940
16,456
8,521
0
7,521
8,935
0
12,957
W
Aphrodite
CowboyGabe
Aphrodite
9,605
868
7,687
3,864
7,371
5,038
914
1,676
5,695
14,739
0
W
Cthulhu
DESECRAT10N
Cthulhu
19,313
2,427
2,189
7,912
21,489
15,299
970
5,283
16,206
44,832
0
L
Khepri
DJ2365
Khepri
6,233
502
1,779
429
14,612
15,941
46
6,307
8,305
14,247
0
W
14,961
4,907
2,130
2,261
10,298
10,036
650
2,899
7,399
0
20,513
W
13,495
4,589
2,187
3,987
10,395
4,971
1,936
1,944
8,451
0
24,152
W
7,647
572
688
2,424
19,224
29,289
429
5,197
14,027
11,266
0
L
8,452
455
1,063
9,305
20,655
19,224
0
10,646
10,009
0
14,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,220
Gold Earned
39,755
105
Minions Killed
86
0
Camps Cleared
0
1,084,760
Distance Traveled
1,010,486
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,857
805
27
2
0
218,865
0
L
Baron Samedi
8,625
784
36
3
0
152,471
1
L
Erlang Shen
7,673
698
3
0
0
220,359
0
W
Aphrodite
9,062
824
11
1
0
239,515
0
W
Cthulhu
9,877
898
56
5
0
225,069
0
L
Khepri
7,314
665
14
1
0
184,976
0
W
Ravana
10,470
952
9
1
0
213,880
0
W
Chiron
9,611
874
23
2
0
195,913
0
W
Ares
10,200
927
6
1
0
210,383
0
L
Tyr
7,286
662
6
1
0
233,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role